This post is about chapter 2.
I enjoyed the new chapter. As usual, there is a clever puzzle design and a contraption which the player has to work out how to use. It was cool to be able to switch characters, and I'm instantly fond of the poor ghost fellow.
I was stuck for a while hunting for the glasses.
I couldn't find them and was sure I had to fan the fire to light up some other space in order to find them.

I guess that there's another place other players may get stuck, but I lucked out and got it.

The game also deserves some applause for using music themes connected to the character who is the focal point at that time, much like movies do. However, my personal music taste doesn't quite match, especially the long vibrato tones (the ghost music). I'm impressed that you composed this and play it, it's just not my genre. I
did like the music in the "this has happened" segment, though!
This is shaping up to be a really nice multiple chapter escape game. I'm very much looking forward to the next installment. Perhaps it's time for a more sympathetic female character then? Count Bumbley can get away with some mysogonistic remarks, given his somewhat poor choice of girlfriend, but you don't want to overuse the trope of nagging or stupid woman without balancing it, either with stupid male characters or positive female ones. (This comes after playing most of your games.)
EDIT: If someone's wondering why I'm not commenting on part 1, I
did so already when it was a MAGS entry a while back.