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Author Topic: Old Skies - time travel adventure by Wadjet Eye! (DEMO AVAILABLE!)  (Read 3189 times)

Dave Gilbert

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Re: Old Skies - time travel adventure by Wadjet Eye!
« Reply #20 on: 02 May 2022, 16:20 »
Looks ay-may-zing.  :shocked:
But... 1920x1080 is my screen's resolution. Does it mean that I will be unable to efficiently play the game in windowed mode? :( Or will a slightly shrunk redolution be available as well? Remember that 1920x1080 is a lot, not everyone has such big screen...

I've tested it in windowed mode and it looks fine when set to "linear interpolation". Nearest Neighbor looks terrible. :)

Quote
And no travel beyond the Prohibition era? That's not very far away...

Earliest era planned is the Gilden Age, which is the 1870s.

Quote
Will the 1960s, the hippie era, be available as well? If I was to travel in time, than probably there...

Sadly not in this one!

Re: Old Skies - time travel adventure by Wadjet Eye!
« Reply #21 on: 02 May 2022, 16:37 »
But... 1920x1080 is my screen's resolution. Does it mean that I will be unable to efficiently play the game in windowed mode?

Not sure if relevant in this case, but 3.6.0 supports "borderless fullscreen window" mode, that makes switching in and out simplier and more stable than in regular fullscreen.

Re: Old Skies - time travel adventure by Wadjet Eye!
« Reply #22 on: 03 May 2022, 17:40 »
it looks fine when set to "linear interpolation". Nearest Neighbor looks terrible. :)
Ugh... and what is linear interpolation and nearest neighbour? :confused:
Not sure if relevant in this case, but 3.6.0 supports "borderless fullscreen window" mode, that makes switching in and out simplier and more stable than in regular fullscreen.
Ugh... and what is borderless fullscreen? :confused: Seriously, I've seen the term many times, but I don't know how it looks like...

Dave Gilbert

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Re: Old Skies - time travel adventure by Wadjet Eye!
« Reply #23 on: 03 May 2022, 22:47 »
CW can explain the fullscreen thing better than me, but I am referring to this:



Nearest neighbor keeps the sharp pixel look when expanding the resolution, but if you LOWER the resolution it can produce some very unpredictable results. So for a high res game like this, linear interpolation is better. It softens out the edges and looks better when shrunk down.



In these screenshots, I've shrunk the window to about half the usual size. Left side is nearest neighbor, right is linear interpolation.

Snarky

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Re: Old Skies - time travel adventure by Wadjet Eye!
« Reply #24 on: 04 May 2022, 06:27 »
Borderless fullscreen just means that the game covers the whole screen without any window borders and with nothing else visible (such as the start menu or other UI elements from the desktop).

The difference between that and "regular fullscreen" is that in borderless fullscreen it's just a window on the desktop that covers up the whole screen, while in "regular fullscreen" the operating system goes into a special mode where it changes the screen resolution to the game resolution and more or less "forgets" about the rest of the desktop, with the game running separately from it. This means that any time you switch between the game and the desktop, the system has to switch in and out of this mode, and this can cause problems (because it can't quite recreate all the graphics correctly, or because it freezes up as you switch back and forth). That also makes it difficult to switch the game between fullscreen mode and windowed mode.

"Regular fullscreen" is the older way to do it, but borderless fullscreen is probably a better way to do fullscreen for most players nowadays. Really the only reason not to would be if the graphics look fuzzy or wrong in borderless fullscreen because of how the scaling is done, or possibly for performance.

Dave Gilbert

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Re: Old Skies - time travel adventure by Wadjet Eye!
« Reply #25 on: 01 Jun 2022, 20:56 »
Teaser trailer!


eri0o

So many pixels! Yey! I love the animated details in the backgrounds! :)

Dave Gilbert

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OLD SKIES HAS A DEMO!

We have released a small demo of our time travel game, Old Skies!

It's only available to play during the Steam Next Fest event, which ends on June 20th. So play while you can!

Some details:

- Has ~40-60 minutes of gameplay
- Full voice acting
- Available on PC, Mac, and Linux
- Has commentary and bloopers (yes I went a bit overboard)
- It's about TIME TRAVEL

Anyway, I hope you enjoy!

https://store.steampowered.com/app/1346360/Old_Skies/

I played the demo twice, with the commentary enabled the second time. Very cool to get a look behind the scenes like that, although I didn't get the reference about why Rhona Foster had to have been named before the pandemic. Or is it that it may sound like Co-Rhona? I would never have thought of that, but maybe it's a short form pronounciation in the English-speaking countries?

Anyway, lovely scenery, outfits, animation, story...fun to play! I'd say you've made the right decisions about gameplay when you decided to let Fiona use the computer interface, but not have to type all the search parameters. Honestly, I prefer when games/the characters remember stuff for me and I don't have to scribble it down on a paper. When you've figured out what to do, the puzzle is solved, and I don't want to be bothered with spelling the name correctly or using caps or not.

I also want to point out that this is a great example of how to write female characters. The majority of the characters in this demo are women, and I never thought about it until afterwards. It's not forced or "pc", they're simply natural choices in how the story plays out. And in the long term, I think it's a better choice not making a big point of it, but rather have these great characters who simply happen to be women. This was probably never even a point when writing the story. But it's well done, nevertheless. (And perhaps I'm making a bad call even mentioning it.)

Joe Anderson, and I'll move into spoiler territory:
Spoiler: ShowHide
Great job doing what Stephen King and Peter Straub reportedly did when collaborating: "Let's write this character that everybody likes, and then KILL HIM!"
Worked out well.

So, all that and no gripes? Well, I think I spotted a missing question mark ("Where did he get the key."), but I'm not ever sure I'm correct about that. This feels like a great vehicle for a hybrid of science fiction and investigation stories, and if the demo is anything to go by, I'll enjoy the full game immensely. Thanks for the experience so far.