Hiya, I recently played "Clotilde Soffriti" and really enjoyed it! I'm just an adventure game fan, not a seasoned AGS dev, so take my feedback for what it's worth.
I really love the art style -- I haven't seen many adventure games with this clean comic-book aesthetic, it's very endearing and makes your game stand out. I can also tell that you have a good grasp of the technical fundamentals of making these games -- the cutscenes were smooth and I didn't encounter any glitches or bugs. And you've got a handle on probably the most difficult aspect of adventure game design, which is to design puzzles that are logical without being too obvious or obscure. I wasn't stumped for a particularly long time, but I did need to use a bit of creative thinking at times; much more engaging than the typical "use this object on that object" approach! Overall, the whole game flowed nicely in both a technical and gameplay sense in a way that not every demo does.
My main piece of constructive criticism, if you're going to continue with this series (and the title of your game implies that Clotilde will appear in future episodes) would be to give Clotilde a more distinct personality and background, especially if you're thinking about making her a recurring character (which I hope you do -- space comedies are a dime a dozen in the adventure game world, and your game stands out for having a female protagonist in such a setting). I found myself wondering who exactly Clotilde was, how she ended up in this situation, and how she feels about the people around her and the events transpiring. The main character trait I gleaned was that she seems to have a somewhat dry sense of humor and an unflappable disposition, but perhaps that was just a result of her dialogs being relatively underwritten? I would suggest having her add more unique observations about the world around her when using the "look" button, including a few tidbits about her past. There was a snarky sense of humor to the game, but honestly I think it could have been effective if it were even snarkier. The strength of your game is the art style and your unique protagonist -- really lean into it and make her stand out even more!
Anyway great job, I look forward to playing your next game

The whole thing has charm and is definitely on the right path, and I think if you sharpen your vision of the main character and her world just a bit, you might really have something special.