Hi there ! I playtested my game, and I thought about some things :
Suggestions :
- Would it be possible to make "Slider_OnClick" functions to allow 2 parameters like "Buttons_OnClick" functions ? (so "Slider_OnClick(GUIControl *control, MouseButton *button"). If it's not a big problem, it will allow to simplify the code when we make our own sliders and arrows, gathering all of these controls into 1 function (and not 3). At least for me, it would be great

- Any way to add a parameter for list boxes that allow to "cut" the text of the items if they are too long (out of the listbox) ? And without "changing" the real text of these items (like the items are always the full text, but the listbox displays only what it fits into the box). Could be nice to allow a true/false option for this.
Problems :
- it seems that the "_" symbol doesn't allow to correctly find the "keyword" we are writing into the editor. For example, if I have to write into the editor my variable "is_bright", when I write "is_", it should appear in the list and select my variable (so then I just press enter and it's done). I mean for "autocompletion". Since 3.6, it doesn't understand the "_" symbol. Maybe other symbols do the same problem, I don't know.
- When I write "int p=player.Room", the word "Room" becomes in blue, because it's like the editor considers that we are talking about the struct "Room". Normally, it should stay in black, because it's not the struct, but the part of the "player" struct.
I hope my english is well understable
