Walk cycle looking for feedback?

Started by BlakleyBubbleGum, Mon 18/11/2019 08:24:50

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BlakleyBubbleGum

The model is 3d I made it inside of Blender, I was trying to make it pixel bu not sure if I like these results, simple walk cycle here.  These are two different models.

https://i.imgur.com/f9lpDIB.gif



https://i.imgur.com/iTplH3W.gif

Jack

They look nice, except they are both squatted too far down, with the legs bent too much. The leg should be straight when it's at the edges of movement. The torso should also lean forward when walking.

Cassiebsg

What Jack said.

Funny that I see this problem with Blender often, but not sure exactly why...

Otherwise it looks really good. :)
There are those who believe that life here began out there...

BlakleyBubbleGum

Quote from: Jack on Mon 18/11/2019 18:45:40
They look nice, except they are both squatted too far down, with the legs bent too much. The leg should be straight when it's at the edges of movement. The torso should also lean forward when walking.

Thank you will fix!

Khris

You can show the images in your post if you wrap them in a suitable tag:

[imgzoom]https://i.imgur.com/f9lpDIB.gif[/imgzoom]

Result:
[imgzoom]https://i.imgur.com/f9lpDIB.gif[/imgzoom]

Olleh19

It does have some weird backwards movement to it also, but the motion looks very smooth and nice, look at reference images.
Quote some famous (dont know who animator). Animation is the study of motion.

TheManInBoots

#6
I agree that it looks nice, it has a really nice flow to it!
I second that the legs are bent too much.

I would not agree that the torso is bent forwards.
When people are walking normally, calmly, confidently, the torso is straight. Only when people are hectic, have an urgent errand and are stressed, or walk very decisively, the torso is bent forwards.
Edit: You could actually add a little wavering of the the torso back and forth, on one step forward (while the torso already moves slightly forwards) the torso tilts slightly forward, on the other step forward the torso tilts slightly backwards. You really shouldn't overdo this, it's minimal, but I think you could create a realistic and quite characteristic effect with it. It makes the walk more alive and energetic.

All in all it already looks pretty good!

TheManInBoots

Here is an illustration of how the leg behaves that carries the weight of the body.
The rest of the body is just for context, but don't pay any attention to it.

123

So in image 1 you can see that the leg stretches out and is completely straight to reach far out.
Then in picture 2 it is bent. It bends, so that the center of gravity changes in the body, making it fall forwards over the knee, which creates the forward movement.
Then in picture 3 the leg is stretched out again. It tries to push the body as far forward as possible to make it move.

Snarky

#8
Mmm, I think that diagram misses out a key point: the leg that carries the weight is almost (though not perfectly) straight throughout the step as long as the foot is firmly planted. It's the lifted leg that does most of the bending. In particular, when the foot is right under the body, the upper and lower leg (thigh and shin) should more or less form a straight vertical line. See for example the Muybridge photo series:



(The details vary with the speed of walking, the length of the steps and the style of walking more generally, but this should be a good starting point.)

TheManInBoots

#9
Yes, you're right Snarky.
The bending I am talking about is a very fast bending.
It's visible in your photo series only on picture 3 and 4.
It happens very fast, it's almost a jitter that happens.

It just takes so much time to explain everything thoroughly so I didn't mention it :(

But without that bending/jitter it would look more stiff and rigid. Some people walk that stiffly. Also older people tend to do less of a bend/jitter, in case you want to animate old people walking...
Thanks for going more into detail Snarky and sharing this Series.

TheManInBoots

Snarky you can also see that in picture 7 the leg is still slightly bent in your series. And then it start stretching fully out again to push the body forward in picture 8.

Snarky

Yes, very slightly, like I said. The point is that as a first approximation, "leg on the ground straight, leg in the air bent" will help the poster to spot and correct the most glaring issues with this walk animation:

Quote from: Khris on Tue 24/12/2019 11:16:00
[imgzoom]https://i.imgur.com/f9lpDIB.gif[/imgzoom]

From there, there are a lot of little refinements that can be made to give the walk character, but I think it's best to get the main principle in place first.

TheManInBoots

#12
I just thought the main principle is evident in itself, that the lifted leg bends and the other one is rather straight...

But I guess we both made our point clear.

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