Jeez, coding a game that does not do any normal AGS stuff is hard, but, for me, a ton of fun and learning.
My game has no walkable areas, no objects, no characters, no inventory, no interactables, in the usual sense.
I gotta hard-code everything into the game, which just takes me back to when I was a kid hammering away at my C64 to produce what I could.
Little bit wiser now for game design than when I was back then. But not that better. I hope my C64-self from back then would have liked to have played this game.