Jibble

Author Topic: Where is everybody  (Read 4061 times)

BarbWire

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    • BarbWire worked on one or more games that was nominated for an AGS Award!
Re: Where is everybody
« Reply #80 on: 15 Sep 2020, 09:44 »

Your post actually made me laugh.  (laugh)

Hope we can be besties now.  :)

Re: Where is everybody
« Reply #81 on: 15 Sep 2020, 20:20 »
Well, with the following replies, I'm willing to give the newbie the benefit of the doubt for now.

Mandle

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Re: Where is everybody
« Reply #82 on: 16 Sep 2020, 12:36 »
@the_schut:

Did you also know that the included template for AGS being about creating point-and-click adventure games can be disregarded and that you can make whatever kind of game you like with this engine?

BarbWire

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Re: Where is everybody
« Reply #83 on: 16 Sep 2020, 14:22 »
Good on you, Blondbraid.

We will be a shining example for everybody else to follow.  :)

BarbWire

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Re: Where is everybody
« Reply #84 on: 16 Sep 2020, 14:28 »

Very true, Mandle.  (nod)

Take a game like 'Tales of Jayvin' (Shameless plug here)
It can only be played using keyboard or controller.

Re: Where is everybody
« Reply #85 on: 16 Sep 2020, 16:17 »
@the_schut:

Did you also know that the included template for AGS being about creating point-and-click adventure games can be disregarded and that you can make whatever kind of game you like with this engine?
Well, it still has to be in 2D (although I've seen some clever coding to give the illusion of 3D in some projects),
but other than that I've seen people make both arcade shooters, fighting games and racing games in the AGS engine.

Mandle

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Re: Where is everybody
« Reply #86 on: 16 Sep 2020, 16:26 »
@the_schut:

Did you also know that the included template for AGS being about creating point-and-click adventure games can be disregarded and that you can make whatever kind of game you like with this engine?
Well, it still has to be in 2D (although I've seen some clever coding to give the illusion of 3D in some projects),
but other than that I've seen people make both arcade shooters, fighting games and racing games in the AGS engine.

Well, yeah, if, as an indie game dev working on your own, you want to make a game in full 3D then go Unity or Unreal Engine, and be willing to compete with Triple-A studios and pour the next 5 years of your life into the game, only to then realize that the technology has already outpaced you.

BarbWire

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Re: Where is everybody
« Reply #87 on: 17 Sep 2020, 16:16 »

It's amazing how this thread has morphed since I first posted.

It reminds me of a story, I once heard, about soldiers in the trenches. (WW1)

An order arrived saying 'Send reinforcements we're going to advance.' This
was passed, by word of mouth, and by the time it reached the last in line,
he was told....'Send three and fourpence we're going to a dance.'   :)

If only. This is, of course, a bad joke.

Anyway, judging by the amount of replies, I should say that my original post
has been, well and truly, indirectly answered.



 




Re: Where is everybody
« Reply #88 on: 18 Sep 2020, 00:19 »
Off topic: Barbwire, what’s up with the formatting of all of your posts?

Mandle

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Re: Where is everybody
« Reply #89 on: 18 Sep 2020, 00:27 »
Off topic: Barbwire, what’s up with the formatting of all of your posts?

I'm guessing they are using their device zoomed in for larger text size?

Re: Where is everybody
« Reply #90 on: 18 Sep 2020, 01:53 »


Well, yeah, if, as an indie game dev working on your own, you want to make a game in full 3D then go Unity or Unreal Engine, and be willing to compete with Triple-A studios and pour the next 5 years of your life into the game, only to then realize that the technology has already outpaced you.

This is actually an excellent reason to keep doing retro-looking games: they cannot get more out of fashion than they already are.

BarbWire

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    • BarbWire worked on one or more games that won an AGS Award!
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Re: Where is everybody
« Reply #91 on: 18 Sep 2020, 18:22 »

Milkanannan

I don't know whats so strange about the formatting.
It's easier on the eye, almost like poetic verse, and
my personal choice. I like to be different.

So there.  :P

Re: Where is everybody
« Reply #92 on: 18 Sep 2020, 23:42 »
I don’t know what what’s so strange about the formatting.
It’s easier on the eye
Almost like poetic verse,
And my

Personal choice.
I like
To be

Different

So there!  :tongue:

Jack

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Re: Where is everybody
« Reply #93 on: 19 Sep 2020, 01:01 »

BarbWire

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Re: Where is everybody
« Reply #94 on: 19 Sep 2020, 09:05 »
Ha, Ha, Ha!   I haven't laughed so much in ages. Please keep 'em coming. Just what's needed in these dark days.  (laugh)

Mandle

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Re: Where is everybody
« Reply #95 on: 20 Sep 2020, 01:18 »


Well, yeah, if, as an indie game dev working on your own, you want to make a game in full 3D then go Unity or Unreal Engine, and be willing to compete with Triple-A studios and pour the next 5 years of your life into the game, only to then realize that the technology has already outpaced you.

This is actually an excellent reason to keep doing retro-looking games: they cannot get more out of fashion than they already are.

Exactly my thoughts! Most players also do not bring unrealistically high expectations with them as well, so a quality low-or-no-budget game can really make an impression.

BarbWire

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Re: Where is everybody
« Reply #96 on: 20 Sep 2020, 13:21 »

Hi Mandle

I would like to thank you for answering my first post constructively.

Also, you have steered the topic back on course, when things have got
heated or silly.

I think it is time for the mods to lock this, now, as i feel it has run its course.