There is a new version of the forums ready for testing. Please post here if you're willing to help test! We could also use the help of coders!

Author Topic: AGS 3.6.0 - Beta 13  (Read 15726 times)

Re: AGS 3.6.0 - Beta 12
« Reply #260 on: 01 Aug 2022, 02:11 »
Heya,

I'm having an issue with beta 11 which involves dialogue scripts, *untested in beta 12

The issue is all dialogue scripts are wiped within the // Dialog script file,  (thank god for backups) as at the moment it's happening randomly but it tends to be happening more often
while editing anything within dialogue scripts.

I'm trying to pin point what triggers this to happen so for now my explanation is rather vague.
I'm a slow learner but I like to ask questions.

Dave Gilbert

  • Mittens Vassal
  • AGS Baker
  • Eye see you.
    • Lifetime Achievement Award Winner
    • Dave Gilbert worked on one or more games that won an AGS Award!
    •  
    • Dave Gilbert worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.6.0 - Beta 12
« Reply #261 on: 04 Aug 2022, 21:10 »
This just happened to me as well! I don't know what caused it.
« Last Edit: 04 Aug 2022, 21:12 by Dave Gilbert »

Crimson Wizard

  • Local Moderator
    • Lifetime Achievement Award Winner
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Crimson Wizard worked on one or more games that won an AGS Award!
    •  
    • Crimson Wizard worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.6.0 - Beta 12
« Reply #262 on: 04 Aug 2022, 21:17 »
The issue is all dialogue scripts are wiped within the // Dialog script file,  (thank god for backups) as at the moment it's happening randomly but it tends to be happening more often
while editing anything within dialogue scripts.

The Dialogs Editor seem completely broken now.
When I save game and reload, sometimes few last options seem to dissapear.
When I close dialog and reopen within same session - options duplicate.

I don't know if these all are related or different errors.

So at least the latest 3.6.0 releases are not usable (at least if your game has dialogs).
« Last Edit: 04 Aug 2022, 21:53 by Crimson Wizard »

Crimson Wizard

  • Local Moderator
    • Lifetime Achievement Award Winner
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Crimson Wizard worked on one or more games that won an AGS Award!
    •  
    • Crimson Wizard worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.6.0 - Beta 12
« Reply #263 on: 04 Aug 2022, 22:16 »
There's a temp build with a fix, will be available for download here (in like 20-30 mins from now):
https://cirrus-ci.com/task/6198532477550592

This fixes script and dialog editor's initializations, which had been broken by some unrelated change back in Beta 11.
It definitely fixes the dialog options duplication, and I hope will also fix other strange things happening to dialogs.

EDIT: considering the seriousness of these bugs, I will make a proper update later today.
« Last Edit: 04 Aug 2022, 23:32 by Crimson Wizard »

Crimson Wizard

  • Local Moderator
    • Lifetime Achievement Award Winner
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Crimson Wizard worked on one or more games that won an AGS Award!
    •  
    • Crimson Wizard worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.6.0 - Beta 13
« Reply #264 on: 05 Aug 2022, 00:50 »
Updated to Beta 13
(use download links in the first post)

This is an emergency hotfix. It fixes the bugs with the dialog editor, when it was duplicating options every time you open a panel. Also *hopefully* fixes the problem with disappearing dialog scripts (I was not able to reproduce that exact issue myself, only seen something similar). Still please keep an eye on dialogs and report if something is unusual (and please make regular backups).

Editor:
- Fixed Dialog and Script panel initialization mistakes that were causing a number of strange errors (regression since 3.6.0.31).
- Fixed Image and View properties in various objects were allowing negative values.
- Fixed some of the object previews (at least GUI) could crash if user entered a non-existing sprite's number as an Image property.

Script API:
- Added File.WriteRawInt() to complement ReadRawInt().



On the topic of the 3.6.0 release, I'm not planning to add anything else here, only fix reported bugs; and there are couple of tasks regarding documentation left.
And this issue with fonts in game templates: https://www.adventuregamestudio.co.uk/forums/index.php?topic=60120.0
« Last Edit: 05 Aug 2022, 00:53 by Crimson Wizard »

Dave Gilbert

  • Mittens Vassal
  • AGS Baker
  • Eye see you.
    • Lifetime Achievement Award Winner
    • Dave Gilbert worked on one or more games that won an AGS Award!
    •  
    • Dave Gilbert worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.6.0 - Beta 13
« Reply #265 on: 05 Aug 2022, 02:22 »
Thanks so much! Will dutifully check it out in the morning.

Re: AGS 3.6.0 - Beta 13
« Reply #266 on: 05 Aug 2022, 02:43 »
Updated to Beta 13
(use download links in the first post)

(I was not able to reproduce that exact issue myself, only seen something similar). Still please keep an eye on dialogs and report if something is unusual (and please make regular backups).

Thank you for the fix.

It's certainly a tricky one to duplicate, I'll keep posted of any further issues.
I'm a slow learner but I like to ask questions.