Thank you, Pogwizd, Laura Hunt and Matti!
@Laura Hunt:
I can totally understand about the size and scaling, zooming anything more that 4-5 times often makes it extremely pixelated and hard to read and getting a more or less readable font working was pretty challenging, especially in it's original 64x64 size.
And yeah, I would really like to get a longer AGS game done at some point, but it still feels like such an intimidating task. I have a couple of projects that have been dragging on for years and I think I can finally keep the artstyle consistent enough for the whole duration, but designing a good variety of solid puzzles that combine well with the narrative and world, that's just so hard to do.
@Matti:
Always glad to hear, that people are having a good time when playing my games. It's been two years since the last one, so I'm pretty happy to get another game released again. Hopefully it won't that long for the next one.