Any adventure games that include action-related mechanics?

Started by luisdementia, Thu 11/06/2020 23:51:43

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luisdementia

Hey guys!

I'm looking for adventure games that also have action mechanics or scenes such as fist fights or shootouts. Kind of like what Gemini Rue did with the shooting scenes. I don't know if those games exist, honestly I don't have a big knowledge of adventure games so I wanted to ask here in case anybody knows of a game like that. Doesn't have to be made in AGS, although I do love this game engine so it'd be great if they are made in it.

Thank you very much! :D


Mandle

Maybe try the classic AGS game "Pizza Nostra"?

An excellent game with a gripping story and also includes several action sequences if I recall.


Crimson Wizard

#4
If it's about combat as a separate "minigame", then all the classic "Quest for Glory" series have it (usually called adventure/rpg, but personally I find term "rpg" used too loosely).

If it's about having integrated action mechanics (not minigames), then I might mention the ancient DOS-era "Veil of Darkness", which is a semi-open world exploration adventure game with seamless combat (as in there's no separate mode for combat, you are always vulnerable).

Blondbraid

Depending how you define Adventure Games, Telltale games and similar works have quick time events in many of the more action-packed scenes.

I'm actually surprised that I haven't seen more point and click adventure games experiment with quick time events, since while they've been criticized in pure action games for breaking up the gameplay flow,
I think they'd work well in an adventure game as a way to give the player a life or death scenario without having to introduce complex fighting mechanics in an otherwise puzzle/story focused game.

I think the same guy who did Gemini Rue also did La Croix Pan, which did have a sniping sequence and was a generally inspiring AGS game to me.

While I haven't made any good fighting mechanics in any of my games yet, one of my design goals of Commissar's Contrapasso was to try and keep the player on their toes and make them feel like in a war zone, able to die at any wrong turn,
and I hope to be able to expand on this in my next project.


Click'd

Quote from: Blondbraid on Sat 13/06/2020 22:19:10
I'm actually surprised that I haven't seen more point and click adventure games experiment with quick time events, since while they've been criticized in pure action games for breaking up the gameplay flow,
I think they'd work well in an adventure game as a way to give the player a life or death scenario without having to introduce complex fighting mechanics in an otherwise puzzle/story focused game.
Oh please no.
1) I play adventure games to do things at my own pace
2) You think there's a non-interactive cutscene ahead, only to die a gruesome death because of an unexpected "press X not to die", which means in most cases you have to watch the same thing again until you got it right

Danvzare

I'm surprised no one has mentioned the Clock Tower series yet.

Joseph DiPerla

A Classic Tex Murphy Game called Mean Streets had shootouts from time to time and vehicle flying: https://www.youtube.com/watch?v=BxiTED-ZQW8
Joseph DiPerla--- http://www.adventurestockpile.com
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Stupot

A Golden Wake has one or two little arcade-ish  sequences. Notably this scene where you are trying to grab this plane’s rope-ladder from a moving car.


heltenjon

Manhunter: New York.

Blast those action sequences...I never managed to finish the game.



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