I didn't fare well on my first attempt.
I won't give up but a couple of things are trying my patience:
- the unskippable walks - especially considering the time limit.
- all the doors look the same. Some indications would be welcome.
- no feedback for the wrong actions.
The couple of puzzles that I solved were good.
Thanks for trying the game, and I am happy you enjoy the puzzles
Thank you also for yoyr feedback on the points you'd like to see different, these are useful to me since I am futting toghether an upgraded version of the game (which includes the resolution of some bugs that were highlighted by some people in the forum) . In particular on these:
- I did not want to have the corridors and the rooms to look different because of the typical modular design of structures like space stations. However, I can think about adding some simple pictograms closeby the doors to give an indication without loosing that 'modular space' feeling
- fair point on the feedback on wrong actions. I will add it
- the walk timing is an intentional design choice that tries to get the feeling of some of the old shool games. I understand that it is controversial and not everyone may like it (some will find it frustrating)
I hope you'll keep playing to the ending (well, to get some of the good ones) - in case of hints needed I'll be happy to help