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Author Topic: Using Blender's shaders to render pixel art  (Read 275 times)

Monsieur OUXX

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Using Blender's shaders to render pixel art
« on: 22 Nov 2019, 15:53 »
Hi everyone! This is more for sharing than for receiving criticism.
Selmiak found this excellent video that could probably boost the productivity and results of some of you out there :

Making animated PIXEL ART with Blender 2.8 in 12 Minutes




 

Jack

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Re: Using Blender's shaders to render pixel art
« Reply #1 on: 22 Nov 2019, 20:18 »
Nice, thanks. I'm always interested in this topic.

Ali

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Re: Using Blender's shaders to render pixel art
« Reply #2 on: 24 Nov 2019, 22:37 »
The end result looks great - but am I right in thinking it's just a matter of using nodes to shrink and then scale back up without smoothing?

Cassiebsg

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Re: Using Blender's shaders to render pixel art
« Reply #3 on: 24 Nov 2019, 22:51 »
Almost. Seems to also be a good idea to reduce  the number of colors, plus a pixelate node in the middle of the scaling.
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Ali

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Re: Using Blender's shaders to render pixel art
« Reply #4 on: 24 Nov 2019, 23:43 »
I *think* that the pixelate node just prevents the subsequent scaling node from using smooth scaling.