Idle View Speed

Started by Pogwizd, Sat 06/06/2020 18:57:51

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Pogwizd

Hi,

Is there a direct way to control the speed of the idle animation? I've checked all (or most of) the tabs in the editor and looked it up in the manual but couldn't find any information about it.

I'm guessing I could always trigger the animation "manually" with character.Animate() and then apply the delay I need but I'm still wondering if there is an easier way to do it.

Snarky

You can use the frame delay to adjust the animation speed. It's not elegant, but it works.

Pogwizd

Hi Snarky, thank you for the quick response.

I'd already tried it and the problem is that by applying delay to each frame individually I could only slow the animation down, while what I need is to speed it up.

Laura Hunt

Quote from: Pogwizd on Sat 06/06/2020 20:37:15
Hi Snarky, thank you for the quick response.

I'd already tried it and the problem is that by applying delay to each frame individually I could only slow the animation down, while what I need is to speed it up.

You can use negative values :)

Pogwizd

QuoteYou can use negative values :)

Did not know that! Thank you Laura :)

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