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Author Topic: If On A Winter's Night, Four Travelers  (Read 27036 times)

Re: If On A Winter's Night, Four Travelers
« Reply #20 on: 15 Oct 2019, 09:12 »
We have a logo now! This is getting serious.



I really love your logo!
I hope this don't bother you but I wanted to "fix" some things (pixel clusters or perspective mistakes)
So here is:

I hope you like it

Thanks, glad you like it  :) I'll show your suggestions to the artist and he'll let me know what he thinks!

Re: If On A Winter's Night, Four Travelers
« Reply #21 on: 15 Oct 2019, 09:56 »
This looks extremely interesting and absolutely beautiful!! Great work Laura & team :) Very intrigued.
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

Re: If On A Winter's Night, Four Travelers
« Reply #22 on: 15 Oct 2019, 10:18 »
This looks extremely interesting and absolutely beautiful!! Great work Laura & team :) Very intrigued.

Thanks, Shaun! Much appreciated ;-D

Re: If On A Winter's Night, Four Travelers
« Reply #23 on: 15 Oct 2019, 11:38 »

I don't understand, help me with what?  :confused: The chapter simply takes place in a room in a fictional hotel in Rome sometime in the 1920s and there are a couple of words in Italian thrown in for colour, but the dialogue is in English :)
Ah, I thought you had documented about old Italia or asking to somebody!

_

Haggis

  • Cavefish
  • I've made a huge mistake
    • Haggis worked on one or more games that was nominated for an AGS Award!
Re: If On A Winter's Night, Four Travelers
« Reply #24 on: 18 Oct 2019, 01:11 »
Now this looks a little bit special, add to watch list (in my head).  :-D

Re: If On A Winter's Night, Four Travelers
« Reply #25 on: 18 Oct 2019, 17:37 »
The atmosphere is already really nice ! I love it !

Re: If On A Winter's Night, Four Travelers
« Reply #26 on: 28 Oct 2019, 14:50 »


First sneak peek from Act II, The Slow Vanishing of Lady Winterbourne.

Sorry that this one isn't scalable like the others! An actual in-game screenshot would of course be cropped with a 320x200 ratio, so we thought this time we'd show how things look from the artist's perspective before things go into the engine :)

This one will also go on twitter in a couple of days. Feel free to follow us there if I haven't yet pestered you about it!
« Last Edit: 26 Jun 2020, 15:18 by Laura Hunt »

eri0o

Re: If On A Winter's Night, Four Travelers
« Reply #27 on: 28 Oct 2019, 16:09 »
Needs thunders! I love the darkness in this image :)

Re: If On A Winter's Night, Four Travelers
« Reply #28 on: 28 Oct 2019, 18:05 »
Needs thunders! I love the darkness in this image :)



:-D

Re: If On A Winter's Night, Four Travelers
« Reply #29 on: 29 Oct 2019, 15:03 »
First sneak peek from Act II, The Slow Vanishing of Lady Winterbourne.

That is simply a gorgeous picture!

The graphical style is perfect, keep up the good work.

Re: If On A Winter's Night, Four Travelers
« Reply #30 on: 29 Oct 2019, 15:44 »
First sneak peek from Act II, The Slow Vanishing of Lady Winterbourne.

That is simply a gorgeous picture!

The graphical style is perfect, keep up the good work.

Thank you! ;-D

Olleh19

  • I'm an AGS n00b, please don't kill me
Re: If On A Winter's Night, Four Travelers
« Reply #31 on: 30 Oct 2019, 23:55 »
Looks very promising Laura! I would have guessed it was "pixelshuh" who did the art if i didn't know, similar style :)

Matti

Re: If On A Winter's Night, Four Travelers
« Reply #32 on: 31 Oct 2019, 11:42 »
This looks very nice! Good luck with the development.

Flugeldufel

  • Gary G. Gerisson
    • Flugeldufel worked on one or more games that was nominated for an AGS Award!
Re: If On A Winter's Night, Four Travelers
« Reply #33 on: 01 Nov 2019, 15:42 »
Very nice atmosphere, great style!

Re: If On A Winter's Night, Four Travelers
« Reply #34 on: 02 Nov 2019, 14:46 »
Added this screenshot to the main post. No more sneak peeks until Act III!

« Last Edit: 02 Nov 2019, 14:48 by Laura Hunt »

Re: If On A Winter's Night, Four Travelers
« Reply #35 on: 13 Nov 2019, 07:59 »
Here's a playlist I made with some of my favourite late 20s/30s romantic ballads (and some that I only discovered while doing research for the game) to get us in the right mood for working on Act I: The Silent Room. Playlist for Act II coming soon!

https://open.spotify.com/playlist/2CnhhU51vQCf3sM1akr4iw?si=Qy6w2aZGRAWjxYYygYI8Jw



Enjoy!

Re: If On A Winter's Night, Four Travelers
« Reply #36 on: 13 Nov 2019, 13:43 »
I was sure I had left a comment on this thread, but apparently I didn't.

I love the idea of an anthology of adventure games. In fact, I've wanted to do something similar for a long time, but never did. I have enough trouble finishing a single game, let alone more than one. (roll)

I love the screenshots, great use of colours. I especially like that rainy one, is so gloomy and atmospheric!

Regarding the first story. Italy in the 1920s was far from the roaring 20s -- in fact, that decade is a mess, with the March on Rome, the rise of Fascism and so on. But the story you're telling seems more like a personal one, so that shouldn't be a problem. :)

Best of luck with development!

Re: If On A Winter's Night, Four Travelers
« Reply #37 on: 13 Nov 2019, 15:21 »
I was sure I had left a comment on this thread, but apparently I didn't.

I love the idea of an anthology of adventure games. In fact, I've wanted to do something similar for a long time, but never did. I have enough trouble finishing a single game, let alone more than one. (roll)

It's been a weird development process, to be honest! At first it was like, let's just make 3 or 4 super short mini interactive stories, but the ideas just kept piling on, and next thing you know, the initial idea to "just make a game in like, three months" turned into "ok, so... 1 year? maybe?" (laugh)

I love the screenshots, great use of colours. I especially like that rainy one, is so gloomy and atmospheric!

Thank you, so lovely to hear!

Regarding the first story. Italy in the 1920s was far from the roaring 20s -- in fact, that decade is a mess, with the March on Rome, the rise of Fascism and so on. But the story you're telling seems more like a personal one, so that shouldn't be a problem. :)

Indeed! The setting is merely meant to convey a mood, rather than a historical snapshot, it it makes sense. There are a couple of historical references for general context, including the music, but that's about it; everything else is on the more intimate/personal side, as you say :)

Best of luck with development!

Thank you!

Re: If On A Winter's Night, Four Travelers
« Reply #38 on: 13 Nov 2019, 19:32 »
It's been a weird development process, to be honest! At first it was like, let's just make 3 or 4 super short mini interactive stories, but the ideas just kept piling on, and next thing you know, the initial idea to "just make a game in like, three months" turned into "ok, so... 1 year? maybe?" (laugh)
Haha, isn't that how it always happens? (laugh) These things never go according to plan.

The setting is merely meant to convey a mood, rather than a historical snapshot, it it makes sense.
Makes perfect sense to me! A bit like when Victorian London gets chosen more for the foggy, mysterious atmosphere than for historical reasons. ;)

Re: If On A Winter's Night, Four Travelers
« Reply #39 on: 18 Nov 2019, 09:34 »
The playlist for Act II is here for your enjoyment:

https://open.spotify.com/playlist/517bp54ku7SSrpad9aeJhd