Crepe Fields: A Scare Among Crows

Started by Danvzare, Sat 04/12/2021 13:23:00

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Danvzare

A soft reboot of Blooded Fields.

There's been another murder in the quaint little coastal town of Beckenshire, and since the local detective isn't around, you've been called in to solve it as your first case since being made detective.

Hunt down clues, interrogate witnesses and suspects, and form a theory as to who the murderer is, before finally giving your notes to your mentor to confirm your suspicions.



[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot1.png[/imgzoom]

[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot2.png[/imgzoom]

I made these backgrounds and the new Crepe sprite in a bit of a rush. Because I want to get it all done as quickly as possible. But overall, I'm rather proud of them. I'm going to be honest with you, I think I prefer this style. Although I would honestly prefer to have a consistent style with the previous game.

I will be refining all of the artwork once it's done. Adding shading and dithering and such. I just want to get it finished first.


Current Progress:
Story--  100%
Graphics--  100%
Scripting -- 99.9% (May still have some bugs.)
Music-- 100%


Release Date:
21st of december 2021


Development Diary:
5th December 2021
The rooms are coming along a lot quicker than I thought they would. Although I clearly messed up the scaling in the kitchen.
I only have three rooms left, then it's onto the character sprites.

6th December 2021
I'm continuing to make good progress.
I've only got one room left to make, the shop.
Also, arj0n fixed the perspective in my kitchen, so I'll be using that.
I plan to add dithering to the backgrounds. But I'm going to leave that until last.

7th December 2021
I've made all of the rooms, and I'm now working on the sprites. Today I refined the front-facing pose for Crepe, and then made all of the other poses that I use throughout the game. So unless I decide to refine her a bit more, she's essentially complete.

8th December 2021
Made the sprites for the Landlord, Farmer, and Drunk.

I think they could use a bit more improvement before I make the few animations that they have. I also still have two more characters to draw out.

I think I'll slow down and take it a bit easier though.

9th December 2021
I made the remaining characters, and made most of the missing objects in the Manor. I also improved the painting in the Manor.

Tomorrow I plan to make the open versions of the drawer, cabinets, and fridge for the kitchen.

10th December 2021
I've been finishing off the objects in the rooms. There's only two objects left to do now, as well as the game's logo.

After that I've got to sort out the menu icons and the inventory icons.

I plan to take the weekend off though, so I'll do them later.

13th December 2021
I've done quite a bit since my last update.

Finished the character sprites, room objects, game logo, and my brother's nearly finished with the inventory items.

Next I need to edit the menu sprites, fix inventory icons, improve backgrounds, and beta test.

14th December 2021
I made new sprites for the menus, made a new icon for the game, and began sorting out the coordinates of everything in the game. The field and the map are done in that regard.

I'm hoping to sort out the music later today.

15th December 2021
Made and implemented the music, sorted out the coordinates of everything, implemented the inventory icons (had to make a few my brother didn't make yet, also I altered a few here and there).

The game now needs a good playtesting.

16th December 2021
Well I can safely say that I won't be making that deadline I had set for myself.

That being said, the backgrounds are really starting to come along. You gotta love good old Deluxe Paint.

arj0n

Nice palette, good luck on the project!

Spoiler

one thing: I would remove that line of text after 'Graphics-- 2%'.
You restarted this project, which is a wise move.
So while working on this version try to forget what happend and don't drag it into this new and clean version of your project...  :)
(just a thought, it's up to you and how you feel about it of course)
[close]

Danvzare

Quote from: arj0n on Sat 04/12/2021 20:59:21
Nice palette, good luck on the project!

Spoiler

one thing: I would remove that line of text after 'Graphics-- 2%'.
You restarted this project, which is a wise move.
So while working on this version try to forget what happend and don't drag it into this new and clean version of your project...  :)
(just a thought, it's up to you and how you feel about it of course)
[close]
Thanks. And thank you very much for the advice.


Another update.
Three more screenshots:
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot3.png[/imgzoom]
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot4.png[/imgzoom]
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot5.png[/imgzoom]
The rooms are coming along a lot quicker than I thought they would. Although I clearly messed up the scaling in the kitchen.
I only have three rooms left, then it's onto the character sprites.

I've also got a DevLog on GameJolt which I'm updating: https://gamejolt.com/games/CrepeFields/660639
I've never done that before, so I thought I'd share it.

Danvzare

I'm continuing to make good progress.
I've only got one room left to make, the shop. I've already started it, and I'm hoping to get it done tonight.
I've also done some minor edits to a few of the rooms I've already made, in order to make a solution to a certain puzzle make more sense. They're just minor environmental clues that I doubt most people will even notice. But I saw an opportunity so I took it.
Also, arj0n fixed the perspective in my kitchen and gave it to me, so I'll be using that. (I've also used that room as the basis for the shop.)

Another three screenshots:
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot6.png[/imgzoom]
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot7.png[/imgzoom]
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot8.png[/imgzoom]

I'm really proud of that map.  (nod)
I plan to add dithering to the backgrounds. But I'm going to leave that until last. Also, I think it goes without saying that all of these backgrounds are still WIP. I'm just getting them into a usable state first, after which I'll move onto character sprites and objects.

Danvzare

Another lovely update.
I've finally made all of the rooms, and I am now working on the sprites. Today I refined the front-facing pose for Crepe, and then made all of the other poses that I use throughout the game. So unless I decide to refine her a bit more (which I probably won't), she's essentially complete.

[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/spritesheet.png[/imgzoom]
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/screenshot9.png[/imgzoom]

I considered whether or not I should show the shop. On the one hand, it's probably not a good idea to reveal all of the rooms in a game. On the other hand, all of the rooms are basically available from the start of the game, so nothing's really being spoiled. Besides, I intend to refine the rooms a bit more, add dithering and such, and I don't intend to show all of those off.

That all being said, I think I'll stop pestering everyone with these daily updates.
Rooms are interesting to show off, sprites on the other hand can be a bit boring.
I'll keep posting on a daily basis on GameJolt, to talk about what I've done that day. But I'll leave this thread for the bigger updates, like maybe after I've done a whole bunch of sprites or something.
So far, so good though.  :-D

newwaveburritos

Keep up the great work!  I enjoy seeing the updates.  Also, and not that you asked but since you mentioned adding dithering later Aseprite has a gradient tool that makes it really easy and I wish I had known about it earlier.


Danvzare

Quote from: newwaveburritos on Tue 07/12/2021 17:47:02
Keep up the great work!  I enjoy seeing the updates.  Also, and not that you asked but since you mentioned adding dithering later Aseprite has a gradient tool that makes it really easy and I wish I had known about it earlier.



I'm glad you've been enjoying the updates.  :-D
And thanks for the advice. Although my plan is to use good old fashioned Deluxe Paint. That program has one of the best gradient tools I've ever seen, allowing you to do multi-coloured shaped dithered gradients, with multiple types of gradient styles!

[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/dithering.png[/imgzoom]
What do you think about the bricks on this thing I quickly threw together just now?

I think ProMotion is more or less a modern recreation of Deluxe Paint, and therefore has the same gradient tool. But I have a tendency to get attached to old tools, even if they're clunky.  (laugh)
Aseprite is a brilliant program though, and I should definitely use it more often.  (nod) (For some reason, I keep using Paint.Net (laugh))

Danvzare

#7
I've gotten quite a bit done since my last update.

  • I've made all of the character sprites, improved them, then made the animations.
  • I've made all of the interactable room objects.
  • I've made the game's logo.
  • And my brother's nearly finished making me the inventory items (he offered to help).

[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/crepe_fields.png[/imgzoom]
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/a_scare_among_crows1.png[/imgzoom]
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/characters3.png[/imgzoom]

The next thing I need to do is edit the menu sprites, fix up any inventory icons once those are done, sort out the coordinates for everything, get music, improve the backgrounds, finish off the town background (particularly the inside of that archway), then test it all to make sure it's working ok.

I'm aiming for Friday the 17th of December. Here's hoping I make it.  :-D

Danvzare

Since my last update I've made and implemented the game's new icon. I also sorted out those menu sprites, made and implemented the new music, sorted out the coordinates for everything, and implemented the new inventory icons. So a lot of progress has been made.  (nod)
I've even modified two dialog lines due to slight differences with my graphics from the originals.

I really need to playtest the game to make sure I've truly sorted out the coordinates of everything (and ensure I've not made any more inconsistencies with the new graphics).
But other than that, all I have left to do is that dithering in the backgrounds and a few alterations to the credits.

If it wasn't for the fact that I'll probably be busy doing something else on Friday, I'd say my deadline was looking promising.  :-\

Creamy

Crepe Suzette looks more cheerful than the investigator from Blooded Fields.

Good luck with the relaese, it looks like you're progressing quickly.
 

Danvzare

Quote from: Creamy on Wed 15/12/2021 22:40:50
Crepe Suzette looks more cheerful than the investigator from Blooded Fields.

Good luck with the relaese, it looks like you're progressing quickly.
Yep, she's rather happy-go-lucky in the game, so I made sure to reflect that in her sprites.
Also thanks.  :-D

[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/teaser1.png[/imgzoom]
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/crepefields/teaser2.png[/imgzoom]

Well I can safely say that I won't be making that deadline I had set for myself. Although I should be finished some time next week.

That being said, the backgrounds are really starting to come along. You gotta love good old Deluxe Paint.

I've also fixed a few bugs in the game which I noticed while playtesting yesterday. Some of which were in the original version. Oopsie.  (roll)

Danvzare

Well I've finished the new artwork and re-released the game. Enjoy.  :-D

arj0n


Darth Mandarb

Congrats on the release!

You might want to update the first post with a link to the Completed Games thread (nod)

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