Author Topic: Is this interface good enough?  (Read 625 times)

Is this interface good enough?
« on: 01 Jun 2020, 16:32 »
Hi! I just want to know what other would say if they are using this interface (disregard the BG):
The full GUI will not be visible including the picture above if player cast/defend/attack or use item.



Is this looks okay?
does it looks hard or easy enough, as I understand some player don't want to move mouse to much.
Thank you so much in advance!

Danvzare

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Re: Is this interface good enough?
« Reply #1 on: 02 Jun 2020, 13:28 »
It looks alright to me.
Then again, I play Dwarf Fortress, so I'm probably not the best judge for UI design.  (laugh)

blur

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Re: Is this interface good enough?
« Reply #2 on: 02 Jun 2020, 15:10 »
>Is this looks okay?
No.
Spoiler: ShowHide
I hate this graphic style. The sight of those arcs and splines makes me sick. It looks like a draughtsperson had a stab at doing artsy design or even worse: Those icons could be generated by a trained AI. This is indefinitely more abhorrent than ham-fisted dilettantes using Paint with a flaky mouse.
But this is my personal opinion. If you like this style, go for it!

>does it looks hard or easy enough [?]
Functionally it looks like the standard role playing game battle mode interface. So, yes it is easy enough.

Re: Is this interface good enough?
« Reply #3 on: 02 Jun 2020, 15:53 »
Thank you so much for checking this UI,

>Is this looks okay?
No.
Spoiler: ShowHide
I hate this graphic style. The sight of those arcs and splines makes me sick. It looks like a draughtsperson had a stab at doing artsy design or even worse: Those icons could be generated by a trained AI. This is indefinitely more abhorrent than ham-fisted dilettantes using Paint with a flaky mouse.
But this is my personal opinion. If you like this style, go for it!

>does it looks hard or easy enough [?]
Functionally it looks like the standard role playing game battle mode interface. So, yes it is easy enough.

Hahaha! I'm sorry about that, and thank you for being honest. Yes, I will go with this style, I'm making it as simple as possible, because once I have a working game I can just change it as much as I want.    Again, thank you!

Matti

Re: Is this interface good enough?
« Reply #4 on: 04 Jun 2020, 11:14 »
Looks functional, though instead of selecting characters or enemies via a GUI I would prefer clicking directly on them.

Re: Is this interface good enough?
« Reply #5 on: 04 Jun 2020, 11:21 »
Looks functional, though instead of selecting characters or enemies via a GUI I would prefer clicking directly on them.

Thank you so much for that, this one have that option as well(before) however since I make the GUI bigger It blocked the option to click the enemy directly. I think I have not removed that option (I dont remember removing it). I will keep that in mind that some player like clicking enemy directly. Thank you so much!

eri0o

Re: Is this interface good enough?
« Reply #6 on: 05 Jun 2020, 01:11 »
Also the face of a character appears 3 times on the screen (of the same character). I think the two stats could appear floating at left of the characters and the menu could open at right from them - like in Mario RPG.

Re: Is this interface good enough?
« Reply #7 on: 05 Jun 2020, 01:31 »
I see, so I over loaded the interface with similar image, i will keep that in my mind, I've been thinking about that image in the middle, so I will remove some part that is not really needed or give an option to select a diffferent UI.  I think I will go with the last one. Again thank you so much!  :-D

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Re: Is this interface good enough?
« Reply #8 on: 08 Jun 2020, 12:05 »
Unrelated to UI: Pick a better font. Better as in "more readable" and as in "more original".
 

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Re: Is this interface good enough?
« Reply #9 on: 08 Jun 2020, 13:02 »
The question of "should the action originate from a click on the enemy or a click on myself" is interesting. I've been asking myself the same question about the 9-verb interface versus verb coin interface.

Clicking on the target first and then choosing the action sounds wonderful from a UI perspective : It's more modern and requires less clicking. BUT then I realized that it's slightly less immersive because I want the click to symbolize an action initiating from my character, as a projection of myself. I want that click to mean "I want to attack and then see the repercussions of my choice", not the opposite.
 

Re: Is this interface good enough?
« Reply #10 on: 08 Jun 2020, 15:09 »
Unrelated to UI: Pick a better font. Better as in "more readable" and as in "more original".

Thank you, yes I will change the font type, I have downloaded free font and experimenting on how it will look like, even the design and character might change if I feel like I need to change it later on, since soon it will be on and off working on this, which will also give me a chance to judge my own design, right now I cannot judge it properly.... 

The question of "should the action originate from a click on the enemy or a click on myself" is interesting. I've been asking myself the same question about the 9-verb interface versus verb coin interface.

Clicking on the target first and then choosing the action sounds wonderful from a UI perspective : It's more modern and requires less clicking. BUT then I realized that it's slightly less immersive because I want the click to symbolize an action initiating from my character, as a projection of myself. I want that click to mean "I want to attack and then see the repercussions of my choice", not the opposite.


On my first design, before I have change it to clicking enemy name, it was designed for the enemy to be clicked, however its after you selected your action (UI on character), Im not used on clicking monster before I can select what I need to do.