[experimental] Hardware Cursor

Started by eri0o, Sat 20/08/2022 19:24:42

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eri0o

This is just an experiment

AGS-3.6.0.34-Beta14_HardwareCursor.zip

You can copy and use the acwin.exe + the sdl dll in the directory of an existing compiled ags game or use this editor to make an experimental game yourself.

In acsetup.cfg add the hardware_cursor=1 text under the [mouse] category or use --mouse-hardware-cursor when running the game from command line.

Code: ini
[mouse]
hardware_cursor=1


When hardware cursors are activated, the mouse cursor of your game won't be drawn in the game window, but instead your actual mouse cursor will be using your game graphics. Usually you can notice better when playing your game windowed, the mouse cursor will bleed outside of the game window.

This is just a test engine so more people could play with this feature because I am currently a bit stuck in what is need or is not needed for this.

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