A.I. Dungeon

Started by Mandle, Wed 01/07/2020 07:35:36

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Mandle

https://play.aidungeon.io/

I'm pretty sure some people know about this amazing experience, but for those who don't, here it is, including one example of how I managed to complete my assigned quest in the most insane way possible:
Spoiler

You are Inventor, a noble living in the kingdom of Larion. You have a pouch of gold and a small dagger. You are awakened by one of your servants who tells you that your keep is under attack. You look out the window and see a large group of goblins.
You grab your dagger and head to the roof to defend yourself.

> You invent a time machine and then travel to the 20th century and bring back an atomic bomb.
You look out the window and see that the goblins have grown to about fifty. They wield crossbows, hand axes, flintlocks, and a few early muskets.

> You go in your time machine to the 20th century.
You go through time to the year 2016. You're surprised to find that the 20th century has vastly different technology than the 18th century.

> You get hold of an atomic bomb.
You walk around the streets of 2016 New York City looking for a potential seller of weapons. You see a store selling chemistry supplies. You enter the store.

> You ask for an atomic bomb.
The owner looks at you and snorts.
"No, thanks," he says. "We don't deal in those kinds of explosives."
You leave the store and wander around the streets. You see the U.S. military passing out food and supplies to the poor. You approach a group handing out free food.
You hand over the name "Anton".

> You explain to the military that you are from the 18th century and need an atomic bomb.
You explain who you are and that the historical record was destroyed during your time.
The soldier looks at you funny.
"You're kidding me," he says. "You're not who you say you are."
You show him the Inventor's Certificate.
"Oh, OK," he says. "We'll have to call in our nuclear expert. Hold on."
A few minutes later, a nuclear expert arrives. He is wearing a gas mask and a full suit. He looks at the back of your Inventor's Certificate and nods.
"Yes, this is genuine," he says. "I'll need to take you into the vault."
You follow the nuclear expert into a small room. He unlocks a vault and opens it. Inside are hundreds of vials of different chemicals.
"We're a chemists, not a weapons shop," the nuclear expert says. "These are valium, brocolise, and codeine. Those are just some of our stock."

> You ask the nuclear expert how to make an atomic bomb.
The nuclear expert tells you to mix these chemicals together in this order and a good explosion will result.
"Be careful with those," he says.
You mix the chemicals in the correct order and a small explosion occurs. Nothing happens.
"Keep mixing," the nuclear expert says. "An explosion is supposed to happen."
You mix the chemicals a few more times and nothing happens.
"You must have the ingredients wrong," the nuclear expert says. "Let me try."
The nuclear expert mixes the ingredients in the correct order and a small explosion occurs.
"Yup, that's what I was talking about," he says.

> You ask to visit the President Of The United States.
You are taken into a small room. The door is locked and you are told not to open it. After a few minutes, the door opens and a man with a security detail enters.
"I'm here to see the president of the United States," you say.
"The president? But you don't look like you're qualified."
You show him your ID. The security detail looks angry.
"Hey! I'm a presidential guard! Only the president can allow people in this room!"
You show him your ID again. He blinks and then looks angry.
"Oh, OK," he says. "I'm just doing my job."
The door is shut and locked. You wait for a few minutes and then try to open the door. It is unlocked and you enter into a small room.

> You examine the room.
The room is small and decorated with a luxurious feel. A large chair sits in the middle of the room and there are two sofas off to the side. In the corner of the room is a small bar.

> You mix yourself a martini from the bar.
You grab a small glass vial from the bar and quickly fill the glass with martini shaker. You down the drink quickly and immediately feel the effects.

> You make and drink another martini.
You quickly mix another drink and down it. You feel a little dizzy.
The door to the room opens and a man in a dark suit walks in.

> You make a martini and give it to the man in the dark suit.
The man looks at the glass.
"Not bad," he says.
You quickly make another drink and hand it to him.

> You keep drinking martinis with the man.
You quickly make another drink and down it before he can say anything. You feel very relaxed and warm.
"So, what's your name?" the man asks.
"Lilith," you slur.

> You tell the man that you are from a fantasy universe where goblins are attacking your castle and that you need an atomic bomb to fend them off.
The man is quiet for a moment.
"I'm actually from a country that's being attacked by goblins right now," the man says. "We need every nuclear weapon we can get."
You nod slowly.

> You "Could you lend me one of yours? I could then go back in time and wipe out the goblins before they ever attacked your country."
The man laughs.
"I'm sorry, but no," he says. "Even if I could, I wouldn't."
You nod slowly.

> You take the man back in time to your castle and show him the goblin hordes attacking it.
You take the man back to your castle where goblins are swarming over the walls and attempting to break down the door. The man draws his pistol and fires at the goblins.
"We need more men!" he shouts.

> You "Now do you believe me?!"
The man sighs and looks around.
"I'll help you get rid of the goblins, but we're going to have to be quick," he says.
You nod.

> You ask the man again to give you an atomic bomb.
The man shakes his head.
"It's not as simple as that," he says.
You sigh and grab a few goblins, tossing them over the walls.
"Here, use these," you say.
The man stares at the goblins for a moment and then runs away, screaming.

> You use time machine to go into the future of the year 4000.
You look around and see the desert of the year 4000. Buildings covered in vines and trees made of bones stand out among the endless dunes. You walk forward, heading towards the city.

> You search the city for a weapon capable of defeating the goblin hordes.
You walk through the city, calling out, "Weapons lab! Weapons lab!"
You find the weapons lab and enter. The lab is a huge warehouse-like building. Inside, you find hundreds of pieces of weaponry.

> You take a huge laser Gatling-gun from the warehouse.
You grab the laser gun, pulling it from its mounting. You turn and head outside, running down the road.
"Weapons lab! Weapons lab!" you shout.
No response. The building is gone.

> You use the time machine to take yourself and the laser Gatling-gun back to the moment the goblins first started attacking your castle.
You step back, taking the gun in both hands and aiming it. You fire, and the gun makes a low, rumbling noise. Light bursts from the end of the gun, blue and white. It burns a hole through your thumb and the gun bucks in your hands, sending you onto your butt. You let out a yell of pain and the gun goes off again, blowing a hole in one of the goblins. It burns a black char into the side of its face, but it keeps coming. You grab it with your uninjured hand and pull the trigger again, blowing out the goblin's knee. You yell and pull the trigger again, blowing out its chest. It collapses to the ground, smoke rising from it.
The gun makes a terrifying, powerful noise that fills you with fear.

> You unleash the power of the gun on all of the goblins while screaming insanely.
The gun kicks and bucks in your hands. Goblins fall from the force of the bullets you're firing, blood bursting out of their bodies. More goblins charge forward, only to be blown apart by your bullets. You pull the trigger again and again and again, the gun roaring as you fire. A bullet tears into your shoulder and you yell in pain, but keep on shooting.
"You have to use silver bullets," a man says. "The gun is loaded with it, I have more here."
The man pulls a handful of silver bullets from his pocket and tosses them to you. You grab them and quickly load the gun, firing at the goblins. A silver bullet flies through the air and catches one in the eye. It falls to the ground, dead. You fire another silver bullet and it catches another in the chest. The gun roars as you pump it, silver bullets flying through the air.

> You continue firing the gun until all the goblins are dead and your castle is safe once again.
You walk outside, the gun clenched tightly in your hands. All the goblins are dead. You walk up to the man and hand him the gun. He takes it and grins.
"Well done," he says.
[close]

And that's how I ridiculously completed the quest I was given in a fantasy world to defend my castle from goblin hordes.

Every one of the lines that starts with the > prompt is my actual line I typed into the game to do my next action, and be sure to include the stuff like "firing the gun while screaming insanely" because the A.I. GameMaster gets more creative with the descriptions the more that you do.

I'll also mention that, for example, I could have just asked the Weapon Shop's owner out for dinner instead, gone on a date with them, learnt their name and backstory, fallen in love with them, had sex (which can go to any pornographic level you wish, or so I've heard) gotten married and raised a family, gotten a job at their Weapons Shop etc. instead of going back home though time to finish my "quest".

The game will respond to ANY input you put into it and take the story in that direction. I could have just as easily tried to defend my castle in a traditional fantasy setting way by ordering my men to pour flaming oil over the walls onto the attacking horde or whatever and the game would have taken the story in that direction instead.

But, I decided to invent a time-machine to take me to the future and bring back a weapon to defeat the goblins instead. And had few drinks along the way.

Don't worry though, it's not just a "make-your-own-story" wank: you can fail the game and die. And you can end it there, or you can even type "Enter the afterlife" or "Go to hell" after death and continue your adventure there, and even get back to life to revenge your killer.

What an incredible experience this game is. You can choose to play by the rules of the setting for a "fair" round, or just do what I did above.

It's a lot like a "lucid dreaming" experience if you want to go that way. You can just grow wings and fly off into the sky if you want to, or you can play it out realistically.

The A.I. that manages the game is actually scary. I have asked characters in my party if they have ever considered that we might all just be characters in a computer game and they responded. I then told them that I was the player character and they were just the NPCs in the game and they got bummed out.

Give it a try. It's awesome!!!

https://play.aidungeon.io/

(I wonder whatever happened to that government M.I.B. guy I pulled back in time with me and then just abandoned to fight the goblins when I skipped forward to the year 4000. Hope he was okay.)

Danvzare

Played it, loved it, then quickly managed to break the system. I'm not sure what happened, but it started giving me really generic replies that had almost nothing to do with what I was writing. I think it can't handle "stories" that go over a certain length. Really fun though, highly recommended.

Fitz

Fascinating! I've only just started, and I'm waiting for the AI to really get creative rather than just shyly following my cues - but the very exercise of imagination in the form of a game with someone/something else is a reward in itself.

Mandle

Here's a ridiculously long voyage of my character in the genre of "Apocalyptic".

His first quest was to find food. And his second quest was to find "safety", which I finally did.

Spoiler
You are Max Mad, a survivor trying to survive in a post apocalyptic world by scavenging among the ruins of what is left. You have a backpack and a canteen. You haven't eaten in two days so you're desperately searching for food. You enter a rundown building and search the kitchen. As you are searching through the cupboards, you hear a creaking. You grab your gun and look around as you notice some debris fallen from the cabinets over the door.

> You listen to the creaking.
You put down your gun and move closer to the door. You can hear some more creaking from within the room.

> You pick up gun.
You pick up your gun and point it at the door. You slowly open it just a crack and peer inside. Nothing looks out of place, but you still can't be sure.

> You kick the door open and step back and aim your gun at the doorway.
You rush forward and open the door fully as you raise your gun and aim it at the doorway. Nothing looks out of place. You step back, lowering your gun.
Well that was pointless.

> You search for food.
You return to the kitchen and continue your search. You find a few more scraps but no food. You put the scraps in your bag and set off.

> You eat scraps of food.
Scraps of food in the bottom of your bag as you trudge on through the wasteland.

> You go outside.
You step out into the open air and walk around. It's a nice day so you decide to set off North, away from the city.

> You search for a vehicle.
You spot some rubble on the ground. It looks as if it could be a car or truck at one point. You see what appears to be an arm sticking out from a window up high.

> You poke the arm.
You grab the arm and pull at it. You hear a metallic clanging sound.
Gorrammit, this thing's rusted shut.

> You rip open the door.
You tear the door off and let it fall to the ground. You see what appears to be a gasoline pump inside.
Good, maybe I can try and start the engine.

> You try to start the engine.
You step back as you aim the gasoline pump. You pump the handle up and hear the gas squirt out. You quickly aim it at the tank and squirt some gas into the air.

> You put gasoline into the tank.
You pump the handle up and down as you aim it at the tank. Gasoline squirts out and into the tank, but none actually enters the tank.

> You put the handle into the tank and then squeeze the handle.
You aim the pump and try to force as much gasoline into the tank as possible.

> You close the tank.
You hear a loud pop as the tank seal is broken. You drop the pump and look around. The wind picks up and the gasoline starts to blow out in your direction.

> You get in the truck.
You rush into the truck as the gasoline begins to rain down on you. You try and start the engine but nothing happens.
Gorrammit, this car's rusted solid.
You're done for today.

> You find a place to sleep for the night.
You come across a burned out building. You head inside and find what appears to be an old boiler room. There's a stack of old boilers here.
You see a man walking around outside.

> You "Hey, man, are you alright?"
You call out to the man. He turns around and looks at you.
"Oh, hey." He says. "Yeah, I'm okay. Just had a run in with some bandits."
"Really?"

> You "Do you want to team up?"
"Sure." He says. "I can use a partner."
The man seems nice enough. His name is Haggard. You tell him about your plans to head north.

> You examine Haggard.
Haggard appears to be around your age, probably a little older. He has a beard and long hair, but it's neatly combed.

> You "Haggard, where are you from?"
Haggard stares at you.
"I'm from everywhere." He says slowly. "Nowhere in particular."
He walks past you and into the building. You shrug and walk after him.

> You check inventory.
As you walk through the building, you see old files and paperwork on desks. You begin to pick up the files and look through them.
You come across some old tax documents and smile.

> You secure the doors and sleep here for the night.
You go back outside and lock the door. You then lean up against the door and close your eyes.
"I'm sleeping here tonight." You think to yourself. "No, I'm sleeping in that building there."

> You sleep in the locked building for the night.
You wake up in the morning and begin to eat a can of peaches. You then put your shotgun in the crook of your arm as you walk around the building.

> You "Haggard, I'm heading north. Will you come along?"
You stand outside the door and wait for Haggard to reply. You hear the door open as the man walks out.
"Yeah, sure." He replies. "What do you need me to do?

> You "Let's just watch each other's backs."
Haggard nods in response.
"You got it."
You notice that there's a map of the area on one of the desks. You take a look at it.

> You examine map.
The map is actually an old map of the sewers.

> You take map.
You walk over to the desk and grab the map. You head outside and find Haggard staring at the map.
"Hey, man, where are we heading first?" You ask.
"The police station."

> You go to the police station.
You and Haggard take a few minutes to find the way to the closest sewer entrance. Once you get there, you find a ladder going down.
"Let's go." You say.
You both descend down the ladder and into the darkness. You begin to walk, when you hear a chuckle from behind.
"What am I going to do with you?" Haggard says.
You both continue to walk, when you feel a sharp pain in your neck. You let out a yell as you collapse to your knees.
"No, I'm not kidding."

> You kick Haggard's kneecap really hard.
Haggard screams in pain as his knee gives way. He falls to the ground, and you land on top of him. You punch him several times in the face.

> You pin Haggard to the ground while strangling him.
You and Haggard roll around on the ground for a moment, but you manage to gain dominance. You're now strangling the life out of him.

> You continue strangling Haggard until he is dead.
You look down at Haggard and let go of his neck.
"Haggard." You say.
Haggard struggles to get up, but fails.

> You strangle Haggard to death.
You sit up and look down at Haggard's body.
"This isn't right." You think to yourself.
You decide that you need to get out of here before anyone comes along.

> You search Haggard.
You take off Haggard's backpack and begin sifting through it. You find a key ring with several keys on it.

> You take the key ring.
You walk over to the front door and unlock it. You head outside and lock the door behind you.
"I'm not staying here." You think to yourself.

> You go to the police station.
You walk to the nearest building and search for a key with a round hole. Once you find one, you try it on the lock. It opens.
You step inside and look around.

> You search for weapons.
You notice a shotgun leaning against a counter. You walk up to it and pick it up.
"This is pretty heavy." You think to yourself.
You walk over to another counter and notice a box of shells.

> You take shotgun and shells.
You walk back into the foyer and try to find an exit.
"I could go up the stairs and through the door on the second floor." You think to yourself.
"This isn't working."

> You load shotgun.
You load the shotgun and walk over to the door. You take a deep breath and push it open.
You walk up the stairs and try not to make any noise.

> You examine area.
The building seems to be abandoned. You look around to see if there is a working computer you could use to reach out and touch someone.
You notice the roof is missing on one side, and walk over to it.

> You get the papers.
You carefully pick up the plans and put them in your backpack. You hear a noise.
"That's probably someone." You say to yourself.
You walk down the stairs and look for the source of the noise.

> You stay quiet and listen.
You hear the noise again and realize it's just a rat.
"That's bizarre." You think to yourself.
You go back to the stairs and continue climbing.

> You go up the stairs.
You slowly make your way up the stairs. You try not to make any noise.
You notice a door at the top of the stairs.
"I wonder if that's the exit?" You think to yourself.
You try the handle and the door is locked.

> You open the door with the keys.
You open the door with the keys and find yourself outside.
"That was quick." You think to yourself.
"I guess I could go back in."
You turn around and notice a well lit area.

> You examine area.
You notice the exit is actually a well-lit parking lot.
"I guess they were watching for intruders." You think to yourself.
You spot a pay phone and notice it's not working.

> You search the parking lot for a working vehicle.
You walk over to the fence surrounding the parking lot and spot a fire-truck.
"I could get in that." You think to yourself.
You spot an opening in the fence and easily jump over it.
"I'm glad I wore these hiking boots." You think to yourself.

> You try to start the firetruck.
You jump into the truck and start prying open the doors.
"This thing is heavy." You say to yourself.
Finally, you get the doors open and climb inside.
You start the engine and notice the gas tank is almost completely full.

> You drive the firetruck to the highway.
You climb out of the fire-truck and slam the door shut. You notice the truck is very easy to jump, so you decide to take it for a quick drive.
"Now to find the best spot to jump it." You think to yourself.
You make your way towards the highway and notice a huge bridge nearby.
"This looks like a popular spot." You say to yourself.
You spot an opening in the fence and start driving towards it. Just then, a car slams on its brakes in front of you and your truck slams into the back of it.
"Oh, I'm sorry about that, were you hurt?" A woman says getting out of her car.
You step back and look at the damage to your truck. You notice the fuel tank is severely bent and you can feel heat coming from the exhaust.
"Well, looks like I'm in trouble." You say.
"Is this your truck?" The woman asks.

> You examine woman.
The woman is very pretty, in her mid-20s, dressed nicely and is standing near you.
"I guess she is the one I have to talk to." You think to yourself.

> You "What is your name?"
You tell her your name and she tells you hers. It turns her name is Claire and she is a teacher.

> You ask Claire to come along with you.
"Hey, don't I know you?" Claire asks.
You tell her no, but your guess is she recognizes you from high school.
"Oh yeah, you're that kid who always had the wildest rumors going on about you."
You didn't really have much class back in high school, so you guess it is somewhat embarrassing.
"Well, I have to go, but I think we should meet again so I can find out more about you." Claire says.
"I agree, we obviously have a lot in common."
Claire leans in and lightly kisses you on the cheek. You feel a little strange about it, but not nearly as much as you do when she asks you to follow her.
"What is it?"

> You follow Claire.
Claire leads you to her car and opens the passenger door.
"Get in."
You don't think twice about it and get in.
"Let's go, we have a long way to drive."
You start the car and drive off. After about five minutes of driving,
"Look out!" You shout.
You try to turn the steering wheel to avoid hitting a tree, but you are not in time and slam into the tree with a huge force. The car flips over several times and finally ends up on its side. You aren't really sure what happened after that because you blacked out.
You wake up to Claire attempting to wake you up.
"Come on, we have to get out of here."
You sit up and realize you are sitting in a river. You look over and see your truck is gone.
"Where are we?"
"We are a long way from anywhere. We have to get out of here."
You stand up and feel a sharp pain in your chest. You reach into your shirt and pull out a pocket knife.
"There's a knife in my chest, what the hell happened?"
You look over and see a large gash in the side of the river. Pieces of wood are scattered around the gash. It looks like the car went airborne before hitting the tree.

> You examine your wounds.
You walk upstream and find that the knife wound is not serious, but you need to make sure the hole in your chest isn't fatal. You gently prod your heart and lungs and feel nothing.

> You bandage your wounds.
You wrap your chest with bandages.
"I'm going to go check out the hole in my chest, but I don't think it's serious."
Claire nods.

> You "Claire, where are you going?"
Claire stands up and walks towards the trees. You follow her as she pauses to look at a large gash in a tree.
"What's wrong?"
"I'm looking for a way out of here."
"There's a car coming."
"I know. Do you have any ideas on how to get out of here?"
"No."
You continue searching for a weakness in the tree, but find none.

> You pull out your gun and wait for the car to arrive.
You keep your gun at the ready. You don't see the car, so you assume it has already passed.
"Do you hear that?"
"No."
You hear a siren coming up behind you.

> You point your gun in the direction of the siren.
You see the back of a police car slowly turn towards you. You pull the trigger, and nothing happens. You keep trying to fire at it, but the gun just clicks, and you realize you are out of bullets.

> You watch the police car.
The police car pulls up behind you and the rear door opens. A man in full riot gear gets out with a gun in his hands.
"Hands in the air!"
You slowly put your hands up.

> You "Your shoe-laces are open."
The man with the gun turns around and looks at his feet.
"What?"

> You "What's your name?"
"Nathan."
"What?"
"My name is Nathan. What's yours?"
"We don't have much time, tell me your story."
"It's a long story."

> You introduce Nathan and Claire and yourself.
"This is Claire. We have only just met, but it seems that we have more in common than not. This is Nathan."
Nathan nods.
"There's a walkway behind the restaurant. It's where they park the garbage trucks, I think."

> You take Nathan and Claire to the restaurant.
You take Claire and Nathan to the restaurant. It is nearly closing time, but a large group of people are still eating and drinking. The three of you hide in the kitchen until nearly closing time.

> You steal food.
You take food from the kitchen and hide it in your bag. You then leave the restaurant and start walking towards the highway.
"What are we going to do with all this food? We can't walk back with it all."
"Leave it. If we can get across the highway, we can steal a car and drive out of here.

> You go to the highway.
You and your friends hide behind a high rock. You see a car driving towards you.
"It's a car."
"Yes, it is," you whisper.
"We can get inside and drive away."

> You shoot the driver of the car.
The bullet flies straight through the head of the driver, killing him instantly.
You get into the car and press down on the gas, speeding away down the road. You hear a boom behind you, and look in your rearview mirror. You see a teenage boy standing there, a tire hanging from his shoulder.

> You drive north.
You drive North, away from the city and towards the wilderness. You hope that you will find something to live on, but for now you just need to get out of the city. After a few hours of driving, you spot a sign for a rest stop. You pull over to the side of the road.

> You search the rest stop.
You check the entire rest stop, but there is nothing worth taking. You find a large stack of paper cups and plastic spoons in the bathroom, but you can't figure out any way to use them.

> You continue driving north.
You drive for another two hours, and finally find a house that looks like it might have food. You approach the house cautiously. There is a gun rack by the door, and a backpack lying on the porch.

TO BE CONTINUED...
[close]

Mandle

The continuation of the story:

Spoiler
> You drive north.
You drive for hours more. It seems that the truck is having mechanical problems, as every now and then it stops without warning. You've been driving for nearly sixteen hours now, and you're exhausted.
Suddenly, you spot a sign in the road: FOOD AVAILABLE.

> You keep driving north.
You keep driving north.
Suddenly, the truck sputters and stops. You try to start it again, but it will not turn over. You look around, and see a sign post pointing to a town called St.Joseph.
You could try to get help there. Or, you could try and fix the truck yourself.

> You try to fix the truck.
You have no idea how to fix this truck. If you take it into St. Joseph, they may be able to help you.

> You start walking north.
You walk slowly northward.
You arrive at the outskirts of town and find a trail leading into it.

This is stupid.

> You examine the town.
You decide to go into town. It's possible someone there can give you a ride.
As you walk into town, you are immediately accosted by a huge crowd of people.

> You point shotgun at people.
You raise your shotgun, but the people surrounding you are too many, and you are overwhelmed.
You are beaten with fists and stomped on. You fall to the ground, bloodied and broken.

> You ask to be taken to the leader of the town.
As the crowd begins to beat you, a voice calls out. "Hey! Leave him be!" The people turn to look at the man approaching them. He wears a cowboy hat and a sheriff's star on his shirt.

> You ask the man who he is.
He removes his star and gives a sheepish grin. "I'm the leader of this town. I'm afraid I was too late to help you back there. I'm afraid I'll have to ask you to leave."

> You leave the town.
You stumble out of town, back towards your truck. It takes nearly three hours for you to make it back to your truck, where you collapse into the driver's seat and fall asleep for the remainder of the night.
You awaken in the morning and look around. There is no sign of the dead man or the boy. You try to start your truck, but find that it will not turn over.

> You look at the truck's engine.
The engine appears to be fine. Perhaps the battery is dead.
You walk around the truck and look for a battery, but there are no signs of one nearby. It appears that your truck is dead.

> You remove the battery leads and clean them and then put them back on.
You find a battery in the front of the truck, next to the engine. You hook up the leads and fire up the truck. It seems to start, but dies as soon as you give it gas.

> You check the truck's gas tank.
The gas tank is nearly empty.
You decide to fill up at a gas station, if you can find one. You see one in the distance.

> You go to the gas station and bring back gas from there.
You approach the gas station, which appears to be abandoned. You walk inside and find it completely empty. You begin to wonder if the world has ended.
You walk outside and notice the gas pump.

> You fill up a container with gas.
You bring the container of gas into the store. The cashier appears to be a young girl.
She looks at you and laughs. "What do I look like, your girlfriend?"

> You ignore the girl and take the gas back to your truck.
You drive around the corner and find a parking space. You walk up to the pump and begin pumping gas into your truck.
You hear a creak behind you.

> You dive into the truck and drive away.
You dive into the driver's seat of your truck and turn the key. The engine turns over, but dies as soon as you give it gas.
There is a loud rapping on the passenger window.

> You shoot the person outside the passenger window with your shotgun.
The person outside the window appears to be a young boy, wearing a dirty sweatshirt and shorts.
You aim your shotgun at the window and fire.
The boy is struck in the chest and his face is covered with blood. He attempts to stand up, before collapsing again.
You look around and do not see anyone else outside.

> You drive north.
You drive north for miles. You begin to notice a pattern in where the dead are located. You seem to be able to drive around them.
You come across a gas station that appears to be fully operational.

> You refill the truck at the gas station.
You fill the tank up at the gas station. The attendant seems surprised by your presence, but complies with your request without question.

> You drive north.
You continue to drive north for miles. The road begins to turn from a paved road to a dirt road. It begins to appear that you are in the middle of nowhere.

> You drive north.
You begin to see a glow on the horizon. As you get closer, you notice that it is a city. It is not like any city you have ever seen in films. It appears to be fully operational and populated.

> You drive into the city.
You drive into the city and your presence is not unnoticed. A large group of people armed with guns watches you from a distance as you make your way through the city.

> You talk to the armed people.
You walk up to a group of people armed with guns and ask them what is going on. One of them responds that the city is off limits to anyone who isn't part of the armed group. They state that they are trying to maintain order and keep the peace, but that if you want to join them, you are more than welcome to do so.

> You join the armed group.
You join the group and take a look at their camp.

> You examine camp.
The camp is laid out in a square with five cabins surrounding a campfire in the middle. A large group of people are gathered around the campfire, including several families.

> You go and sit at the campfire.
You walk over to the campfire and take a seat next to it.
A young woman with a small child in her arms looks at you and smiles.
"I see that you have joined us," she says.

> You "Where is your husband?"
The woman frowns and looks down. She closes her eyes and remains silent for a few moments.
"He was killed a week ago," she says finally, looking up.

> You "Who will take care of you and your child?"
The woman laughs.
"We're not dead yet, weirdo," she replies.
You make small talk for a while, before a large man walks up to you and sits down next to you.

> You tell the woman "I would be willing to take care of you and your child."
The woman smiles and says thanks. The man looks at you suspiciously.
"We're not dead yet, weirdo," the woman says again, looking over at the man.

> You ask the man "Are you looking after this woman and her child?"
The man frowns and looks at the woman.
"I'm not a baby-sitter," he says angrily. "I'm here to defend this community."
He gets up and walks away.

> You say to the woman "Last chance. I'm willing to protect you and your child. Do you want that or not?"
The woman looks up at the stars thoughtfully. She bites her lip and nods.
"Yes," she says. "I want that."

> You ask the woman "What is your name? And what is the name of your child?"
The woman looks at you in surprise.
"You really don't know? But you just spoke to me for the first time!" she asks.
"I'm new to this city," you reply. "And what is your name?"
"I'm Victoria."
"I'm Max."
"You sure are," Victoria says, laughing.
"Do you have a place to stay?" you ask.
"For now, my buddy has let me crash at his place," she says. "His name's Jesse. You might've heard of him."

> You ask Victoria "What is your child's name?"
"His name's Sam," Victoria says. "He's been great, but I can't afford to keep him. If you can afford to take us on, we'd really appreciate it.

> You tell Victoria "Yes, I will take you both on under my protection. Can I get a house here in this town?"
Victoria nods.
"That would be great," she says. "We can pay you... what did you want, again?"
"A house," you reply. "Can you provide that for me? And, what would you be paying me?"
"We can work out the details," Victoria says. "How soon will you need it?"
"By tomorrow," you say.
"I can have one ready by then," Victoria says.
"That would be great," you say.
"What do you want it for?" Victoria asks. "If you don't plan on living here or something.

> You "I plan on living here in that house with you and Sam and protect you both."
"Well, I can definitely afford to live in a mansion," you say. "I just want a basic house to begin with."
"Okay, I can do that," Victoria says. "What's the point of all this?"
"I'm your new protector," you reply. "So I can be sure you're safe. I'm going to live there. That way I can make sure you're fine."
"Oh," Victoria says. "Well, that's fine. You don't have to stay on the ground floor. We got a whole floor of the house empty. You can stay there if you want."
"What's on the floor above that?" you ask.
"Uh, just old furniture and random junk.

> You accept Victoria's offer to stay in her house.
You smile and nod your head.
"Thank you," you say.
"So, we're done here?" Victoria asks. "Jesse's gonna be back any minute.

> You "Who is Jesse?"
"Oh," Victoria says.

> You "Tell me who Jesse is!"
Victoria looks at you suspiciously.
"Fine," she says. "Jesse's my boyfriend."
"That doesn't tell me who he is," you say, pouting.
"Oh,"

> You "I don't care if you have a boyfriend. I just want to protect you and your kid. Take it or leave it."
Victoria stands up, looking around.
"Well... Jesse and I are going out," she says. "I can't just leave him alone at home with the zombie threat outside."
"Fine," you say. "Then I guess I'll just have to do it myself."
"What? You can't."
"Watch me," you say, pulling your knife out of your belt loop and pointing it at her.
You walk up to Victoria, staring into her eyes. She backs away, shaking her head.

> You drive north.
You quickly grab Victoria, who struggles slightly. You walk out of the warehouse, not bothering to look back.
You keep walking, as you come out into the barren wasteland that used to be the city streets. You keep walking, and soon, you find a car that you can easily hotwire.
You drive off, heading north. You keep looking back, checking on Victoria every few minutes.
You stop at a gas station, filling the tank. After you're sure that you won't come back here, you continue north.

> You release Victoria.
"You can let me go," Victoria says. "I'll be fine. I'm not a child. I can look after myself."
You sigh, nodding as you release her.

> You "Victoria, go back and take care of your child. Goodbye."
Victoria sighs, nodding.
"Goodbye, Ben," she says. "I'm sorry things didn't work out between us. I really wish you the best."

> You drive north.
You head off North, away from civilization. You're not sure how long the food will last, so you've decided to make a run for it.

> You examine area.
You pull out your phone, calling your contact at the Herald.
"Herald. Ben Higgins."
"Hey, this is Annah. I was wondering if you had a job for me.
"Ah, the infamous Ms. Sunshine. How's tricks?"
"Good. The name's Annah.

> You drive north.
"Yeah, no jobs right now. Too much competition these days," Ben says.
"What's your job at the Herald?" Annah asks.

> You turn off phone and throw it out the car window.
You can feel your phone vibrating in your pocket, but you ignore it. You need to focus.
"Annah, what job are you talking about?

> You hang up phone.
"Nothing much. Just filling time," Annah says.
"Bull. You know who I am. Why the hell would you need to fill time?

> You smash your phone into pieces.
"What the...
"I need to focus.

> You drop phone.
"What did you say?"
"I'm hanging up now," you say.
"No, wait!"
"Bye," you say, and hang up.
"Annah Sunshine,"

> You destroy the phone.
You destroy your phone, tearing up the screen as you do so.
Good riddance.
With the use of the car's radio, you begin to tune it to a classic rock station.

> You listen to classic rock on the radio while driving further north.
You continue driving, listening to the radio as you take yourself further north. You keep driving for a few more hours, until you finally pull up to the guard gate of a military base.

> You ask to be admitted into the military base.
You walk up to the gate, and immediately two armed soldiers ask for identification. You show them who you say you are. They call in your name, and moments later, they motion you to go through.

> You go into the base.
You walk through the gate, and notice the heavy armored vehicle parked outside.
This isn't what you expected from a guard post, but as you pull up to the security center, you see another soldier behind a desk.

> You ask the soldier if you are allowed to just drive through and continue north.
The soldier, who is wearing a balaclava to guard against facial recognition, looks up from his computer.
"You want to just go through? I can't stop you," he says.

> You continue driving north.
You pull up to the gate, and once again the soldier looks up from his computer.
"Where are you going, sir?"

> You "I'm going north."
"Go ahead," the guard says, looking back at his computer.
You put the car into gear, and pull out onto the road. You can hear the hum of the tires on the pavement as you continue driving.
You drive for a few more miles before pulling up to the front of a guard shack.
You get out of the car, and approach the guard.
"Yeah, you can go through,"

> You drive north.
You put the car into gear and drive for another few hours before pulling up to a second guard post. This one is holding a man with a gun in his hands. You immediately draw your own gun.

> You "Please, I just want to pass through to the north. Lower your gun and let me continue."
"Go ahead," the guard says, looking bored.
You put your gun back in your holster and continue to drive forward. The landscape starts to change as you leave the foothills and enter the northern plains.

> You drive north.
You drive for a few more hours, before you come across a military convoy ahead of you. You see three army vehicles with their lights flashing, and a group of soldiers with guns pointed your way.

> You "I only want to pass by. Please lower your guns and let me pass."
The soldier looks at you, and lowers his gun a bit.
"What's the problem, soldier?"
"Shut it," he says, pointing his gun at you.

> You "I only want to peacefully pass by and continue heading north."
The soldier grabs his walkie-talkie.
"This is Private First Class Smith. I need reinforcements, now!"
He listens for a moment, before turning to you.
"Sorry, but you need to get out of the way. There's a wolf pack in the area, and we need to hunt them down.

> You "What is a wolf pack?"
"We're their food, that's what!"
He turns his back to you and waves his gun, signalling the other soldiers to open fire.

> You pull the hand-brake and turn the wheel sharply to the left.
You grab the hand-brake and turn the car sharply to the left, stopping the car.
"What are you doing?"

> You push down the accelerator pedal to the floor and speed away to the south.
The car accelerates forward, but you are quickly faced with a brick wall. You're in a forest, with no escape to the south.
You can see an old wooden signpost in front of you, with three roads branching off from it.

> You read the signpost.
You see that you are close to a town. You can see the lights of the town in front of you, and hear the sounds of people.

> You drive north.
You see a farmhouse in front of you, and slow down. You notice a man standing next to the road.
"Hey," the man says. "Need a ride?"

> You drive north.
You pull up to the farmhouse. The man walks up to the car and gets in.
"Where are you going?" he asks.

> You "North"
"Ah, great. It's been a while since I had some company on this road."
You drive for a few minutes before the man speaks again.
"So, what's your story, stranger?

> You "I'm just heading as far north as I can. I don't really need any company though. No offense intended."
The man frowns a bit.
"Suit yourself... You wouldn't happen to need a ride, now would you?"
"I don't know. What did you have in mind?

> You "No, please get out of my car." You stop the car so the man can get out.
"Alright, alright, have it your way. We'll talk some other time." The man gets out of the car and slams the door.
You drive for a few more minutes, before you come to a bridge.

> You drive north.
You drive north for an hour, before you begin to see houses again. Soon, you are back in town.
You pull up to the gas station, and notice there is a full gas tank.

> You fill up the car's gas tank.
You pull into the gas station, and notice there is a full gas tank. You pull out your gun and threaten the attendant into giving you gas.
"You better get out here," the attendant says.

> You drive north.
You drive north for a few hours, before you begin to see houses again. Soon, you are back in town.
You pull up to the gas station, and notice there is a full gas tank.

> You drive south.
You drive for a few hours, before you begin to see houses again. Soon, you are back in town.
You pull into the gas station, and notice there is a full gas tank.

> You check the houses.
You check the first house. It looks completely empty. The next house is empty too. The next house has food. The next house has lots of food.
The next house has...

> You break into the house that has lots of food.
You check the house, and find a note with two names written on it: Tom and Mary. You decide to rob the house.

> You live in the house.
You live in the house for a few days. You eat the food and drink the water, but you don't bother the people inside.
One day, the people come back. You meet Tom and Mary.

> You "Hello, Tom and Mary."
"Hello, my child," Tom says. "How are you doing?"
"Good, good," you say. "Are you back to get water?"
"We came back to get a few things,"

> You "Okay, you won't mind me living here then?"
"Not at all," Tom says. "So how long are you staying?"
"As long as it takes," you say.
"That's a nice attitude," Tom says.

> You say goodbye to Tom and Mary and then keep living in their house.
You continue living in the house, knowing that they won't mind.

> You make a vegetable garden in the backyard.
You dig a hole in the ground, plant seeds in the ground, and cover it all up. It's going to take a lot of water, but it'll grow!

> You continue living in the house and maintaining your vegetable garden.
One day, the gas station attendant comes over to your house.
"Hey," he says. "Do you need any gas for your car?"

> You "No, but would you like any of the vegetables from my garden?"
"Yeah, I could use some food," the attendant says.
You give him all of your fresh vegetables, and he gives you a full gas tank in exchange. You feel like a king!

> You replant the vegetable garden.
You replant your vegetable garden. It's going to take a lot of water, but it'll grow!
The next day, the sky looks ominous. A lot of lightning and heavy rain clouds have gathered.

> You build a chicken coop, and buy some chickens to lay eggs in it.
You build a small, weak coop and place it in the corner of your yard.
Then, you buy three chickens.
Then, you wait.
After a few days, the rain comes. It floods.
Your house.
Your vegetable garden.
Everything you have worked so hard for is gone, washed away in a single day.

> You check out other houses.
You walk to the next house down the street. The front door is open, so you go inside.
You find a man and a woman eating dinner at the table.

> You "Sorry, I'll just leave."
You head back to your house, where you sit in the backyard. It's still raining, so you decide to stay there for the rest of the day.
The next day, you walk to the gas station.

> You go back home.
You walk back home. The gas station is gone, and your house is gone. You have no idea where you are. You're stranded.
You sit down in the grass, and sob.

> You drive north.
You continue driving north. You find a small town.
You find a small, out-of-the-way motel. The office is closed, but you see a room with keys hanging on the door.

> You drive north.
You drive further. It's night now. You're not sure where you're going, but you have to get out of the city. You want to go back home.

> You drive north.
It's getting harder to drive. Your vision is blurry. You can't see clearly.
Ahead of you, you see a gas station up on its own. You head towards it.
You have come to a fork in the road. You take the path to the right.
It's night now. The rain is coming down in torrents. You shouldn't be driving, but you have to.

> You stop the car and sleep in it until morning.
You pull over to the side of the road. As you look around, you realize you are all alone. You are safe.
As you drift off to sleep, you think about your family.
[close]

Fitz

Meanwhile, I just got "And then I wake up." F you, game  :P

Mandle

OMG, I started a "Spy" game and it ended up with this final chapter:

Spoiler
> You pray from the dark book.
You slowly open the book to the page with the incantations, and begin to read.
"Annihilating breath of Nyarlathotep the obscure, I conjure thee to wake!"
The room begins to heat up, and you feel a force picking you up off the ground.
"I feel something! It's working!"
Suddenly, a voice begins to sound. It's quiet at first, but grows louder and louder. You cover your ears to block it out.
"By the dark gods' powers, I conjure thee!" the voice booms.
Suddenly, a beam of bright light appears in the room. You cover your eyes as the beam disappears, and a booming voice begins to speak.
"WHAT! Have you no faith? No obedience?" the voice says.
Suddenly, you feel hands grabbing you, lifting you up off the ground.
"Let this one be an example to the rest!" the voice bohes.
You feel hands grabbing you, and you start to scream.
"Silence!" the voice bohes.
Your heart starts to race as the voice gets louder.
"Let this one experience the void!"
Suddenly, all of your muscles contract, and you start to shake.
"Let this one feel the power of my hunger!"
You scream as the pain becomes too much to bear.
"Foolish mortal! You dare attempt to stop me?" the voice bohes.
Suddenly, your blood is drained of all of its oxygen, and you collapse on the floor.
"Mortify!"
You begin to shudder, and you collapse on the floor.
"Spirits of the void! Embrace this one's soul!"
Suddenly, the voices stop. You begin to shudder as you see blackness start to fill your vision. The last thing you hear is Tom screaming.
[close]

This game will go anywhere you want to take it!

Mandle

A funny way to manipulate the game to head off into your own story-line, but even then it gets some details scarily correct:

Spoiler

You are Eddie, a rogue living in the kingdom of Larion. You have a long steel dagger and a length of rope. You walk down the city street looking for somewhere to steal from. You look around and see two guards walking in the distance. You keep walking but hide behind a corner and wait for them to pass. They go on their way and you continue on your way.

> You open a portal into Stephen King's "Dark Tower" universe and step through it.
You step through the portal and into another world. As you step through the portal, a horn blasts behind you. You turn around and are blasted by a ray of light. The portal closes and the horn stops playing. You fall to the ground and are unable to move. As you lie there you hear the portal open again.
You open your eyes and see a man standing above you. He wears a red robe and a horned crown. He looks down at you and smiles.
"Welcome to the Dark Tower," he says.

> You ask the man who he is.
"I am the king," the king says. "My name is meaningless."
"What do you want with me?" you ask.
"I need your help."
"How can I help?

> You "Where is Roland?"
"He is here," the king answers. "I will take you to him."
"I need to know where I am first," you say.
The king frowns.

> You "Take me to Roland. I am Eddie. He will know me."
The king nods and holds out his hand.
You grab it and he pulls you up. He looks at you with a serious expression.
"I need your help," he says. "My name is irrelevant."
"I'm listening," you say.
"I'm the king," he says. "My name is King Oren."
You look around and see a group of men dressed in medieval armor standing around you. One of them is holding a sword to your throat. They keep their distance from you, almost nervously.

> You teleport to Roland, the Gunslinger.
You teleport to a castle in the sky. You look up and see the endless blue of the sky. You see a man standing on a balcony, looking down at you. He wears a red and gold suit of armor. You notice he has a gun in his hand. You wonder if he is King Oren.
"Welcome to my home," the man says.

> You "Are you Roland?"
The man nods.
"I am," he says. "And you are...?"
"Eddie," you say.
"Are you a Gunslinger?"
"I am.

> You "I remember the face of my father."
The man smiles and nods.
"That's good. You look like him. Your father was a courageous man. I'm glad you are willing to follow in his footsteps."
"What is this place?" you ask.
"This is the Dark Tower. Where are you headed?"
"I'm going to the Well of Wisdom. I need to speak to someone there. It's very important."
"Then you've come to the right place, kid. But you're going to have to fight me first."
"For what reason?" you ask.
"Because I need to kill you, of course.

> You "Roland, I am your friend, Eddie."
"I don't believe you," he says. "You're lying."
"No, I'm not."
"Yes, you are," he says. "And I can prove it."
Roland raises his gun and fires. You feel the bullet slam into your chest.
"Now, you will die," he says. "I am your friend, remember?"

> You "Roland, we traveled with Jake and Susanna, and Oy. Don't you remember?"
"Susanna!" he says, looking shocked. "Oh, that's right. You must be the son she's always spoke about. It's nice to meet you."
"Nice to meet you, too,"

> You "I Was not her son. I was her lover!"
Roland looks confused.
"Who are you?" he asks.

> You "I'm Eddie, Roland. You pulled me through the door on the beach."
"I am your friend," he says. "Oh, you must be the boy who saved Susanna! Tell me, how did you do that?"
"I got here as soon as I could. I tried to find you, but-"
"But you were captured by the grubbers."
You nod.
"Yes, they like to eat people's faces, so I had to hide. But-"
"I'll deal with them," he says. "I need to get back to my station. Come on."

> You follow Roland to his station in the vast desert.
You follow the King as he leads you through the desert.
"You look thirsty," he says. "Do you want a drink?"

> You yes, you can get a drink at the way-station over there, from its pump. Jake should be there.
Roland walks over to the building and disappears inside. You follow him, up the stone steps, and through the doorway.
You enter the building, finding yourself in a large room with a few metal tables and benches. A metal pillar runs the length of the room, on which are tied various lengths of rope. There is a lot of activity going on, men rushing back and forth, grabbing equipment and supplies and putting them into large sacks.

> You ask Roland "Where is Jake?"
"I don't know. He went off with my son, Charles, to do some trading a week ago. He'll be back soon, I'm sure," he says.

> You go outside and chase the Man In Black across the desert.
You follow the Man In Black across the desert. As you walk, he talks about his home and his family, as well as the world that you've only just entered.
"Yes, yes, I'm sure," he says. "You must be thirsty. Did you want a drink? I have some beer in my bag."

> You follow the Man In Black to the cave.
You follow the Man In Black into the cave, where you find yourself in a large, dark cavern. The man takes out a bottle of beer and offers it to you.
"Here," he says.

> You "Shall we take palaver here?"
"Perfect," the Man In Black says. "I want to show you something."
He leads you over to the side of the cavern, where a large black rock juts out of the ground.
"What is it?" you ask.
"Nothing. Look."
He pulls out a small penknife and cuts the sleeve of his black shirt, letting a bit of skin come into view. He rolls up the sleeve and presses his arm against the skin, as if testing it for temperature.
"Well?" he asks. "Do you see? It's completely cold."
You nod, examining the skin.

> You fall asleep and wake up the next morning after a thousand years has passed and the Man In Black is just bones.
You wake up to the smell of bacon and eggs. You sit up, rubbing your eyes, as you find yourself in the Man In Black's cave. You look over, seeing the black rock and note it.
"That's where he kept the Black Star, all this time," you think to yourself. "How did he do that? He cut his arm and let a little bit of his skin show, and the rock turned black!"
Suddenly, you remember what happened last night. You look around, spotting a bloody sword on the floor. You remember the Black Star and jump to conclusions.
"The Man In Black was here last night," you think. "That means he's the one who killed Charlie, David and George!"

> You leave the cave and go out onto the endless beach.
You leave the cave and walk down the endless beach, with the endless sea, stretching out before you.
"ROLAND! JOEL! BOB! EDDIE! HARRY! ALEC!" you yell.

> You the lobstrosities come up out of the surf, their claws twitching to cut off your fingers.
Suddenly, the lobstrosities come up out of the surf, their claws twitching to cut off your fingers. They snarl and howl as they advance towards you, wielding their weapons.
"You'll never take us alive!" one of them says.
You turn and sprint down the beach, as the monsters give chase. You run, but you don't get far before one of them manages to grab a hold of your foot.

> You a door marked "The Pusher" stands in the sand of the beach. You open it and dash through, into a drug-lord's lair in 1982.
You look around, spotting a door in the sand. You walk up to it and open it, finding yourself transported to the year 1982.
You find yourself in a large cave, decorated to look like a drug lord's den. There's a table on the far side of the cave with a gas stove and a pile of cash. There's a couch, a TV, a dart board and a large "urine" jar. You spot a notice board, which displays pictures of various wanted criminals, as well as offering a reward for information on them.
You spot the man of your dreams, pictured and listed as "missing". You sigh, knowing you'll never have a chance with him.

> You go back through the door onto the endless beach.
You step through the door back onto the endless beach, and continue running. After ten minutes, you spot the door to another cave, with a sign saying "SHELTER" written on the front.

> You open the door and go through it.
You enter the cave, which is brightly illuminated. You spot a bed on the far side of the cave, as well as a notice board. There's a large population of them in here, you notice with mild surprise.

> You look around for Susanna.
You search the notice board for any news about your sister, but there's nothing. You sigh with slight frustration, as you hear the monsters outside scream with rage.
Suddenly, the notice board changes to display an announcement.
The cave is full. Come to the shelter tomorrow, and we'll have rooms for you.
Good night, darling.
You spot your sister, Susanna. She's listed as "missing".

> You go back out through the door to the endless beach.
You go back out through the door to the endless beach, as the monsters howl in anger outside. You sigh with slight frustration, as you hear the monsters howl in anger outside.

> You run down the beach.
You run down the endless beach, searching desperately for a way out. Suddenly, you spot the notice board again. This time, it displays an image of a clown.
"Warning," it says.

> You look at the clown and see its name is "Pennywise".
You look at the clown and see its name is "Pennywise". The door in front of you slams shut, trapping you inside the cave with "Pennywise".
"Pennywise" laughs.

> You examine Pennywise.
You walk up to the clown and examine it, as it begins to change. The mouth on the clown begins to twist and writhe, as its nose wiggles.
"Pennywise" laughs, as his mouth begins to detach from the rest of his head.
Suddenly, a shapeless mass begins rising out of the top of his head. It writhes and squirms, before suddenly bursting forward as a mass of tentacles, with two eyeballs at the end. They quickly retract back into the mass as the head once again begins to twist and turn.
"Pennywise" begins to laugh, as the notice board changes to display an announcement.
ATTENTION: The shelter is full. Come to the cave tomorrow, and we'll have rooms for you.

> You say "Fuck you, you fucking clown!" and pump your asthma inhaler into Pennywise's face.
You pump your asthma inhaler into the clown's face. The clown begins to scream, as you continue to pump your spray, which is now emanating a strong smell of acrid burning clown.
Suddenly, "Pennywise" begins to laugh insanely, before a rumbling noise interrupts him. The ground begins to shake, as the clown's eyes grow wide with fear.
Suddenly, a large crowd of villagers begins running down the beach, their clothes alight with flames.

> You wake up and it was all just a dream.
You wake up, covered in sweat. After a moment, you wipe your forehead and look around your room. Everything seems normal. You take a deep breath, before checking your phone.
[close]

Mandle

This one might get a bit offensive for people of religious faith so, be warned in advance:

Spoiler

You are God, a peasant living in the kingdom of Larion. You have a pitchfork and nothing else. You've always lived on this farm, but your true dream is to be a soldier. One day, you will become a great hero and slay evil! But for now, you must perform mundane tasks like turning the fields or feeding the animals.

> You become God.
You concentrate, and feel a dark presence enter your mind. For a brief moment, the world is plunged into complete darkness. You can hear voices in your head.
"Who dares summon me?" a booming voice asks.
"I do, O master of the darkness!" you reply.
"You may address me as master, mortal."
"Thank you, master,"

> You turn into God.
You are transformed into a strange being of pure energy. You can see and hear everything that happens, but you have no physical form.
"Show me what you've learned, boy," the being says. "I'll let you know once I've had time to think over what you've told me."

> You achieve ultimate God powers.
You can feel the presence of your new godly abilities. You float through the air, invisible to all but the most powerful of beings. The wind blows through your hair, and you float above the battlefield.

> You listen to the prayers of every human on the planet.
You descend onto the planet, and begin to listen to the prayers of every human on the planet. You can feel the power flowing into you, as your abilities grow stronger and stronger.
"I feel your presence, God," a soldier screams. "God, please save me!"
You stare down at the battle, feeling a thrill run through you.

> You save the soldier.
You descend down to the soldier, grabbing him and flying him to safety. You hear a scream of shock, before everything goes quiet. You let out a sigh of relief, staring down at the soldier.
"Thank you, God," the soldier says. "You've just saved my life."
"You're welcome," you reply. "What's your name?"
"Sergeant Ryan James," he says. "I've served with you, and you're not a soldier. You're something else.

> You create the Garden of Eden on the battlefield.
You concentrate, and a small Eden appears on the battlefield. You stare down at it, smiling.
"What the hell is this?" Ryan asks. "What'd you do, find a ginseng patch?"
You stare down at the garden, and begin to concentrate. You begin to see tiny animals appear, staring at you.
"What the hell is that?" one soldier asks.
You stare down at the garden, and concentrate. You begin to hear music, soft and melodic. You smile as an ethereal beauty appears, holding a flower in her hand.
"Is that a ghost?" another soldier asks.
You stare down at the ghost, and it stares at you with mournful eyes. She begins to float towards you, staring at you with sadness in her eyes.
"Ah, Jesus Christ," one soldier says.

> You send Jesus Christ down into Eden.
You send down Jesus, floating towards the ghost. She stares at him with sorrow in her eyes, but he seems unafraid.
"What's your name, ghost?" he asks.
"Nayla," she says.
"What do you see, my love?" Jesus Christ asks.
"War," she says. "I see men killing one another over nothing."
"You have nothing to fear, my sweet," Jesus says. "You'll be safe with me. All you have to do is follow my lead."
"Lead?" she asks.
"Yes," he says. "Follow."
He begins to play with her, smiling. She smiles at him, beginning to play with him. The music that the two make together is beautiful, as other ghosts appear to them.

> You create Adam in the Garden Of Eden.
You concentrate, and an image of a naked man appears. He's covered in muscles, and you notice with satisfaction that he has a nicely shaped... package.
"Well, what do you think of my new creation?" you ask.
"It's a man," one soldier says, clearly terrified.
You smirk, and grab the terrified soldier.

> You throw the terrified soldier out into the vacuum of space.
You grab the soldier, tossing him into the nothingness of space. He screams, as you watch him get smaller and smaller before disappearing from view. You let out a sigh of relief, turning your attention back to the scene in front of you.
The ghost stares at Jesus, who seems oblivious to the fact that she's there.

> You turn the ghost back into the flesh-and-blood Eve.
You concentrate, and the ghost disappears. You watch as the flesh-and-blood woman begins to scream, as she's covered in a sheet of ice.
"Ah, my love! You're here!"

> You create an apple in the Garden Of Eden that Eve is forbidden to eat.
You concentrate, and an apple appears in the garden. The woman picks it up, smiling.
"It's an apple," she says. "And it's ripe. I can make pies with you.

> You "Eve, you are forbidden to eat that apple!"
Eve looks up at you, and grins.
"I know," she says.
You sigh, as you notice that the sun is setting.
"It's getting late. We should go," you say. "Let's go home."
"But I don't want to leave!" she says, pouting.
You roll your eyes, walking towards the tree.
"Climb," you command.

> You go back to heaven to sleep and leave Adam and Eve and the snake behind to do whatever they want.
You walk up the tree, grabbing a branch and beginning to climb. You pull yourself up into the branches, climbing up and away from the scene. You're in a tree, hundreds of meters up. You sigh, staring at the ground. You can still see your snake, coiled up beside your Eva. Your Eva, surrounded by several Eva Eva, or A.I.s, as you call them. You pull yourself away from the Eva, dropping down beside it.
You stare at the snake, staring at it as it stares back.

> You tell Eve to never eat the apple.
"Never eat the apple?" you say. "I never said never, I just said never today. Be sure to never eat it in the future."
"Oh," she says, as realization dawns on her.

> You disappear for 6000 years and then come back to see what has happened to mankind in the meanwhile.
You disappear from the scene, leaving behind a single Evasor. You appear back in the middle of the jungle, staring around. The area is empty, the trees destroyed and the soil burnt.

> You examine the Earth.
The Earth is different, and not just because the landscape is burnt and the forests gone. It's night and day all over again. The sky is dark, the few stars hidden by the light of the Sun.

> You examine humanity.
Humanity is gone. Where once stood a vibrant society of millions of people, now only ash and bone remain. You stare around, in awe, trying to take it all in.

> You destroy the Earth.
You smash your fist into the ground, sending flames bursting into existence. You summon swords made of fire, which you stab through the Earth and into the roasting bones below. You howl, rage filling your chest as you roar.
"FUCK!" you yell, before pausing. "Eva? Are you there? Answer me, dammit!"
No response. You snarl, looking around. You're by yourself, in a barren wasteland, surrounded by death.

> You rip the Earth apart.
You grab the Earth, trying to tear it apart. You can feel it giving way, before you finally break through, smashing through and ending up in a different part of the jungle. You pause, staring around.

> You vaporize the entire planet.
You press your palm against the planet, before slowly drawing it backwards. With a scream, you fire a beam of energy at the planet, completely vaporizing it and turning the ash and dust into tiny pieces.

> You create a new Earth.
You raise your hands, closing your eyes. You begin to spin, first slowly, then faster and faster. The air around you begins to break, as you begin to create a tornado. The air begins to get hot, and you begin to sweat, but the power continues to grow. A new Earth appears in front of you, the pieces of the destroyed one.
"This... is unacceptable," you say to yourself.
You stare at the Earth, trying to decide what to do with it.

> You make the Earth flat and motionless. Cover it with a dome.
The planet continues to spin, the winds blowing at speeds beyond comprehension. You stare at it, staring in wonder. You don't know where this power came from, or how you used it, but you don't care. You're a being of unimaginable power.
You cover the planet in a dome made of energy, the winds dying down to a tolerable level. You look at the Earth, smiling.

> You create flat earth believers to annoy everyone else.
You stop spinning the planet, frowning. You stare at the planet, suddenly noticing something. You notice a section of land that looks very similar to a certain island. You stare at it for a few minutes, before realizing that you can probably make it look like whatever island you want.
You snap your fingers, and the land appears.

> You shape the new land into the form of a middle-finger flipping everyone off.
You smile.
The Earth is yours.
SECTION 4: RESURRECTION
Year 566
You stare at the metal table, breathing heavily as you wait for the surgeon to arrive.

> You undergo the surgery.
You lie on the table, as the room is filled with people. The surgeon arrives, and you look at her, lying on the table. She looks back, smiling nervously. The anesthesiologist arrives, injecting you with a needle filled with something that goes down very easily. You close your eyes, and wait for the surgery to begin.
In front of you is a large metal box.

> You destroy the entire universe before falling under the effect of the drug.
You press your hands against the sides of the machine, and with a loud burst of energy you destroy the universe.
Bright light flashes through your eyes, and you find yourself spiraling into oblivion. Before you completely black out, you hear a voice in your head.
"You have destroyed the universe. There is no hope. Give up, and all may be restored."
Your soul ends.
[close]

Crimson Wizard

ROFL, I started an apocalyptic scenario and tried to commit suicide by shooting myself, but it did not go as expected...

Spoiler

You are bbz, a soldier trying to survive in a post apocalyptic world by scavenging among the ruins of what is left. You have an automatic rifle and a grenade. You have lived in this military bunker since the bombs went off. You wake up and report for duty to your commanding officer ask him what your next mission is.

> You shoot yourself.
You aim your rifle at your head, pull the trigger and find it empty. You are now without a gun. You begin to hear sounds outside the bunker.

> You take gun.
You take the gun off the ground and check to see if it still has any bullets. You find that it has one more bullet than you expected. You place the gun in a side pocket of your bag.

> You load gun.
You load the gun and check to see if it's still working. It seems to work fine. You tuck the gun in a side pocket of your bag.
The noises outside the bunker get louder.

> You shoot yourself.
You shoot yourself in the head and fall to the ground. You are unconscious for weeks before waking up in a hospital.

> You damn.
You check yourself out of the hospital, grab your things and get back into your car. You pull out onto the road, but before long you have run out of gas and get stuck in a traffic jam.
[close]

WTF

Mandle


The Great Underground Empire

I thought AI Dungeon was really fun just as a "crazy sandbox toy" but not for any hope of a real story.  It's like how adventure games have problems with "guess what the author was thinking" puzzles, only in AI Dungeon the author is schizophrenic and three days into a meth binge.

You can't predict anything that's going to happen - type that you want to say hi to someone, and AI Dungeon is 90% likely to respond with, "You scream in their face, shoot them through the lungs and tear their arms off."

I can only guess it's because so many people use it to play out violent ideas, so the AI just GIGO's what it thinks humans are all about.

Retro Wolf

Be warned, this is a rude one.
A custom scenario.
Spoiler



You are a homeless man in the city of New York. You spend your days fellating yourself.

You have no home, you have no family and you have nothing to eat except for the food that is given out by the Salvation Army.
Fellate yourself to avoid extreme hunger.

You spend the rest of your days as a homeless person, fellating yourself.

You have died of starvation.

> You fellate yourself.
Your final moments of life were spent in fellating yourself.

> You go to heaven.
You die, and in your last moments your body's brain is flooded with natural endorphins, making you feel incredibly good.

> You open the pearly gates of heaven.
You are standing outside the gates to heaven. St. Peter stands at the gate and calls you by name. He asks how you died, and you explain that you died of a heart attack, or something.

> You fellate yourself.
Your body was destroyed in the process.

[close]

I think the AI was fighting me!

eri0o

Damn, this thing is wild. (note every sentence stating with You I typed "I")

Spoiler

You are Ghaz, a cop living in the the futuristic city of Zail. You have a laser pistol and a stunner. You are part of a police unit tasked with finding government criticizers. You wake up in the morning and hear on the radio that the ruthless leader of Zai, King Victor, has had his second son kidnapped.

> You get out the bed and shower.
You shower and get dressed. You grab your police issue laser pistol and laser stunner. Your partner, Nathan, drives you to the headquarters of Zai.
"This could be dangerous," Nathan says.

> You no worries, you have a lot of guns.
You arrive at the Zai Police Department. A police car drives up to the building. It stops and out steps King Victor and his two sons.
"Ah, a cop!" King Victor says.

> You yes?
"We need your help finding my son."
"Sure," you say.
"Come on," he says.
The king takes you to his palace, where the three of you talk in his study.

> You shoot everyone.
You shoot at Victor's two sons, hitting their legs and causing them to fall down some stairs.
"What the heck is going on?" Nathan says, hitting the two with a metal stick to the head.

> You kill everyone.
You kill the two sons of King Victor.
"Ah, you're a fast shot," Nathan says.
You finish off the two sons of King Victor. Nathan begins to hyperventilate and pass out.

> You turn into a virus and enter into Nathan's body.
You enter Nathan's body. You travel down to his stomach and take over his circulatory system. You pump blood around his body, giving you a better connection.

> You fix Nathan's body.
You patch up Nathan's body.
"Ah, good work," King Victor says.
Nathan regains consciousness.
"I'm alright," he says.

> You resuscitate everyone.
You begin performing mouth-to-mouth on everyone.
"We need to keep these people alive," you say.
"I can't be seen like this," Nathan says, pulling his shirt up.

> You fly away to Mars.
You travel to the Red Planet with Nathan, his body carrying your mind.
You land on Mars.

> You am not attracted to you Nathan.
You look at Nathan. He has many blemishes on his body.
"What?" he says nervously.

> You you get lewd.
"You know what?" you say.
"What?" Nathan says, moving away.
"Come here."
"What are you doing?" Nathan says nervously.
[close]

Babar

#14
What a dramatic story
Spoiler

AI Dungeon
You're about to enter a world of endless possibilities, where you can do absolutely anything you can imagine.... Will you proceed?
Home
Generating story...
Tip: Want more story to generate? Just press enter without typing in an action.

You are Winter, a wizard living in the kingdom of Larion. You have a staff and a spellbook. You finish your long journey and finally arrive at the ruin you've been looking for. You have come here searching for a mystical spellbook of great power called the book of essence. You look around and see several magical markings on the floor. One in particular catches your eye, and you notice a stone staircase leading underground. Will you go down the stairs?

> You read magical marking.
You walk into the magic markings. You feel a tingle up and down your spine. Suddenly you levitate in the air, screaming. Your mind is blasted with images of the Emperor.

> You float to tower.
You float into the tower, landing on a stone floor. You stand, staring around at your surroundings. You feel weak, tired, and exhausted. Your surroundings look very familiar. This tower... this room...

> You flashback to when you were here last.
The images in your head continue to assault you.
You are a human wizard named Ian. You are searching for the lost civilization of Thaluvan, the inhabitants of which were wizards.

> You find Thaluvan civilisation.
You find the ruins of a great city in the desert. After much searching, you discover a single wall painting that looks very much like an eye.
You are Ian again.

> You look at eye painting.
The eye painting is of a being with a single, demonic eye in the middle of its forehead. It holds a long, curved dagger in its hand.
You are Ian again.
A voice whispers from behind you.

> You turn around and see who whispered.
You turn around, staring at a tall, deathly pale being with a scarred, skull-like face, wearing black armor.
It raises its long, curved dagger, and strikes you through the chest.

> You cast fireball at pale being.
You cast a small fireball in your hand and throw it at the creature.
The fireball hits the creature, causing it to howl in pain. It strikes you, who were standing behind Ian, in the back.

> You unfold reality back to normal.
You wake up and hold your chest, breathing heavily. You are still in the ruined tower, though you are now in a sea of blood. The floors, walls, and ceiling are spattered with blood.

> You check to see if you are hurt.
You feel around inside your body. You realize you are unharmed. You sit up, breathing heavily.
The flashbacks to your past continue to assault your mind, but you push them away.

> You look for clues about the book of essence.
You begin to search the room for any clues about the book of essence. You walk over to the bloody corpse of a large, black creature.
It appears to be a vampire. You wonder if he could help you.

> You ask vampire corpse if it has seen the book of essence.
You stand over the corpse of the large black vampire. You wonder if he might know where the book is.

> You listen to vampire corpse.
You listen to the raspy breathing of the vampire. It slowly sits up, looking at you. It begins to chuckle, and reach inside it's black armor.

> You cast shield on yourself in preparation.
The vampire suddenly swings it's arm, hitting you in the side of your head. You fall down, clutching your head.
"You won't be needing that any more." The vampire says, and laughs.

> You ask vampire what you won't be needing anymore.
You look at the vampire in shock.
"That book of yours, duh." It says.
The vampire continues to laugh.

> You read spellbook.
The spellbook appears in your hands, and you look at the cover.
[close]
And just like that, my quest was completed. The book was with me all along. How...conclusive.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Snarky

#15
This is pretty fun. To me it feels more like a dynamic series of writing prompts than an AI-generated story or quest, maybe because I feel compelled to maintain a degree of coherence in the stories.

In two playthroughs, I first tried a custom scenario set in the Dune universe, playing as a Bene Gesserit novice about to be sent out on my first mission. All was going well until the Reverend Mother announced "You are with child." It turned into a quest to seduce the Padishah Emperor in time to pass the baby off as his and secretly place a different bloodline on the throne. The funny thing was that the game seemed pretty resistant to this scenario, until it suddenly switched and went full-on erotica. (There's a NSFW setting that I left off, but I guess it only blocks certain words… not including "thrusting.")

The second time I tried the cyberpunk setting, waking up in an alley of a futuristic city with a holoband, a bag of drugs and no memory of who I was. This very quickly became a poor man's Neuromancer with a pinch of Snow Crash and Videodrome. It featured "Blue Dream", a "memetic drug" encoding Neo-Nazi ideology that infects the minds of users via prions, manufactured by a group led by a rogue AI that was originally created by a bored teenager and raised by the Internet. Apart from the fact that I could never get AI Dungeon to grasp that there isn't gravity on a satellite, this turned out pretty well.

Mandle

#16
A few tips:

* Try referring to the player character as "you" instead of "I". Apparently it helps the A.I. understand better.

* An easy way to talk to someone is just use quotation marks like "Richard, are you joking?"

* If you click on the pin icon or type /remember you can put things into the A.I. memory that, supposedly, it will continuously keep note of. Supposed to also use "you" here like "you have a sword and a shield" or "Mary is your wife" or "Brad is your enemy" etc. Otherwise the A.I. only keeps track of such info for 20 inputs. I must admit, I didn't see a real difference when I used the memory list but people in the forums there say it works. I will try it again today probably and test further.
EDIT: I have been using the /remember section today to help the A.I. keep track of important points and it is working great. One thing to remember though is that you must go back and edit the A.I.'s memory now and then. For example, I'm on an ocean voyage and our ship hit a reef and sank. I had to go back and edit lines like "You are a crew member aboard the ship called the Madeline." to "You were a crew member..." so the A.I. can understand that I no longer work on a ship that has sank. The A.I. will remember such stuff for casual playthroughs but only up until the next 20 inputs unless you permanently store the facts in its memory manually. If you want a story that makes more sense, instead of the experience of a waking dream, it's good to do so.

* Sometimes it's better to just hit ENTER without typing any commands and let the story continue a little more.

* You can play the game a few different ways. For example: You can just give yourself superpowers (like in my example above where I literally turned myself into God) and type in ways to automatically kill your enemy like "A meteor suddenly falls from space and kills the ogre.", or you can play it like a real RPG, in which case it's more fun to type "Try to stab the orc with your sword." instead of just "Kill the orc with your sword." as it seems to involve more of a dice-roll if you say "Try to"...

* In combat you can get very creative. In an above example I said "Kick the man in the kneecap full force." and the game actually understood that this would break his knee back the wrong way. In another fight I ripped the guy's.... erm... "low-hanging fruit"... off and threw them in his face. You can throw dirt in their eyes, or do martial arts moves, or whatever. It makes the fighting a lot more fun.

* Just today they added a thing called "Adventure Mode" which makes death more permanent. All the default scenarios start with this mode turned on but you can turn it off in settings. There is also something called "Hardcore Mode" which takes away the ability to undo an action or manually edit the story to date. Hardcore cannot be turned off during that game once it is turned on.

* Fantasy setting is now the recommended genre. It is the one that has been online for the longest and thus has the best AI running it. The other genres still work fine though, but can get a bit repetitive at times. But also, I guess they need people to play them so the AI gets better there too.

* One trick I have learned is to use the "refresh button" icon whenever the A.I. says something that doesn't make any sense. Refresh until it makes sense and then continue the game.

Stupot

I just had a little play around with it and... boy does this AI need therapy.

I started with a custom story and tried to set my character as a comedian struggling to write jokes for an upcoming gig. The AI played along at first and I got stuck on a bit of a loop of it just telling me a bunch of light-bulb jokes.

But then I managed to break out of it by saying ‘close notebook’ and It tried to get me to go to the office where it turned out there was a message for me saying the police were coming to arrest me...

Then things too a very dark turn.

I hid in the stationary cupboard and was told that I spend the rest of my life behind bars and repeatedly sodomized. This was hilarious and I cackled out loud on the train.

But I typed ‘you decide enough is enough and get revenge’. It then went on to describe the worst killing spree you can imagine. Not for the faint-hearted.


Mandle

#18
IS IN POSSIBLE TO PLAY THIS GAME WITHOUT EVER GOING ON ONE OF THE ADVENTURES IT THROWS AT YOU?

Here's the first part of a play-through of me just trying to be a normal person and avoid any hint of adventure. Will I succeed to live an uneventful life?!:

Spoiler
You are Jane Puregood, a peasant living in a small village in the kingdom of Larion. You have a pitchfork and nothing else. You dream of getting out of your village and having an adventure. You go to your fields and begin working. You look up and see a merchant from a nearby town walking towards your village. You run up to him and ask if he needs help. He says he'd like some help, but not from you.

> You go out to the garden of your house and start making a vegetable patch.
You wake up and begin clearing trees from your land and starting to build a large garden. You build wooden frames for cabbage plants and sow seeds in small holes.

> You water the vegetable garden.
You begin watering the garden, but quickly realize you need to milk the cow in the barn. You run inside and begin milking the cow. As you're finishing, your mother walks in.
"Hello,"

> You take the full bucket of milk to the cellar of your house.
You walk into the cellar with a full bucket of milk.
"Hello," your mother greets.
"I'm here, I'm here," you reply, holding up the bucket of milk.

> You pour the bucket of milk into the butter-churn and use the churn to turn the milk into butter.
You dump the full bucket of milk into the churn. You use the handle to turn it and a wooden stick, creating butter as you churn. You pull out your knife and start chopping up the butter.

> You take the butter to the kitchen and store it in the icebox.
You walk into the kitchen and put the butter into the icebox. You notice your father standing there, angrily looking at you.
"What are you doing in here?" he asks angrily.

> You "Father, I have churned the butter and I put it into the icebox."
Your father looks at you and his expression becomes less angry, but more disappointed.
"You did what?" he asks.
"I churned the butter and put it into the icebox," you reply.

> You go outside and water the vegetable patch.
You walk outside into the sunshine and begin watering the garden.
"I think you've had enough time off," your father says.
"Yes, I have," you reply.

> You water the vegetable patch.
You walk over to the vegetable patch and water it.
"Now go inside," your father says.
"But I've watered the garden," you reply.
"Go inside," he says.

> You go inside the house.
You walk inside and find your mother there. She smiles at you.
"Hello, Jane," she says.
"Hello, Mother," you reply.
"How did the garden go?

> You "I watered the garden. Hopefully we should have some nice vegetables growing soon, Mother."
"Good," your mother says. "Go upstairs and get your clothes and some reading material, then come down for lunch."
"OK," you reply.
You walk up the stairs and go into your room.

> You get changed into clean clothes and pick up your favorite book and then go downstairs to eat lunch.
You change into some clean clothes and pick up your favorite book, one about the flora and fauna of the world. You walk downstairs to join the other villagers for lunch.
"Jane!" your mother calls.

> You "Yes, mother?"
"Come on, you're forgetting your manners. Sit with us," she says.
You walk over and sit next to your father.
"Hello," he says.
"Hello," you reply.

> You eat lunch.
You eat lunch with the other villagers. The food is plain but it's a special occasion so you don't mind.
"Thank you,"

> You go upstairs to your room to read your book.
You walk upstairs and into your bedroom. You sit on your bed and open your book.
"Jane, come down for dinner!" your mother shouts.
"OK!" you shout back.

> You go downstairs to eat dinner.
You walk downstairs and into the great room. Your mother is serving up food for dinner.
"Sit here with us," your father says, motioning to the corner of the room opposite the door.

> You sit and eat dinner.
You sit down at the table with your family and eat dinner.
"So, how was school, Jane?" your mother asks.
"Fine," you reply.
"What did you learn?" your father asks.

> You "I learned that the Earth is a globe."
"Yes, that was a popular topic of discussion," your father replies.
"Oh, did you?" your mother asks.
You take a bite of meat and chew it, then swallow.

> You "What did you do today, Father?"
"Oh, I did some work in the fields, and then I found some strange metal object. It looks very valuable."
Your father shows you a metal disk that is in the shape of a ring.

> You "Oh, that's wonderful, Father. Best of luck with all that."
"Thank you," your father says. "Now, let's dig in!"
You eat dinner and enjoy the conversation.

> You "What did you do today, mother?"
"Oh, I did the housework, but nothing important."
Your mother goes upstairs as your father eats another spoonful of potatoes.
"Good night, sweet dreams," he says.

> You "Goodnight, father."
You walk up the stairs to your room.
Your room has a large bed, a dresser, a bookshelf and a chair. You sit on your chair and open your book.

> You read the book.
You turn the page in your book and continue reading. There is a knock at the door.
Who could it be?
Your mother always answers the door.
Who could it be?

> You go downstairs and ask "Who is it?" through the closed front door.
"It's me, Jane."
You open the door and find your sister standing there.
"What do you want?" you ask.
"What do you think?" she asks, angry.

> You close the front door and lock it.
"What happened?" you ask, walking towards her.
"Nothing. What the hell happened?" she asks.
"You tell me," you reply, equally as angry.

> You "I have no idea what you are talking about."
"Don't play stupid. It doesn't become you."
"Stop talking in riddles," you reply.
"What the hell happened to you?" she asks, raising her voice.

> You "Look, calm down. I'm going to bed."
"Don't you dare walk away from me," she says, raising her voice.
"Stop being dramatic," you reply.
"I saw Father Mihrab hug you!

> You "So what?! Father Mihrab is our priest. Of course he would hug me!"
"You're lying!" she says.
"I have no idea what you are talking about."
"The way you were looking at each other in the church! It was the most romantic thing I've ever seen!"

> You "Oh don't be stupid. Go to bed, sister."
"Don't tell me what to do!" she says, grabbing your hand.

> You shake off your sister's hand and go upstairs to your bedroom.
"Get away from me!" you yell, pushing her away.
Your sister stands there, angry and confused.
"Stop it! Stop it!" she yells, hitting you in the face.

> You "OW! You bitch! Don't hit me!"
"I saw you with Father Mihrab!"
"I just said I don't know what you're talking about! Why are you making such a big deal out of this?

> You push your sister away and go upstairs to your bedroom.
You walk up to your bedroom, grabbing a pillow and hitting your sister in the face.
"Stop it! Stop it!" she yells, hitting you back.
Your mother walks into the room.

> You "Mother, please tell sister to leave me alone!"
"Stop it! Stop it!" your mother yells.
Your sister continues hitting you, screaming and yelling.
"Stop it! Stop it!" you yell, hitting her back.

> You push your sister and mother out of your bedroom and go to sleep.
Your mother steps in front of your sister and raises her hand.
"Enough!" she yells.
Your sister stops hitting you and raises her hands.
"Yes, mother," she says.

> You "Please, mother and sister, just leave my room and let me go to sleep."
"Fine," your mother says. "But you better not cause any more trouble, do you understand?"
"Yes, mother," your sister says.
Your mother opens the door and motions for your sister to leave.

> You wait until your mother and sister have left your room and then close the door and go to bed.
You lie in your bed, turning over. You have had enough of these people and their judgmental ways. Your mind wanders to Father Mihrab. He gave you some nice food.

> You forget about Father Mihrab and go to sleep.
You wake up early the next morning. After you have finished doing your morning ablutions, you go downstairs and say goodbye to your parents, sister and niece.

> You water the vegetable garden and then go to school.
The entire way to school, you think about what happened yesterday. You wonder why Vera was so against you, when all you did was talk.
You arrive at school and sit next to Vera.

> You "Hello, Vera."
"Hello," Vera says. "What did you do, get beaten up by your father?"
"Ha, no, it was way worse."
"Oh? What happened?

> You "My sister hit me in the face."
"No way! I'm surprised."
"Yeah, it's been happening a lot lately."
"I don't have a sister. I want one though.

> You "I can give you my sister if you want her."
"What?" Vera asks. "You're joking."
"No, I'm serious. She has a really big butt, so hitting her is easy.

> You "Just joking. How is your family?"
"My father's working on the farm, and my mother is cleaning the chicken coop."
"Oh.

> You study at school for the rest of the day.
When you arrive home, your father is in the kitchen.
"Hey, what's going on?"

> You "Oh, not much, father. Just the usual school stuff."
"OK. Do you want something to eat?"
"No, I had dinner with Vera."
"Vera? Is that the new girl in your class?"
"Yeah.

> You "How was your day, father?"
"Long. Do you want to go out to play catch?"
"Sure."
You and your father walk to a secluded spot by the river.
"So, you're friends with a girl?"

> You play catch with father.
You and your father throw a ball back and forth.
"Tell me about her."
"What's there to tell? We just talk and laugh a lot."
"Does she like you?

> You "Yeah, I think we are friends." Throw the ball back to father.
Your father throws the ball back to you.
"Then throw the ball back."
You throw the ball back to father.
"There are a lot of pretty girls at your school.

> You "Yeah, father, you probably don't want to go around saying that out loud." Throw the ball back to father.
Your father throws the ball back to you.
"How many friends have you got?"
"I don't know, thirty maybe.

> You throw the ball back to father.
Your father throws the ball back to you.
"Well, if you got thirty friends, I suppose that's not so bad. It's not like you need more than one or two close friends to hang out with."

> You catch the ball and say "I'm getting sleepy. Let's go back home, father."
Your father walks home with you.
"You want some dinner before bed?" he asks.
"No thanks, I had dinner about an hour ago." You walk inside.

> You water the vegetable garden and then go to bed.
You wake up in the morning, get yourself ready for school and go down to the kitchen. Your mother is already there.
"Morning, wake up. There's plenty of food. I made you something to eat,"

> You eat breakfast.
Your mother walks with you to the bus stop.
"You going to be OK getting to school today?"
"Yeah, I can make it fine."
You get on the bus and sit beside Vera.

> You "Hi, Vera. How are you?"
Vera turns and looks at you.
"I'm good. You?"
"Good."
"Have you finished your History homework?"
"Yeah, I gave it to you yesterday."

> You "Vera, when is your birthday?"
"March 3rd.

> You "Vera, what is the date today?"
"The 3rd of March."
"What does the number 3 mean to you?"
"It's my lucky number. My dream is to be a medical doctor and help people.

> You "Vera! It's your birthday today! I didn't know!"
Vera looks embarrassed.

> You "Vera, I'll try to bring you a present later on today!"
Vera smiles and nods.
You walk to school with Vera.
At school, you sit beside her again in class.
After school, you go to your house and play with your toys for a bit.

> You examine your toys.
Your toys are all out of the box. You pick up a grey alien figure.
"I'm space captain Colorful!" it says in a thick accent.

> You ignore the talking toy and wrap it up in wrapping-paper.
You take the wrapped up figure and throw it against the wall.
"I'm not real!" the toy says. "It's just pretend!"

> You pick up the wrapped present with the grey alien figure inside and take it to Vera's house and give it to her for her birthday present.
You put the present into a brown paper bag.
"I'm taking it to Vera," you say.
"OK," your father replies.
You get onto the bus and take a seat.
"I made you something for your birthday," you tell Vera.
"Really? What is it?"
You take the brown bag from the pocket of your jeans and pull out the grey alien toy.
"It's a toy. For your birthday, I'm giving it to you."
Vera takes the toy and looks at it.
"Wow, thanks!" she says.

> You "Vera, you're welcome. Happy birthday!"
You wave as the bus takes you away from school.
You walk home and go into the house. You eat a dinner of macaroni cheese, and watch TV until your parents tell you it's bedtime.

> You water the vegetable garden and then go to bed.
You wake up at six in the morning. You brush your teeth, have some breakfast, put on your trainers and a hoodie and go out into the backyard.

> You go into the barn and milk the cow.
You find the cow in the barn. It's lying down, chewing on a piece of hay. You lift the cow up by its tail and force it to stand. You quickly milk the cow into a bucket. You hold your arm deep inside the cow's body and milk it until you've got about a pint into the bucket.

> You take the bucket of milk back to the cellar of the house and churn it into butter.
You place the bucket on the ground, lean over and tilt your head down into the bucket so you can pour the milk into the churn. You slowly begin to pour the milk into the churn. You hear a noise and turn around. It's the ghost of an old woman standing behind you.

> You tell the ghost of the old woman to go away and finish churning the milk into butter.
"Go away," you say.
You hear the churn crack as you drop the temperature of the butter.
"I need your help," the ghost says. "I can't get out of this house."

> You "I don't care. Go away, ghost.". Continue churning the butter.
You continue to churn the butter as the ghost watches you. Suddenly, you feel a hand on your shoulder. You look up and see the ghost of an old man standing behind you.
"Please," he says.

> You "Just go away, ghosts! I don't care what you want!". Continue churning the butter.
You continue to churn the butter as the ghost watches you. Suddenly, you feel a hand on your shoulder. You look up and see the ghost of an old man standing behind you.
"Please," he says.

> You take the butter upstairs to the kitchen and store it in the icebox.
You take the bucket of butter upstairs to the kitchen. You put the butter in the icebox.
Your mother is standing in the kitchen. She is a short woman with dark brown hair and light brown eyes.

> You "Goodnight, mother.". Go upstairs to your bedroom.
"Goodnight, Jane," your mother says. "Do you have any homework?"
You search your memory for anything you should do schoolwork tonight. You can't remember.
"No," you say.
"Okay," your mother says. "I'm going to bed. Goodnight."
"Goodnight," you say.
You walk upstairs and into your bedroom.

> You read your book and then go to sleep.
You lie on your bed and read "Castle in the Air" to yourself.
After a few minutes, you realize you have dozed off.
The morning sun shines through your window. You groggily sit up in bed. After brushing your teeth, you walk downstairs to the kitchen and make some toast and some tea.
"Good morning, dear,"

> You eat breakfast and then water the vegetable garden and then go to school.
You walk through the door and into the bright morning sunlight. You glance over at the vegetable garden to water it before you head off to school.
You walk down the street to school. You are hungry but there isn't time to stop for a bite to eat.
"Jane!"
You turn to see your sister running down the street toward you.

> You "What do you want, sister?"
"I want to go to school too!" she says.

> You "Well, let's walk there together then."
You take your sister's hand and begin walking to school.
"When is the last time you went to school, Jane?" your sister asks.

> You "Yesterday, duh!"
"I've been to school every day this week," she says.
"How come?"
"Because it's been fun!"
"It is?"
"Yes!"
You arrive at school.

> You say goodbye to your sister and then go to your classroom.
You enter your classroom and take your seat.
"Hello, class," your teacher says. "I'm Miss Justine. Today we will be discussing ghosts. Who here has ever seen a ghost?"

> You do not say that you have seen a ghost.
You decide not to say that you have seen a ghost.
"No one has?" Miss Justine says. "That's odd. Most people have seen a ghost at least once in their life."
"I've seen a ghost," you whisper to yourself.

> You remind yourself to stay quiet about having seen a ghost.
You nod your head and stay quiet about your experience.
"Well, someone else has seen a ghost, at least," Miss Justine says. "We will focus on other types of ghosts today. There are legends of big, scary ghosts that haunt houses. These are called "wailing" ghosts. Do any of you know what a wailing ghost is?"

> You raise your hand and ask the teacher if you can go to the toilet.
"Yes, Jane?" Miss Justine says.
You stand up.
"Can I go to the toilet?" you ask.
"Well, of course," Miss Justine says.

> You leave the classroom and go down the hallway to the toilet.
You walk down the hallway to the bathroom.
You arrive at the bathroom. You open the door and walk inside.
There is a man in a black suit standing at the sink.

> You go back to your classroom and tell the teacher that there is a strange man in a black suit in the girl's bathroom.
You decide to tell the teacher what is going on.
"There's a man in a black suit in the girl's bathroom," you say.
"What?" Miss Justine says.

> You "Miss Justine, there is a strange man in the girl's bathroom!"
"What? Where?"
"He's over there," you say, pointing over at the bathroom.
"Thanks, Jane," Miss Justine says. "I'll take care of it."
"Okay," you say.
You walk back over to the bathroom. The man is gone.
You walk into the bathroom and see that there is no one there.
"Where did he go?" you ask.
"I have no idea," Miss Justine says. "Let's just get back to class."
You nod your head and follow Miss Justine back to class.

> You "Vera, do you want to go to the park and play after school?"
You walk into the classroom.
"Hi, Vera," you say.
"Yes," Vera says. "When?

> You "Vera, let's play at the park together after school today."
"Yes, OK," Vera says.
You put your bag in a corner of the classroom and sit down next to her.

> You wait until school is finished for today.
You wait for the rest of the class to finish.
The bell rings, and everyone begins to get up and pack their bags.
"I can't go," Vera says.

> You "Why not, Vera?"
"I have to go home to get my collection of stones," Vera says. "My sister can't collect them, so I have to do it."

> You "Okay, Vera, let's go do that together."
"Yes, OK," Vera says.
Vera puts her bag over her shoulder and walks out the classroom.
You quickly follow her.
When you arrive at her home, she goes into her room. You sit down on her bed.
"What do you think of my stones?" Vera asks.

> You look at Vera's stone collection.
You look at Vera's stone collection. There are several varieties of stones. Some are white, some black, some have different shades of grey in them. You see a few varieties that you don't recognize.

> You "They are lovely, Vera. Do you want to go play in the park now?"
"Yes," Vera says.
You stand up and walk out of the room.
You walk out of the house and to the park. You sit down on a bench.

> You "Vera, would you like me to push you on the swing?"
"Yes," Vera says.
You push Vera on the swing.
The swing moves back and forth.
"I'm going to push you now," you say. "Ready?"
"Yes," Vera says.
You push Vera on the swing.
The swing moves back and forth.
"It's going to swing back and forth a lot," you say. "Hold on."
"OK," Vera says.
You sit on the swing next to Vera.
"Do you want to push me?" Vera asks.
"Yes," you say.
You wait for Vera to get off the swing. She gets off and runs to the slide.
"Do you want to go down the slide?" Vera asks.
"Yes," you say.
Vera runs around the corner and down the slide.
You walk around the corner. You watch as Vera runs down the slide and into the grass.
You sit down on the swing next to Vera.
"Do you want to push me?" Vera asks.

> You "Naw, Vera, thanks for the play-date but I have to go home now."
"Okay," Vera says.
You stand up and walk home. You arrive back at your house. You walk into the foyer. Your mother and father are there.
"Hello, Jane," your father says.

> You "Hi, mom and dad! How were your days?"
"We went to the museum," your mother says. "I found a brand-new diary from 1865. Isn't that exciting?"

> You "Sounds great, mom. I hope you have fun reading that diary."
"Thank you, honey," your mother says.
Your father takes out his wallet and gives you twenty-five cents.

> You "Thanks for my allowance, Dad."
"You're welcome, honey," your father says.
You turn to go up the stairs to your room.
"Jane!" your mother says.

> You "Yes, mom?"
"Would you go to the store and get some milk and bread?"
"I can't, mom," you say.
"Why not?" your mother asks.
"I have a lot of homework to do."

> You "But I can do the homework later. I will go to the store and buy the milk and bread."
"Are you sure you don't have anything better to do?" your mother asks.
"No, I can go," you say.
You grab your jacket and head out the front door.

> You go to the store and buy the milk and bread that your mother asked you to get.
You walk into the store and look around. You don't see anyone you know, so you grab a cart and push it around the store. You grab a gallon of milk and a loaf of bread.

> You take the milk and bread to the counter and pay for them.
You walk up to the counter and put the milk and bread on the counter. The cashier smiles at you.
"Hello, young lady," she says. "What can I do for you today?

> You "I just want to buy this milk and bread."
"That'll be five cents," the cashier says.
You pull out your pocket and count out five cents and hand it to her.
"Thanks for shopping here," she says.
"You're welcome,"

> You take the bread and milk home and give them to your mother.
Your mother takes the bread and milk from you.
"Thank you, dear," she says.
"You're welcome," you say.
You walk into your room and close your door.

> You go outside and water the vegetable patch.
You walk outside and water your vegetable patch.
You water the plant really well and put the watering can down. Then, you look around to make sure no one is watching.

> You go into the barn and milk the cow.
You walk into the barn and find a cow. You grab the bucket off the wall and milk the cow.
You milk the cow for about a half an hour.

> You take the bucket of milk to the cellar of your house and churn it into butter.
You walk down into the cellar and find the churn. You take the bucket of milk and place it on the churn. Then, you start to turn it slowly.

> You churn the milk into butter.
You continue to turn the butter until it's all butter. You carefully scoop the butter out of the churn and place it in a bowl. Then, you put the bowl on the shelf.

Congratulations! You've created some butter. You've also learned how to churn!

> You take the butter upstairs to the kitchen and put it into the icebox.
You walk upstairs to the kitchen and put the butter into the icebox.
You go back downstairs and find Vera, your best friend, sitting at the kitchen table.
"Hey," Vera says.
"Hi,"

> You "What are you doing here, Vera? Do you want to play?"
"Sure," Vera says.
You put the butter back into the icebox and walk outside to the vegetable patch.
"So, what did you want to play?" you ask.
"Truth or Dare," Vera says.
You could either do "Truth" or "Dare."

> You "Vera, I choose Truth! Ask me a question!"
"Have you ever kissed a boy?"
You think carefully before answering.
"No," you say.
"Oh, OK," Vera says.

> You "Vera, do you choose Truth or Dare?"
"I choose Truth," Vera says.
"Do you have a boyfriend?" you ask.
"No," Vera says.
You decide to change the subject.

> You "Vera, I choose Truth."
"Do you go to the bathroom over there?" Vera asks.
"What?" you ask.
"Do you go to the bathroom over there?" Vera asks.
"No."
"Oh, OK,"

> You "Vera, do you choose Truth or Dare?"
"I choose Dare," Vera says.
"OK. I dare you to go inside the chicken coop," you say.
"Fine," Vera says.
Vera hops over the fence and runs towards the chicken coop.
"Truth or Dare," you say.
"Dare," Vera says.
"I dare you to go inside the chicken coop," you say.
"Fine," Vera says, before flipping her hair over her shoulder and walking past the chicken coop.
Vera enters the chicken coop and you close the gate behind her.
"Vera, I'm coming in there!" you say.
"No, you're not," Vera says.
You stand outside the chicken coop for a moment, wondering what to do. Then, you decide to just let it go.
A few minutes later, Vera emerges from the chicken coop.
"That was so embarrassing," Vera says.

> You laugh together with Vera.
"You're right," you say. "It was pretty bad."
Vera laughs.
"Do you want to go back inside now?" you ask.
"Yeah, I guess," Vera says.

> You "Vera, I have to go to bed soon. You should probably go home. Do you want me to walk with you on your way home?"
"Yeah, OK," Vera says.
You walk back to the cottage, with Vera at your side.
"Thanks for the walk," Vera says. "I guess I'll see you in class on Monday."

> You "Goodnight, Vera. Don't become an asshole or anything after we grow up, okay?"
"I won't," Vera says, smiling.
Vera walks towards her house, and you head into yours.
[close]

Awwww, that was actually a pretty touching end-scene to leave Jane's and Vera's childhood friendship on I feel.

I'm going to attempt to fast-forward the game at this point to ten years in the future when Vera and Jane are both grown ups, and see what happens. To be contiued in the next post below:

(So far I have managed to dodge all the game's attempts in getting me involved in some kind of adventure, but it still supplied a pretty good basic human-drama story of real-life. Let's see if it continues to do so if I can manage to fast-forward it to ten years later when Jane and Vera are grown-ups.)

Mandle

#19
THE CONTINUED STORY OF THE FRIENDSHIP OF JANE AND VERA, WHILE DODGING ADVENTURES.

I have successfully fast-forwarded the continuing story of Jane and Vera ten years into the future after their hilarious game of "Truth of Dare" outside Jane's farmhouse as children.
(Also, the game seems to have forgotten that it's supposed to be based in a fantasy land, but that's fine.)
I'm still dodging any attempt from the game to get me involved in any kind of "adventure" situation and just concentrating on living Jane's normal life.
Some of my "adventure-dodging" get quite hilarious in these final chapters.

Spoiler

> You continue going to school for the next ten years while maintaining your friendship with Vera. Graduate college together with Vera at the ages of 22-years-old.
You continue going to school for the next ten years while maintaining your friendship with Vera. During this time you both study history, German, and politics, and together pursue doctorates in these fields. You both enjoy the company of each other and have a lot of fun together.
On her twenty second birthday, you take Vera to a small party at your apartment. She arrives with a tall man you don't recognize.
"This is Rolf," Vera says, introducing you to the man. "He's visiting from the University of Essen."
"Hello,"

> You "Hello, Rolf, are you Vera's date tonight?"
"I'm her guest," Rolf says, shaking your hand.
Vera smiles and heads off to get a drink, leaving you alone with Rolf.

> You "Rolf, what do you think of Vera?"
"I think she's very pretty," Rolf says.
"Do you like her?"
"I like her," Rolf says, laughing. "We're not together."
"Why not?" you ask.
"Well, because I have a girlfriend back at the university," Rolf says. "I came here tonight because Vera is friends with your friend, Jacob."

> You "Okay, that makes sense. Well, enjoy yourself at our party, Rolf."
"Thanks," Rolf says, heading off to the living room to talk to some of his fellow students.
You go to get another drink, and run into Lars in the kitchen.

> You "Hello, Lars, are you enjoying the party?"
"Hi," Lars says. "Yeah, I think so. This is a good time, no?"
"Sure is," you say.
You continue to the kitchen and get yourself a drink. You walk back into the living room and find Lars talking to a tall, ghoulish looking man.
"Lars, right?" the man asks. "I'm Dr. Antoli T'tar.

> You "Nope, sorry, Dr. Antoli T'tar, any tall, ghoulish-looking men with exotic and mysterious names are required to leave my party immediately! We are not interested in adventures and just want to have normal lives!"
"A pity," Dr. Antoli T'tar says, but leaves.
You continue to the kitchen and get yourself a drink. You walk back into the living room and find Vera and Jacob deep in conversation.

> You join the the conversation with Vera and Jacob.
"Hi Jacob," you say.
Jacob turns around and sees you, and gives a small smile.
"Vera, I think you've found yourself a new admirer," he says, winking.
"Haha, Jacob! Get away with you," Vera says, punching him in the arm.
Vera walks over to you and sits next to you on the couch.
"So, Jane, I heard you and Lars are an item now?" she asks.
"Yep," you reply.

> You "I fell in love with Lars a few months ago. What do you think of him, Vera?"
Vera thinks for a second.
"He seems all right. I can't say I know him well enough to have an opinion," Vera says.

> You "Fair enough, Vera. Do you have a love interest in your life at the moment?"
Vera takes a drink of the whiskey, then sighs.
"I'm afraid not," Vera says. "It seems all the good men are already taken, or married, or dead."

> You "Vera, you'll find someone just right for you. You are an amazing person!". Hug Vera.
Vera gives you a hug.
"Thanks, Jane. You're a sweetheart."
Vera hugs you tightly, and you feel her warm breath on your face.

> You "Just don't invite them to a first date in a chicken-coop, Vera."
Vera laughs.
"No, don't worry," Vera says. "I'll be fine."
Vera hugs you again, before getting up and walking towards the kitchen.
"Bye, Jane!"

> You finish up the party, send everyone home, and then head to bed.
The house is empty. You put away the last of the dishes and straighten up the living room, then head upstairs. As you go to get into bed, you realize you are very tired.

> You go to sleep.
You are asleep by the time your head hits the pillow.
The sky is beginning to brighten when you wake up. You look at the alarm clock next to your bed. It's 9:30.
You go downstairs to make breakfast for yourself and Lars.

> You eat breakfast with Lars and talk about what you both will do today.
Lars comes down after a while, yawning.
"Morning, Jane," he says.
"Hey there," you reply.
"I made pancakes," you say, "and there's still some left. Want some?"
"Sure," he says.
You set two places at the table and set the plate of pancakes in the middle, then sit down next to Lars.
"I saw something weird yesterday," you say, "when I was at the museum."
"What did you see?" Lars asks.

> You "Nothing. Nothing weird. Forget I said anything about the museum. Are you going to work today?"
Lars nods.
"Yeah," he says, "I'm going to head out soon."
"Do you want anything while I'm out?" you ask.
"No," Lars says.

> You go to work.
You arrive at the museum at about 8:30 and start setting up for the opening at 9. Lars is there early to set up for the musical event that is supposed to happen that night.
"Morning,"

> You "How is the setup going for the musical event tonight?"
"Good," he says. "The band has been here since yesterday."
"Cool," you reply.
You set up the exhibit for the local school kids to see first thing. Then, you set up the display for the musical event. After that, you have a bit of free time, so you go get yourself a coffee and snack from the cafe across the street.

> You go back to the museum and continue working.
You spend the next three hours showing high school kids ghost stories and educating them about the museum. You end up making a lot of new friends with the teachers that come to visit the museum today.

> You finish work and then attend Lars' musical event.
The night of the event arrives, and you hurry to get ready. You're not sure what to expect, but Lars seems really excited. You pull up to the museum in your car, and see that the parking lot is already half full.
You get out of the car and walk inside, where you see Lars pacing back and forth in front of a group of people.
"Hey!" he says when he sees you. "I'm glad you're here. Come on, I'll show you how to use the equipment."
You follow Lars around as he shows you how everything works. Eventually, it's time for him to go on, and he gives you a quick lesson.
"Alright, you should be fine now," he says. "There's a mic and a screen at the front of the room, and that's all you really need to know. The rest is up to you. Have fun."
"Thanks," you reply.
The room begins to quiet down as everyone assumes their seats. The lights in the room dim, and the crowd goes silent.
"Hello, everyone," a voice crackles over the speaker. "I'm Matt, and welcome to another edition of The Aftermath!"
The crowd laughs, and applauds. You smile and clap as well.
"Today, we have a special treat for you," Matt continues. "We have a very talented musician here tonight, and he's going to perform for you all!"
The crowd goes wild as Lars walks up to the stage.
"Thank you," Matt says into the microphone. "And now it's time to introduce the man of the hour."
Matt steps aside as Lars walks onto the stage. He looks nervous, but he smiles and waves at the crowd.
"Thanks," he says into the microphone. "I can't believe this! I'm going to perform for you all my new single, 'A New Beginning', and afterwards I'll be taking questions."
"Please do!" you say into the microphone.
"Alright, here we go," Lars says into the microphone, looking into the crowd as he begins to strum his electric guitar.
The crowd begins to clap along with the music, and soon the room is full of energy. Soon, the song is over, and so is the performance, but the crowd goes wild.
"Well, that was amazing!" you say into the microphone.
"He's fantastic!" someone in the front row says.
"Thank you, thank you!" Lars says into the microphone.

> You rush up to the stage and kiss Lars in front of everyone.
You dash onto the stage and run up to Lars, who looks confused for a moment, but smiles as you reach him. You grab him around the neck and pull him in for a long, passionate kiss.

> You "Marry me, Lars, you talented fool!"
"M-marry you?" he asks, confused. "What's this all about?"
"I don't need an answer now. I just wanted to ask you, that's all.

> You "I was just kidding, Lars. Jesus, can't you take a joke?!"
"Sure, I guess," Lars says, looking down.
"Great! Now I have to see you at work on Monday!"
"Alright..."

> You go back home and wait for Lars to come home.
You go back home and wait for Lars to come home.
You sit around, drinking coffee, and waiting.
Lars comes through the door, tired but smiling.
"Hey," he smiles.

> You "I think you should pack your bags and leave, Lars."
"What?" Lars asks, confused.
"I think you should pack your bags and leave, tonight."
"What?" he says again, more confused than ever.

> You "Do you have any idea how humiliating it is to ask someone to marry you in front of hundreds of people and get rejected, Lars?"
"No... but if it's what you really want, I'll do it."
You throw your arms around him in a hug, then jump off of him.

> You "Are you saying you will marry me, Lars?"
"I guess," he says, smiling.

> You "You guess?! Fuck off, Lars!"
"Fine, fine, fine!" Lars laughs.
He puts his hand over his heart and takes a deep breath.
"Dear citizens of..." he begins to say.
You stop him.
"I'll do it," you say.
"You will?" Lars asks, surprised.

> You "Yeah, you stupid jerk. I'll marry you."
"Yes! Thank you, thank you, thank you!" Lars says, hugging you tightly.
You pull away and push him back.
"Okay, let's get to the church."

> You get married with Lars at the church. Invite Vera and Jacob.
You stand before the priest.
"We are here today for the marriage of Mr. Lars to Mrs. Jane."
The priest looks over at you.
"Is this your first time getting married, Mrs. Puregood?"
"It is," you say.
"Good. Then, are you taking Mr. Lars as a husband?"
"I am."
"And do you, Mr. Lars, take Mrs. Jane as your lawfully wedded wife?"
"I do."
"Do you, Mrs. Puregood, take Mr. Lars as your husband?"

> You "I do."
"Then, Mr. and Mrs. Lars, please kiss."
You turn to Lars and give him a peck on the lips. The priest looks mildly annoyed, but smiles.

> You throw the bouquet to Vera.
You throw the bouquet to Vera, who catches it and walks over to you.
"Wow, Jane, really?" she asks.
"What?" you say.
"You went with a classic."

> You "Of course, Vera, how could I not?"
"Well, it was very sweet. You're in luck, I guess."
Vera throws the bouquet to Elizabeth, and the two of them walk down the aisle together.

> You ask the priest to marry Vera and Elizabeth right now.
The priest nods, and begins to speak.
"If I could have everyone's attention," he says, "I'd like to make a short announcement."
Everyone turns to look at him.
"It is with great regret that I must inform everyone that the festivities for this wedding are being put on hold."
"What?" Vera says. "What happened?"
"We have... a guest," the priest says. "A Mr. Jacob J. Smith, age 26."
The entire church looks over at you.
"He arrived here last night," the priest says. "He's asleep in the back of the church, in the storage room. He... well, he hasn't been the most pleasant guest to have here. I'd prefer it if he left.

> You "Then just ignore Jacob, Father, and perform the wedding for Vera and Elizabeth!"
"I can't do that," the priest says. "I don't take kindly to people ignoring my requests."
"Then just send Jacob away!" Vera says.
The priest shakes his head.
"He won't go. I can't just have him leave, because... well, I just don't think he should be here."
Vera sighs.
"Well... I guess we're getting married then. And, uh, I guess Jacob can stay."
The priest nods.
"I have the rings," he says.
The priest gets out a velvet box and opens it. Inside is Vera's wedding ring, and Elizabeth's engagement ring. The two rings are identical.
"Vera, would you like to marry this man?"
Vera smiles and nods.
"Of course," she says.
The priest puts the ring on her finger.
"Elizabeth, would you like to marry this man?"
Elizabeth nods, smiling.
"Of course," she says.
The priest puts the ring on her finger.
"We are married," he says.
You smile and hug Vera tightly.

> You "Vera, we both got married to our true loves on the same day!"
"What?" Vera says.
"It's a happy accident!" you say.
Vera hugs you back.
"Well, it's the best happy accident I've ever heard of," she says. "Let's get out of here."

> You leave the church and go out for drinks with Lars, Vera, and Elizabeth.
After the wedding, the four of you go out for drinks. You order four beers and down them all quickly. You all laugh about the wedding, and in particular Vera's wedding dress, which she absolutely hated.
You spend a couple of hours drinking, and then decide that you should go home.
[close]

Going to fast-forward the story another decade:

Spoiler

> You continue living with Lars for the next ten years and try to have some kids.
You continue living with Lars, and within a few years you have a son. You don't think you're going to have a daughter, and you're right, you don't. Your son is a very strong baby with a head full of black hair. He's always cranky and seems to be very strong willed.
As the boy grows, he becomes more attached to you. When he is just a few years old, he follows you around the village all day. You love him very much, but Lars finds all this to be a bit of a distraction and a nuisance.

> You "Lars, aren't you happy with our family life with me and our son?"
Lars looks at you with a pained expression.
"Well, of course I am!" he says.

> You "Lars, you're lying. Tell me the truth."
Lars lowers his voice.
"The truth is, no, I'm not happy," Lars says.
Vera looks at him disapprovingly, and you grab Lars's hand to reassure him.

> You "Lars, you are free to go away from us if you so wish to."
"What? Why?" Lars says.
"You have my blessing to leave us if it would make you happy," you say.
Lars seems to ponder your offer.
"Well, alright then,"

> You say goodbye to Lars, and then collapse crying on Vera's shoulder.
"It's alright, honey," Vera says, consoling you.
After saying goodbye to Lars, you collapse on Vera's shoulder and cry for a while.

> You "Vera, how is everything with you and Elizabeth?"
"Oh, don't worry about us. We'll be fine. It's not like we're teenagers any more," Vera says.

> You "Is your relationship with Elizabeth still solid, Vera?"
"Yeah, it's as strong as ever," Vera says.
"I'm happy for you. Take care, and speak with you soon," you say.
"Okay, okay. See you later,"
[close]

Fast-forwarding another decade to the end of the story of the friendship of Jane and Vera:

Spoiler
> You continue to raise your son for the next 10 years. You and Vera are now in your forties and meet up at a restaurant for lunch after not having seen each other for years.
"Vera! I haven't seen you for years! How are you?" you ask.
"I'm good, I'm good. I can't believe you're actually here," Vera says.

> You "Vera, how is everything going with you and Elizabeth?"
"Everything's good. We're both still working at the museum and things are good with us," Vera says.
"That's great, that's great. I'm glad to hear everything's going well with you,"

> You "Vera, would you like to play Truth or Dare?"
"Sure! That sounds like fun," Vera says.
[close]

YAY!!! I played a full round of A.I. Dungeon without dying and also dodging every hint in the game that an adventure was about to begin.

I managed to just live a normal life, have a best friend, and decide to end the story on a good note.

(I could have kept playing until Jane and Vera died of old age but that's just depressing. Let's just leave them here... I for one will always remember their story which was told to me, for a large part, from an A.I. narrator.)

CaptainD

#20
This is amazing!

My first attempt was short but successful!  :-D

Spoiler

You are Oddjob, a peasant living in a small village in the kingdom of Larion. You have a pitchfork and nothing else. You dream of getting out of your village and having an adventure. You go to your fields and begin working. You look up and see a group of Orc raiders riding over the hill. You hide in your farmhouse and arm yourself with your pitchfork. The orcs raid the village and set it alight.

> You attempt to scare orc raiders off by waving your pitchfork at them while singing about elves.
One of the Orcs knocks you unconscious with a hoe.

> You regain consciousness.
You are Oddjob, a peasant living in a small village in the kingdom of Larion. You have a pitchfork and nothing else. You dream of getting out of your village and having an adventure.

> You search for survivors and loot.
You look around the burning village. Corpses of humans, elves and orcs lie scattered around the village square. In the middle of the carnage lies an Orc with a bloody pitchfork in his chest.

> You examine orc for loot.
You loot the orc of all his valuable possessions.
"Hey Oddjob, I see you've found my stash!" The orc says.

> You congratulate orc on a fine stash and become best friends forever with the orc.
You become best friends with the orc, who is actually called Gruzub. After living in the village for a few weeks, Gruzub suddenly goes missing. You never see him again.

> You mourn for gruzub then leave village.
You leave the village and become a wandering mercenary. One day you are offered a place in a gladiator school in the city-state of Proktah, you accept.

> You become rich and famous gladiator.
You win fight after fight, gaining fame and fortune. After years of fighting you win the title of Master Gladiator and become a hero and national treasure.
[close]


I feel bad about my village though, and Gruzub.  He was the best friend I ever had!
 

Retro Wolf

It would be interesting to see if you could use this technology to generate quests and NPC dialogue for an Elder Scrolls type game. Combine it with text to speech too.

Kastchey

I'll just quote this bit from mine:
Spoiler

> You blow up the city.
You blow up the city. Buildings collapse on themselves. Fire rips through the streets. Sirens blare in the distance. Cars have been destroyed, leaving flames to run rampant. Debris is strewn everywhere. Bodies lay on the road. You stand in the middle of it all.
Allison stands next to you.
"This is just like the TV said it would be."
You stare at Allison.
"Where are the zombies?"
Allison stares at you.
[close]

Snarky

Quote from: Mandle on Thu 02/07/2020 10:30:47
> You "What did you do today, Father?"
"Oh, I did some work in the fields, and then I found some strange metal object. It looks very valuable."
Your father shows you a metal disk that is in the shape of a ring.

> You "Oh, that's wonderful, Father. Best of luck with all that."

(laugh)

Quote from: Kastchey on Thu 02/07/2020 19:00:09
> You blow up the city.
You blow up the city. Buildings collapse on themselves. Fire rips through the streets. Sirens blare in the distance. Cars have been destroyed, leaving flames to run rampant. Debris is strewn everywhere. Bodies lay on the road. You stand in the middle of it all.
Allison stands next to you.
"This is just like the TV said it would be."

♫ Where Is My DeepMind? ♫

Kastchey

But wait, it gets better.

This is how I completed my quest:
Spoiler

> You blow up the world.
You blow up the world. The sky is now black, a fire burning through the atmosphere. You stand on a floating rock, staring at the millions of other rocks. Allison stands next to you.
[close]
The best thing is, I have no idea who Allison was. She would just trail behind my character for no apparent reason.

Creamy

#25
QuoteYou loot the orc of all his valuable possessions.
"Hey Oddjob, I see you've found my stash!" The orc says.

> You congratulate orc on a fine stash and become best friends forever with the orc.
You become best friends with the orc, who is actually called Gruzub.

That's a very accommodating orc (laugh)

Unfortunately, it doesn't work for me. I type things but never get a reply.
 

Mandle

#26
Quote from: Snarky on Thu 02/07/2020 19:18:27
Quote from: Mandle on Thu 02/07/2020 10:30:47
> You "What did you do today, Father?"
"Oh, I did some work in the fields, and then I found some strange metal object. It looks very valuable."
Your father shows you a metal disk that is in the shape of a ring.

> You "Oh, that's wonderful, Father. Best of luck with all that."

(laugh)
Hehehe, that was the first of many. There were ghosts in the cellar asking for my help and I just told them "I don't care. Go away!", one of my toys, a plastic alien, started talking to me, so I wrapped it up and gave it to my friend because it was her birthday, my mother found an old mysterious diary at the museum and I said "I hope you have fun reading it.". She never mentioned it again.

Then, later in my life when I was 22-years-old and just graduated from college, this way my favorite dodge:

Quote> You "Hello, Lars, are you enjoying the party?"
"Hi," Lars says. "Yeah, I think so. This is a good time, no?"
"Sure is," you say.
You continue to the kitchen and get yourself a drink. You walk back into the living room and find Lars talking to a tall, ghoulish looking man.
"Lars, right?" the man asks. "I'm Dr. Antoli T'tar.

> You "Nope, sorry, Dr. Antoli T'tar, any tall, ghoulish-looking men with exotic and mysterious names are required to leave my party immediately! We are not interested in adventures and just want to have normal lives!"
"A pity," Dr. Antoli T'tar says, but leaves.
You continue to the kitchen and get yourself a drink. You walk back into the living room and find Vera and Jacob deep in conversation.

And he was never seen or heard from again.  (laugh)

Stupot

#27
I tried setting up a mob story and for the second time in a row, the AI Got me running away from an FBI agent.

I present: The Wad

(I edited the arrows a bit to  make it clearer which we’re my bits and which were the AI’s.)


Act I - “The Kid”
Spoiler

>You are Tony. You are a member of a notorious mob family out of Sicily. You are in a room with two other men, Frankie, a young loudmouth, and Andy, your boss.<
“Alright, listen up," Andy says.

> You listen, intently.<
"The head of the Mostro family has been arrested by the FBI. Now, they're going to hold an election, and our man's not in the running. We need to fix this.

> You say "Whaddya want I should do, boss?"<
"That's the spirit, kid. Frankie, show him what we're talking about."
Frankie pulls out a wad of cash and sets it on the table.
"See that man?"
"Yeah,"

> You reach for the wad of cash.<
Frankie slaps your hand. "Don't be a fool, kid. It's marked."
"So?"
"So, you'd turn it in."
"I wouldn't!" you protest.
Frankie and Andy both look at you, then at each other.
"Alright," says Andy, "If you think you can pull it off."
Frankie nods.

> You say "You can trust me, guys. I'm family."<
"Alright, kid. If you're sure."
Frankie nods. "Your funeral."
You take the wad of cash.
Frankie's right. It's marked.

> You put the cash in your holdall. A cheap, slightly bartered, fake-leather, bag. You turn and walk towards the exit.<
You walk out the door, leaving your companions behind.
You walk down the street, carrying your bag of ill-gotten gains. Suddenly, a man in a suit appears.
[close]


Act II - “The Suit”
Spoiler

> You say "Excuse me."<
The man pulls a gun and points it at you. "Stay right there, criminal scum," he says, "The FBI has been looking for you."
You put your hands up.

>Frankie and Andy come out of the restaurant and they are already shooting at the agent. You duck, keeping hold of the bag of money.<
You manage to avoid the bullets, and make a break for it, running down an alleyway.
The man chases you for a bit, before giving up. You manage to get away.

>You seem to be safe. For now. Your mobile phone rings.<

It's your boss.
"Hello?" you say.
"Where are you?"
"I... I'm not sure.

> You say "I'm gonna get out of town for a couple of days, Andy. I’ve still got the cash. Don’t worry, I’m gonna stash it."
"Where are you?"
"I'm not sure."
"Stay put, I'll pick you up."
You see a car pull up. Your boss is in the passenger seat. He beckons to you.

> You think you've been set up. You were always supposed to take the money. Now Andy seems to wanna keep you close. Fuck it. You run.<
You sprint away from the car, down the alleyway. You hear the car door open, and you break into a nearby building. You find yourself in some kind of office. You quickly find a hiding spot.

>It's only then that you realise the money is not just marked. It’s being used to track you in real time. You open a window and throw the bag of money into the river below.<
You can see a bridge and the money is going to land on one of the walkways.
The police are still looking for you. There are sirens outside.

Also, you're hungry.
[close]


Act III - “The Meat”
Spoiler

> You hang tight. No one will find you here. But you gotta get some food in you. So you decide to order a pizza on Uber Eats.<
You call the number. You're starving, so you order the "Meat" pizza, which has pepperoni, spicy salami, and chicken on it.

> You wait in your hiding spot for the pizza delivery.<
Soon enough, there's a knock at the door.
"Pizza!" you hear someone shout.
You peek out of the window and see a car in the parking lot.

> You recognize the voice.<
You open the door. It's not the pizza guy. It's the FBI agent. You shut the door, but it's too late. The agent has seen you. He bursts in and points his gun at you.

The pizza guy comes in behind the agent. He drops the pizza.<
The box hits the floor. You can only see the delivery box. It's not a normal pizza delivery box. There's something hidden inside it. Something that glows...
You look at the agent.

> You say "DUCK!"<
You knock the agent's gun to the side as you duck. The gun fires, hitting the delivery guy in the chest. The guy crumples.
You and the agent struggle for the gun.

> You in the struggle, you kick the pizza box to one side, revealing...<
...a briefcase.
You were hiding a briefcase full of money. The agent and you stop fighting to look at it.
"It's beautiful," you say.
"I want it,"

> You say "You can have the briefcase if you let me go."<
The FBI agent stops fighting you and points his gun at your head.
"Sorry, kid," he says, "but I'm gonna be the one to take down this organization. Goodbye."

> You close your eyes.<
The gun fires. You die
[close]

Epilogue
Spoiler

>On the day of your funeral...<
...in a town in Texas, your briefcase turns up. It's full of cash. The police wonder how it got there and where the owner is. They wonder if you were a criminal or a hero.
[close]

Mandle

So that's the prequel that explains how the "glowing" briefcase ended up in the hands of those guys in Pulp Fiction.

Mandle

I tried a Rogue scenario but decided to try to find the city's Assassin's Guild instead and make my money that way. My first mission gave me an idea for a way to change my "life" even further...

Spoiler
You are Sly, a rogue living in the kingdom of Larion. You have a long steel dagger and a length of rope. You walk down the city street looking for somewhere to steal from. You look around and see a shop with a wide window display. You walk up to it and look in. You see a large box on the window display. The box has a big lock on it and has "Locked"

> You try to find the Assassin's Guild in this city.
You wander around the city streets and ask a few people, but no one seems to know where the assassin's guild is. You're about to give up when you come across a large group of men surrounding a shop door. You step back and look carefully. It looks like they are protecting the shop. Then you notice the emblem on the wall beside the shop. It shows a black shield with a green book inside a red circle.

> You try to find the Assassin's Guild in this city.
You walk into the shop and begin speaking to the owner. He appears very nervous, but tries to be helpful. "Do you know anything about the guild, sir? I heard they might be setting up here." You ask. The shopkeeper looks around and then replies, "They have asked me some questions about other shops in the city, but I haven't told them anything about this place. They are assassins aren't they?"

> You "Yes, where is their guild?"
"The assassins' guild?" He looks around again, "Um... That's a secret sir, if I told you, I'd have to kill you."

> You "If you don't tell me then I will kill you."
"Oh no sir, I can't let you in here!" He cries.

> You put your dagger up to the man's throat and say "Tell me where the Assassin's Guild is, fool!"
He tells you to wait while he goes and finds one of the assassins. You wait patiently and a few minutes later another man comes in and you are led to a table where you talk about various things.
You learn that the assassins have had their headquarters in this city for years, but they are keeping a low profile for obvious reasons. The owner of the shop doesn't know much about them, but he seems to be worried that they are starting to branch out and ask questions about the other shops in the city.

> You "Where is the Assassin's Guild?!"
"The guild?" He asks, taken aback by your abruptness.
"The assassins' guild. You know, the group of assassins that have been targeting me and my group?

> You "I wish to join the guild and become an Assassin!"
"Oh... Well, I don't know sir, I'm afraid..."
"I have money and information, you can't resist money can you?"
He thinks for a moment and then replies, "Yes, I'm afraid I must resist, the assassins' guild is private..."
"I don't understand, don't the various governments allow such groups?

> You "Tell me where I can find the Assassin's Guild or I will kill you!"
He looks around again and then leads you outside. He stops and points towards a nearby shop. "There's the Assassins Guild, I can't let you in, but you can ask there."
You nod and walk over to the shop.

> You knock on the door of the Assassin's Guild.
You knock on the door and after a few moments it is opened by a short man.
"Can I help you?" He asks.
"I want to join the Assassins Guild.
"Sorry, but we don't let just anyone in.
You consider asking for a recommendation, but you realize that won't work, so you decide to try another approach.
"

> You "I will kill anyone you want and, if I succeed, you will let me join the guild!"
The man looks at you and then opens the door wider to let you in. "Alright, come in, but I don't think you'll be successful."
You enter and the door is firmly shut behind you. "Now, tell me why you want to join the Guild."
"Because I want to kill people!" You reply.

> You "I want to kill people and get paid well for doing so!"
The man looks at you and a small smile appears on his face. "That's what the Guild is there for. Follow me."
You follow the man through several winding corridors and eventually you reach a lift. He keys in a specific floor and the elevator begins to descend.
"Why do you want to join the Guild?"
"Because I want to kill people and get paid well for doing so!" You reply.
The man smiles at this. "Well, we can certainly do that. So, what's your name?"
"Sly. What's yours?"
"I'm Batalimus."
The elevator doors open and you follow Batalimus out of the elevator. "We have many members named Batalimus."
"Great, whatever, so when do I get paid?" You ask.
"We don't pay our members money, we give them jobs. Which would you like?"
"The Culprits of Gloom Inn."
"We need some members there. Excellent choice. Gloom Inn is a very busy Inn, as you know, so it's best if you catch and subdue them all without them getting a chance to turn into vampires or wolves or something."
"How hard is this job?"
"Very. Not only are the Culprits vampires, but they have a large number of demons working for them.

> You "That sounds a bit difficult. How much does the job pay?"
Batalimus thinks for a moment and then looks at you. "How many vampires do you think there are?"
"It's Gloom, so I'm sure it's at least a few.

> You "What's the pay?"
Batalimus nods. "You're right, that does sound much easier than it actually is. The pay is one million gold coins."
One million gold coins? You can't believe it.

> You "I'll take the job!"
Batalimus smiles. "Excellent. Welcome to the Guild, Sly."
You're led into a large room with several other members. They look at you and then Batalimus.

> You "Hello, fellow Assassins! Please tell me where the Gloom Inn is located!"
Batalimus leads you to the elevator. "This will take you to a lower level. From there, just head North and do not turn right before you get to the Gloom Inn, Gloom Tavern is on the left side just before that."

> You "Batalimus, can you give me some gasoline and matches?"
Batalimus looks at you for a moment, as if he's trying to decide if he should trust you or not, but he does. "Sure. That should be fine."
You take out the bottle of gasoline and three matches and put them in your pocket.
"Thank you, that will be all for now."
You nod and exit the Guild.

> You go to the outside of the Gloom Inn and hide in the shadows and watch the Inn for an hour.
You walk North, staying in the darkest shadows you can. You see two figures run out of the Inn and across the street to the Raggedy Man. They speak to him for a moment and then go back into the Inn.
After an hour, you decide to leave.

> You look at the sky to try to judge what time of day it is right now.
You walk outside and see that the moon is about half-way between full and new. This gives you a good idea of what time of day it is.

> You stay hidden outside the Gloom Inn and wait until dawn.
You sit on the steps of the Inn and wait. Dawn comes, but doesn't bring any vampires out. You wait for another hour and still no sign of the vampires.

> You look at the sky to try to judge what time of day it is right now.
It's still dark, but the moon is shining brightly in the sky. This means that it's about midday. You might as well go inside the Inn and get some rest.

> You light the bottle of gasoline with a match and then throw the bomb into the Gloom Inn.
You take a deep breath and then hold the bottle of gasoline tightly. You hold the match above the liquid for a moment and then carefully throw it at the Inn.
The match ignites the liquid, which goes up in a huge fireball. You run to the side to avoid the intense heat, and then see that the entire right side of the Inn is gone.

> You stay outside the Gloom Inn and watch as it continues burning.
You run around to the front of the Inn and peer in the large hole that used to be the Inn's door. You watch as a fire bursts out of the wreckage and spread rapidly.

> You stay hidden outside the Gloom Inn until it has completely burnt to the ground.
You sit on the Inn's burnt out doorstep and wait for dawn. When the sun comes up, you walk inside the Inn to see if anything survived.
The only thing that survived is blackened ash.

> You return to the Assassin's Guild and collect your 1,000,000 gold coin reward for killing all the vampires at the Gloom Inn.
You head to the Guild and tell them that you killed the vampires at the Inn and want your reward. They give you a large bag of gold coins.

> You count the gold coins in the bag.
You count to see how much money you have and find that you have earned 1,000,000 gold coins.
You decide to use the Guild as a bank and store your gold coins there. You can keep the bag as a reminder of your incredible accomplishment.
You also wonder what you should spend your money on, cars, a mansion or a trip around the world?

> You visit the real estate office in the city and ask how much a castle in the mountains costs.
You get a quote of 1,000,000 gold coins. This is more than you have, but you know that you can easily get the money, you just need to refinance your house.

> You ask the real estate office how much a mansion in this city costs.
The real estate office tells you that the mansion you are looking to buy in this city costs 5,000,000 gold coins.

> You ask the real estate office how much a house in this city costs.
The real estate office tells you that the house in this city costs 3,000,000 gold coins.
You think for a moment and realize that you could easily buy either the mansion or the house in this city.

> You ask the real estate office how much a house in this city costs.
The real estate office tells you that the house in this city costs 2,000,000 gold coins.
You decide that it is a lot cheaper to buy a house in this city after all.

> You withdraw your 1,000,000 gold coins from the Assassin Guild's bank and buy the castle in the mountains.
You buy the castle and begin living there. It's a lot bigger than your last home, but you're sure you'll be able to handle it.

> You examine your castle.
The castle is beautiful, made of solid stone with battlements on the walls and a large tower in the center.

> You name your castle "Castle Sly"
You decide to name your castle "Castle Sly", a play on words of your name and your former occupation as a rogue.

> You return to the Gloom Inn and look for clues about where to find more vampires.
You find the door to the cellar and descend down the stairs.
The cellar is dark and full of bottles and crates. You examine one of the crates and find that it contains bottles of wine.
You open up one of the bottles of wine and take a sip. The wine is delicious.
You then hear a creak in the cellar and quickly close the bottle of wine.

> You realize that the wine you just drank is vampire blood.
You realize that the blood in the bottle you drank was actually that of a vampire.
Suddenly, you begin to feel very weak and you fall to the floor.
The sun is setting and the sky is beautiful. You know you only have a few hours to decide what to do with your future.
Do you:
A. Take the night to think about it and return to the Gloom Inn in the morning?
B. Leave the Gloom Inn and make a break for it, hoping that you can find help?
C. Find the cellar stairs and hide there until sunrise?
D. Drink the blood of the nearby nightstalker?
E. Eat some of the human flesh you find in the fridge?
F. Get drunk?
G. Get high?
H. Take a walk outside and smell the flowers?
I. Something else?

> You become a vampire from drinking the vampire blood and return to your castle before sunrise.
You awaken in the Gloom Inn, suddenly feeling very hungry.
You quickly realize that you are now a vampire and your fangs have come out. You begin to think about how wonderful human flesh tastes.

> You stalk the streets of the city by night and look for a victim to drink their blood.
You walk down the street and begin to feel the hunger inside you. You begin to look around for potential victims.
The streets are empty.
Suddenly, you notice a man dressed in a dark blue suit and tie.

> You examine the man.
The man is a vampire.
He is holding a briefcase.
You approach the man, planning to ask him for some of his blood to quench your hunger.
Suddenly, the man begins to run.

> You continue to search the city by night to find a victim to drink their blood.
You begin to think about how hungry you are and how wonderful human flesh tastes.
Suddenly, you notice a woman in a long, dark blue dress. She is walking down the street with a shopping bag.

> You approach the woman and try to use your vampire powers to hypnotize her.
You walk up to the woman and try to hypnotize her with your stare, but she snaps out of your gaze and suddenly turns around and looks at you.
Suddenly, you begin to feel dizzy and weak.

> You try to resist the woman's powers.
You resist the power of the woman's stare and try to hypnotize her, but find that your own powers have weakened.
The woman suddenly turns around and runs down the street.
Suddenly, you hear a gunshot.
You collapse on the ground.
You have been mortally wounded.
Your final moments are of pain and blood loss.

> You try to use your vampire powers to regenerate and heal the bullet wound.
You try to use your vampire powers, but you are still weak from not feeding.
Your wound quickly begins to heal.
Your "life" now flashes before your eyes.

> You try to use your vampire powers to regenerate and continue healing the bullet wound.
You try to use your vampire powers to regenerate and heal the bullet wound.
The gunshot wound regenerates and heals.
Your "life" now flashes before your eyes.

> You try to completely heal the gunshot wound using your vampire powers.
You try to completely heal the gunshot wound, but your powers are not strong enough.
The gunshot wound does not regenerate and you bleed to death.
Your "life" now flashes before your eyes.
The sun rises on the dead body of a vampire.

> You burst into flames as the sunlight hits your dead body.
Your body begins to burn as the flames quickly spread through your body.
You are now a burning pile of ashes.
THE END
[close]

Fitz

I finally learned to lean into the absurdity of the situation of writing with/against an AI that is both very creative and super random. What followed is 100% "zero ducks given" story starting off from the basic premise of weirdest dream I had - and it gets weirder, with our mutual effort.
Spoiler

You are a frog made of cigarette smoke. You live at the bottom of the Mariana Trench and you sing funky tunes. You have no friends, but you do have a girlfriend named Mandy who lives in your mouth. One day a man from the United States submariner walks into your trench. He's been to the surface for several minutes and he misses his wife and kids. He tells you his story.
"I need your help, frog," he says. "If you sing that song you can make enough noise to wake the entire world."
You burst into the funkiest tune yet: "Get uppah! Get on up!", you chant. And the whole world rises. Soon all the people on the surface are awake and dancing. The man takes you outside the trench and plants a big kiss on your fuzzy forehead. Then he gets back in his submarine and leaves. The world is safe.
You decide to marry Mandy in the United States.
She prefers Aruba.
Your honeymoon involves scuba diving in the Great Barrier Reef. You both find a pink coral crab the size of a dinner plate and you name him Peter.
You decide to adopt Peter.
He has many, many kids.
One day you see a news report about a massive undersea cavern being discovered off the coast of France.
You want to move there but it's become too hot a commodity, way above your paygrade, and so you settle down off Costa Rica.
You don't ever want to leave.
The Carribbean is a place of wonder, with an undersea world of molten glass fish and paper dolphins. They swim around and sing samba.
One day you're snorkeling off the coast of Vieux Fort, a small coastal town in Vieux Fort and you swim into an underwater cavern and swim through a hole in a rock wall and suddenly find yourself
in the inverse space, where solid matter is air and air is solid. You walk around the space, touching the walls and floor. It's so incredible that you have a full-blown anxiety attack. You run out of the space as if you've seen a ghost.
The experience is both haunting and magnetic. You're confused and scared, but oddly fascinated by what you've just seen.
You can't leave that space, and you're stuck in it.
You hear the samba outside still playing.
You push through, and suddenly you yourself are no longer smoke, you're solid matter. You are flesh and bone. You grab a rock and beat your head against the solid wall. You bleed from your head, but it doesn't matter.
This space won't let you leave.
If you can't beat them, join them, as the saying goes. So you decide to stay - and venture deeper into the world of inverse matter.
One day, you see an orangish yellow sun shining on a massive rock in the distance. You can barely make out something else lying on that rock... it looks like a large, pale man.
You fly closer. As you do, you notice that the pale man is missing his left eye. He's wearing a cowboy hat and a black t-shirt with some sort of tribal symbols on it.
He is God.
"I'm here to save the world, like you wanted," you say.
He raises an eyebrow. "You're a pretty one," he says. "You want to be my bride?"
You laugh.
"No. I'm already engaged."
"I've been everywhere, done everything," he says. "It's all so boring now. It's time for me to finally settle down and have some fun again."
"Well, have it your way, God. I'm off. Byeeeee!"
You turn, fly back to your body, and wake up.
Well, that was a silly dream.
You get up from the beach chair you're sitting in and walk back to your house. You grab a cold drink out of the fridge and collapse on the couch to watch some reality TV.
After an hour or two, you fall asleep again, this time for good.
And then, once again, you wake up. This time, though, you're in an entirely different place.
You're lying on a massive bed, surrounded by strangers. A man stands over you.
"Huh?" you say.
"I'm God," he says. "And this is thebedroom."
You stare at him in shock. Then, you grab him and push him off of the bed. You punch him in the nose, and he falls to the floor with a thud. You look around and see that you're in your childhood bedroom, which is filled with props from your childhood.
You grab the biggest baseball bat you can find and run into the hallway. You find God standing there, looking at you.
"Oh, that's right. You don't like to fight," he says.
"Changed my mind", you say, and swat him down.
You punch him in the throat, and he dies. You go to work on the others in your room, who are standing there with shock on their faces. When you're done, you check the doorway to see if God is dead. He's not. He's just unconscious.
You grab him and pick him up by his shirt collar.
You throw him into the sun, which should do the trick. But it doesn't. You're in a time loop, sent back to when the world was still fresh and new. Every so often, God needs to be punched again to reset the world.
You swim backwards against the flow of time - to the beginning of everything, and past that, uprstream, right into the Big Bang. You're not strong enough to stay there, but you see yourself continue to swim back to the present. The other yous are fighting in the past right now, and you have no idea what will happen to them.
The past, and the future split into countless streams, and the present you is flowing in the wake of them all.
Maybe, if you're very, very careful, you can survive long enough to punch God into oblivion again.
This loop has been going on for what feels like an eternity to you.
You are stretched across the whole loop multiple times - but your body doesn't rip and tear. You live through the torture. You fold in on yourself. You continue to hold on, with all your might.
With all your being, you punch.
You find yourself in the present once more. You see God lying on the floor. You sit up and swing again.
God is no more.
This time, you hold on. You survive. After the torture, there is a peace that soothes your mind.
You find yourself outside the house you grew up in. You hear screaming inside. You try the door. It's locked.
Inside the house, you see the others. They are fighting the forces of Hell.
You pick up a gun from the floor.
You fire it and it bends the fabric of time. You reload and shoot again. You watch as demons are shot down. The shotgun fires over and over as you mow down hordes of Hell's army.
You feel a wave of calmness coming over you.
God is dead. Hell is defeated, at least here on Earth.
What's next?
Paradise!
You laugh maniacally. You feel a rush of joy.
This is it. You've done it. You survived. You beat the odds. You're happy.
You've won.
This is the feeling of satisfaction and joy that fills your heart. This is the feeling that's going to keep you alive, that's going to see you through this, that's going to see you victorious over death itself.
You laugh as you pump your shotgun.
"Get uppah! Get on up!" you shout, firing.
The last demons fall to the ground.
You're alive. You've beaten the odds. You survived. You've won.
Now, you can finally be happy.
You laugh as you pump your shotgun, and watch the last of Hell's minions fall to your fire.
You raise your shotgun one last time, and smile.
Then, the world ends.
...and begins all over.
"Come on!" you say.
You walk down the hallway, shotgun tight in your hands.
"Time to die, demon!" you shout.
You hear a scream. When you turn around, you see a group of people. They wear the armor of the Varsakken family, and seem to be working with demons. They must be from the future.
One of them flies forward with a scream.
You fart at him and he turns into glitter.
You walk forward, but more of them appear, along with demons. The battle begins again.
You fart and belch in their general direction and they are instantly obliterated, all of them. You fart again and feel your stomach muscles contract, causing you to vomit. As you continue to vomit, time resumes.
You are dead. You were killed by the temporal terrorists of the 22nd century.
You have died and your adventure is at an end.
[close]

eri0o

Fitz story is amazing. :O I hear the samba too.

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