I actually thought of that when I was making the game, but then I told myself I was overthinking it and it's just an adventure game, the character is not expected to have a reason for picking things up

. In a way I'm pleasantly surprised that people actually notice these things, both ones I thought were pretty cool but small and ones I would criticize myself, which gives me hope that if I make games I'd like, others will like them too

. The way the game is designed now, there is no way to make picking up the ring logical (you have to work towards picking it up before the first time jump, which is too early for the character to know why he's doing it), but maybe I should at least include some nudge-nudge wink-wink hint about him having a "hunch" or something into the "I'm not ready" line. I'll think about it, thanks for the feedback!