Author Topic: Game plug critique (Huggles Goes On A Trip)  (Read 347 times)

Game plug critique (Huggles Goes On A Trip)
« on: 24 Apr 2021, 23:56 »
Hello folks,

Please have a look at this plug (Huggles Goes On A Trip in the section "Completed Game Announcements").

Would you mind giving short feedback on the following points?

[ ] The thread title / game title is off-putting / doesn't appeal to me.
[ ]        Because of that, I didn't even open the thread.
[ ] The screen shots are off-putting / don't appeal to me.
[ ] The tone of the plug is off-putting / doesn't appeal to me.
[ ] The advertised plot is off-putting / doesn't appeal to me.
[ ] The advertised subject matter is off-putting / doesn't appeal to me.
[ ] The advertised game size (snack-size) is off-putting / doesn't appeal to me.

If there is just one area about the game plug that needs improving the most, what would it be?

Re: Game plug critique (Huggles Goes On A Trip)
« Reply #1 on: 25 Apr 2021, 02:52 »
I don't really think any of this is the problem. If you have few downloads, it's more likely because you haven't added the game to the database yet. In addition, the game was released in the middle of the awards voting, and the plug post may easily have drowned in the mass of posts at that time. Followers of MAGS would still have seen it, but perhaps felt no special need to comment in both threads.

Concerning the points you asked for feedback about, I'd say that the screenshots, plot and title suggests that this may be aimed at younger audiences. Gameplay is not, especially the magnificent lock puzzle and the guard dialogue.

Re: Game plug critique (Huggles Goes On A Trip)
« Reply #2 on: 25 Apr 2021, 10:03 »
I think the right question is: why people didn't notice my game?
In my case, none of the reasons you provided: it's just the first time I'm seeing your game!
In general, it's just hard getting your game to be noticed and played. :-\

Heltenjon already made some very good points. I would add that being a MAGS game, it means no Game in Production thread, so less interest and visibility in general, outside of those also participating in the competition.

Regarding your points:
- Title is a bit generic, but who cares. Some great games have terrible titles anyway.
- Graphics are all right, they seem clear and understandable.
- Story sounds like it could be fun and I like short games.

The only thing I don't like is the lock screenshot -- I suck at those puzzles! ;)

Re: Game plug critique (Huggles Goes On A Trip)
« Reply #3 on: 25 Apr 2021, 18:12 »
In general, it's just hard getting your game to be noticed and played.

True.

Well, for example your game plug from last year November seems to have been called up some 2'000 times, as counted by the forum software. How did you do it? Does this forum even have a few thousand active users?

Matti

Re: Game plug critique (Huggles Goes On A Trip)
« Reply #4 on: 25 Apr 2021, 18:28 »
I think that number also registers clicks from guests, not only users with and account. Also, the number does not (neccessarily) represent different people as every click/page load counts in. Just refresh the site to see what I mean.
« Last Edit: 25 Apr 2021, 18:31 by Matti »

Re: Game plug critique (Huggles Goes On A Trip)
« Reply #5 on: 25 Apr 2021, 20:18 »
That's the first time I realize that there's a page counter at the top of the thread. (laugh)
Unfortunately, page views don't really match the actual download counts.

In total, my game has around 220 downloads. If you look at the AGS database, only 96 came from there. Also, the game was part of a game jam, most of the downloads/views came from itch (where the jam was hosted).

Re: Game plug critique (Huggles Goes On A Trip)
« Reply #6 on: 26 Apr 2021, 09:25 »
I'll repeat that I think it's a good move to add the game to the games database.

Before I became a more regular visitor to these pages, I had some years where I would be an occasional lurker, on the lookout for games to play. And where did I look? In the games database. Even now, if I want a specific type of game, I'll use the game database as the first choice. This will mean that Guest users are quite likely to grab games featured in the database, especially if they pop up regularly as recommended games. (You can see this when the download count restart every week.)

Adding the game also means that someone who plays another of your games and likes it, will be able to check out your other work. I don't know how other people think, but I frequently do this.

Come to think of it, perhaps your game would get more downloads if it had a common word in it that people search for...like "Easter". The database doesn't have the option to classify a game as a seasonal game (Christmas game, Easter game etc.), so I would simply type in "Easter" or "Christmas"/"Xmas" in the search field on the games page in order to find one. I'd reckon your game could become a game that gets new downloads every year when Easter comes around again.

In addition, adding a link to the plug thread from the games page will probably also increase the number of hits there by a small margin. Heck, maybe even people don't notice the plug post because they don't know the game's been released, not the other way around.

WHAM

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Re: Game plug critique (Huggles Goes On A Trip)
« Reply #7 on: 30 Apr 2021, 13:20 »
I know full well it can feel disheartening to not see the download numbers go up and the comments don't pour in, but rather than dwell on that, I suggest you think of it like this: You finished a project, and can take pride in that! And you likely learned a ton of things from that project as well, which you can use in future projects. And on top of all that, a number of people have played and most likely had some fun with your creation, which is a great bonus on top!

Some of my older games seemed stuck with very few players ever seeing them, but as I went back to look at them many years later, there were thousands of downloads over time. Sure, it took years, but just the thought that over a thousand people have downloaded and seen something I made makes me feel all fuzzy inside.
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