My game is not a true 8 bit game but I do use the sixteen color palette exclusively as as an aesthetic decision. Thus, using character fade outs and ins kind of feels like cheating to me. When I import a sprite it has a transparency mask already so I'm wondering if there's a way to randomly replace pixels in the sprite with this transparency mask one by one until the whole sprite is then transparent. This would look a lot better to my eye than having a character fadeout like from the manual:
int trans = cEgo.Transparency;
while (trans < 100) {
trans++;
cEgo.Transparency = trans;
Wait(1);
}
Thanks, everybody!