Thinker (Adventure Jam 2021)

Started by fernewelten, Fri 21/05/2021 21:49:42

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fernewelten

Let's put hints and tips for Thinker here.

Here's one: If you absolutely can't make heads or tails of the mail sorting mini game,
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After you have entered the sorting station, alt-tab out of your game and look into your save games folder . For Windows, thise folder typically is C:\Users\[Your account name]\Saved Games\Thinker. There's a file "MailStationSolution.bmp" that will show exactly what letter goes where. This will only work for the newest puzzle, so if you restore some old game state, you might be out of luck.
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fernewelten

#1
Hints to get out of the bunker room:

So how do I break the rebellion of the door opener?
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So what's on the other side of the blast door?
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No matter how many digits i enter into the keypad, I don't get any reaction.
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So the keypad seems to be dead ...
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... so it needs to be powered some way.
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(When in the bunker room, click on the keypad to enter the full view of it. Then:) Look on the right side of the keypad
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Okay, so how do I change that the keypad is dead?
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When you are in fullscreen view of the keypad, there is a battery compartment on its right-hand side. To make the keypad functional, the battery in it needs to be charged first:.
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Go out of the keypad screen using the "Back" button. Thinker's battery is on the top-right of the playing area. Use the dead battery on Thinker's battery.
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Enter the keypad screen and insert the charged (!) battery into the battery compartment.
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So now I can enter five-digit numbers into the keypad. But I don't know which five digits. How do I find the correct combination?
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It's written somewhere in the bunker room.
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Where is the combination specifically?
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Go out of the keypad screen into the bunker room and examine the crate ...
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... when closed.
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That doesn't give me a combination, and Thinker gets all philosophical with me!
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Imagine standing behind the crate and looking at it from that perspective.
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So what's the combination?
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77345. If you turn that upside-down, it reads 'ShELL'.
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I can't enter that combination!.
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So this combination contains a '4', and the keypad doesn't have a '4' key.
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... and the '4' key is nowhere to be found in the bunker either.
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... so you need a replacement.
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How to get a replacement?
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Go back into the bunker and look around ("examine", right-mouse-click).
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Where exactly should I look?
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The bottom-left ventilator grate (with a right mouse click).
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Great, but I can't get that off!
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What could you use to get that from the wall?
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Use the company card on the grate.
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I need to stop the ventilator and I can't.
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Note that the white oblong area at the right wall, above the sink, looks slightly different than the other oblong areas: It has a button of sorts. So examine (right mouse click) that area.
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Afterexamining the area, interact with it (left-click it).
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The ventilators of the room have stopped. You can dismantle the one on the bottom left.
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Take the small electronics screw driver in the niche where the ventilator was (click carefully: The driver is fairly tiny!)
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So how do I enter the combination?
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Use the screwdriver on the keypad. You'll enter the fullscreen view of the keypad. Enter the combination using the screwdriver.
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I entered the correct combination into the non-dead keypad. But I still can't open the blast door!
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Have you remembered to turn the power on again (main power switch on the right wall)?
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Interact (left-click) with the door opener on the right of the blast door.
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fernewelten

#2
Warning: Playthroughs must by necessity be full of spoilers. Viewers beware!
Now that we've got that out of the way, here's a list of all the playthroughs that I'm aware of:

Here's a playthrough in English language (from CrypticHybrid):


Here's a playthrough in German language (from Jagger):

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