XAGE Development thread

Started by Clarvalon, Fri 09/08/2019 22:49:37

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Snarky

Quote from: Clarvalon on Sun 17/05/2020 10:33:26
To clarify, I don't see XAGE as a successor to AGS.  The model AGS uses - an all-in-one program that handles everything for you - is compelling, and both the engine and editor tools are very mature.

Discussion of the future of this model in AGS has been merged with the AGS Project Goal thread.

/moderator

Clarvalon

Today I implemented Sliders.

XAGE - Cross-Platform Adventure Game Engine (alpha)

Joseph DiPerla

Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

eri0o

It's so magical to see it working Clarvalon! Keep going!  :-D

Clarvalon

A quiet week due to my dayjob (and lockdown picnics), though TextBox is now mostly complete.  This will be finished off once ListBox has been implemented and the two are confirmed to play nicely together, per the AGS Sierra template.

I've also created a Discord server:  https://discord.gg/wQNnz5g

Primary use will be webhook notifications for automated builds, but Discord will also be the quickest way to get help with anything XAGE-related, although emails/DMs are still fine too.  Alpha access is also still available to anyone who is interested.
XAGE - Cross-Platform Adventure Game Engine (alpha)

Joseph DiPerla

Excellent! XAGE is developing nicely.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Clarvalon

The Discord server is useful for stream-of-consciousness type updates that don't necessarily fit on twitter or on forums. 

This evening I ported seven AGS games from scratch and got all up and running in XAGE, albeit with various degrees of success: AeroNuts, Byte of the Draculator, OpenQuest, Eternally Us, Dog From Hell, Ortis, Odot Tamat On.

It's a useful exercise as it helps keep on top of any regressions that may have been introduced as part of other changes.  For instance, this shadow effect is a bug I've not encountered (or noticed) previously:



It's also rewarding to see each game incrementally improve as the conversion process and engine runtime both mature.  Every so often I'll scour the forums and github for open sourced AGS games I may have missed, as each one helps move the needle forward.
XAGE - Cross-Platform Adventure Game Engine (alpha)

eri0o

This is awesome work Clarvalon!

I have some AGS related open source stuff on GitHub, if you ever find something you need help understanding, feel free to ask. :)

Love your work. Keep at it!  ;)

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