I spent an hour and a half on this last night.
- The art and animation are really well done.
- The idea behind the game is really original
- I think that the puzzles are challenging and excellent.
I found that there was a lot of walking so I wanted to go to the game speed to adjust it, but there doesn't seem to be a way to do that. I tried to save the game, but nothing for that either. I pressed all the function keys hoping to hit a save button and I ended up with all items in my inventory?? It looks like something's been overlooked here.
At one point I ended up with Amy not being able to move (she was talking to Erick and then the character got stuck). I had to restart the game and as I said, there seems to not be a save.
I really think this game has big potential but it looks like the beta testers may have missed a few things. For the effort that's gone into the game, the ability to save is essential. My rule of thumb is that if a game is more than 20 minutes long, you really need to give the ability to save. Just imagine spending an hour or two on a game and being out of time and having no choice but to quit and lose everything. It's unusual that a player will be able to just complete a game like this in one sitting.