Mancomb Dialog?

Started by chip, Sun 28/03/2021 20:22:11

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chip

Hello guys,

Ive searched the forum, but couldn´t find a helping thread..
What would be the best practice to create something like the mancomb-dialog in the scumbar, where you get a greater view of his face
and have some minor animations, like a smile or sad face depending on the different dialog options?

I can imagine doing it as a room or as a gui, but not sure what would be the best way, are the any pros or cons I should consider?






arj0n

A GUI with animated buttons.

deadsuperhero

Animated buttons would definitely work, if you plan on having limited amounts of dialog options for conversations. You could probably set it up so that whenever a conversation starts, some integer variable is set to capture the dialog ID number, and then you could use that value in your GUI logic. That way, when you click a button, the game knows to run a numbered dialog option in the active conversation.
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