Happy New Year. No doubt you’re all drowning in resolutions (custom or otherwise). Well, drown no more because we’re going under water.
Topic:
Under the SeaChosen by TheBitPriest
Deadline: January 31st
With many of us stuck in the gloomy grey of winter, it might be nice to dream about coral reefs and brightly colored fish!
The sky's the limit! Except instead of sky, let's do sea water!
You might make a game about exploring a sunken pirate ship, finding Atlantis, discovering a Lovecraftian horror, piloting a cold-war era submarine, or even dancing with singing lobsters. The only requirement is a significant part of the game is under the sea. It doesn't have to be tropical. You may be indoors in a vessel or facility. You may also start topside, as long being under the sea is a major component of the game.

Pre-made assets are allowed.
What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.
Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:
* A working download link
* The title of your game
* A suitable in-game screenshot
At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.
Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.
So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.
Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Need a little help with graphics? Perhaps
The AGS Trove has something you can use.
Don't want to go it alone? Try the
Recruitment board.
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