Author Topic: XAGE Development thread  (Read 5843 times)

Snarky

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Re: XAGE Development thread
« Reply #40 on: 17 May 2020, 17:51 »
To clarify, I don't see XAGE as a successor to AGS.  The model AGS uses - an all-in-one program that handles everything for you - is compelling, and both the engine and editor tools are very mature.

Discussion of the future of this model in AGS has been merged with the AGS Project Goal thread.

/moderator

Re: XAGE Development thread
« Reply #41 on: 23 May 2020, 21:22 »
Today I implemented Sliders.

XAGE - Cross-Platform Adventure Game Engine (alpha)

Joseph DiPerla

  • Joseph DiPerla, Adventure Game Creator Wannabe!
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: XAGE Development thread
« Reply #42 on: 24 May 2020, 03:13 »
Cool!
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

eri0o

Re: XAGE Development thread
« Reply #43 on: 24 May 2020, 12:49 »
It's so magical to see it working Clarvalon! Keep going!  :-D

Re: XAGE Development thread
« Reply #44 on: 01 Jun 2020, 21:52 »
A quiet week due to my dayjob (and lockdown picnics), though TextBox is now mostly complete.  This will be finished off once ListBox has been implemented and the two are confirmed to play nicely together, per the AGS Sierra template.

I've also created a Discord server:  https://discord.gg/wQNnz5g

Primary use will be webhook notifications for automated builds, but Discord will also be the quickest way to get help with anything XAGE-related, although emails/DMs are still fine too.  Alpha access is also still available to anyone who is interested.
XAGE - Cross-Platform Adventure Game Engine (alpha)

Joseph DiPerla

  • Joseph DiPerla, Adventure Game Creator Wannabe!
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: XAGE Development thread
« Reply #45 on: 02 Jun 2020, 15:26 »
Excellent! XAGE is developing nicely.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Re: XAGE Development thread
« Reply #46 on: 05 Jun 2020, 22:08 »
The Discord server is useful for stream-of-consciousness type updates that don't necessarily fit on twitter or on forums. 

This evening I ported seven AGS games from scratch and got all up and running in XAGE, albeit with various degrees of success: AeroNuts, Byte of the Draculator, OpenQuest, Eternally Us, Dog From Hell, Ortis, Odot Tamat On.

It's a useful exercise as it helps keep on top of any regressions that may have been introduced as part of other changes.  For instance, this shadow effect is a bug I've not encountered (or noticed) previously:



It's also rewarding to see each game incrementally improve as the conversion process and engine runtime both mature.  Every so often I'll scour the forums and github for open sourced AGS games I may have missed, as each one helps move the needle forward.
XAGE - Cross-Platform Adventure Game Engine (alpha)

eri0o

Re: XAGE Development thread
« Reply #47 on: 06 Jun 2020, 01:34 »
This is awesome work Clarvalon!

I have some AGS related open source stuff on GitHub, if you ever find something you need help understanding, feel free to ask. :)

Love your work. Keep at it!  ;)