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Author Topic: Ron Gilbert's "Delores" source code released on github  (Read 416 times)

Monsieur OUXX

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What the what now?

https://grumpygamer.com/delores_dev

Ron Gilbert had previously released his engine for Thimbleweed park.
Now he has released the source code for a mini-game ("Delores") based on the engine.

I haven't investigated exactly what it means in terms of ready-to-use adventure game engine, or if there's a catch, but holy Molly!
 

Re: Ron Gilbert's "Delores" source code released on github
« Reply #1 on: 27 May 2020, 13:44 »
Do I understand correctly that there's no engine sources, and the engine is available as a compiled executable that can run game data, such as this "Delores" source?

PS. "Delores" scripts are fun to read and compare to what could've been in AGS :)
Spoiler: ShowHide

Code: Text
  1. actorTurnTo(delores, DIR_BACK)
  2. sayLine(SAY(11889,"Ok, here goes."))
  3. breaktime(0.25)
  4. breakwhiletalking(delores)
  5. playAnimation(delores, "drinking_start")
  6. breakwhileanimating(delores)
  7. delores.sid <- playSoundAt(SOUNDID(drinking), delores)
  8. playAnimation(delores, "drinking_loop", LOOPING)
  9. breakwhilesound(delores.sid)
  10. breaktime(5.5)
  11. playAnimation(delores, "drinking_end")
  12. breakwhileanimating(delores)
  13. actorFace(delores, DIR_RIGHT)
  14. actorCostume(delores, "DeloresVomitAnimation")
  15. playAnimation(delores, "vomit")
  16. breaktime(0.5)
  17. delores.sid = playSoundAt(SOUNDID(vomit), delores)
  18. sayLine(randomfrom(SAY(11890,"*huurrrll*"),
  19.                    SAY(11891,"*bleeeuuurrrggghh*"),
  20.                    SAY(11892,"*raaaaaallllllllllffff*")))
  21. breakwhileanimating(delores)
  22. actorCostume(delores, "DeloresAnimation")
  23. breaktime(1)
  24. sayLine(SAY(11893,"*sigh*"))
  25. breaktime(2)
  26. actorTurnTo(delores, DIR_FRONT)
  27. sayLine(SAY(11894,"I feel better now."))
  28.  
« Last Edit: 27 May 2020, 13:49 by Crimson Wizard »

Monsieur OUXX

  • Mittens Vassal
  • Cavefish
  • Mittens Half Initiate
    • I can help with proof reading
    • I can help with translating
    • I can help with voice acting
    • Monsieur OUXX worked on one or more games that won an AGS Award!
    •  
    • Monsieur OUXX worked on one or more games that was nominated for an AGS Award!
Re: Ron Gilbert's "Delores" source code released on github
« Reply #2 on: 27 May 2020, 14:57 »
Do I understand correctly that there's no engine sources, and the engine is available as a compiled executable that can run game data, such as this "Delores" source?

Yes. But considering it's bleeding edge technology, the tradeoff is pretty good I'd say ;)
The only tricks are : 1) No commercial use. Only hobby use (I'm fine with that ;) ) 2) The tools are rather raw. Especially to import graphics and such. But they're good enough.

That being said I don't intend on switching to that engine, but I'm convinced that it would be totally feasible.
 

eri0o

Re: Ron Gilbert's "Delores" source code released on github
« Reply #3 on: 01 Jun 2020, 00:21 »
Interesting stuff. There is more info in the forums too. I haven't read yet and did only a quick pass through the files on GitHub.


Animations
https://github.com/grumpygamer/DeloresDev/blob/master/Animation/ChuckieAnimation.json
I noticed frames are named? My guess is they use the image and the map in json files here.
Then some build process runs some script that apparently cut so that the sheet is the name of the folder and the frame is the name of the png.
And also it's possible to add offset to frames apparently.

Debug Tools
Debug tools are made using Dear ImGui!!!
Spoiler: ShowHide


Room design
https://github.com/grumpygamer/DeloresDev/blob/master/Wimpy/AStreet.wimpy
Apparently they are described in wimpy files. The walkable areas are described in polygons, there's a layer for lights. Also the room supports parallax layers.

Scripts and dialogs
https://github.com/grumpygamer/DeloresDev/blob/master/Scripts/
Apparently game logic is coded in dinky files. Including rooms logic. Meanwhile dialogs are coded in yack files which are a simplified version of Ink scripts.

Sound
https://github.com/grumpygamer/DeloresDev/tree/master/Sounds
Sound is using FMOD "apparently". More stuff from FMOD here.

Translations files
https://github.com/grumpygamer/DeloresDev/blob/master/Data/Translations_en.tsv
It appears there are IDs for the texts instead of text as keys.
« Last Edit: 01 Jun 2020, 00:31 by eri0o »