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Poll

What is your favourite game of MAGS July?

The Will
AGS Werewolf
Masquerade at the Con

Voting closes: 22 Aug 2022, 00:39

Author Topic: MAGS July “Masquerade” (VOTING)  (Read 1577 times)

MAGS July “Masquerade” (VOTING)
« on: 02 Jul 2022, 00:10 »
Topic: Masquerade
Chosen by: glurex

The Will
by lapsking
AGS Werwolf
by Kastchey
Masqerade at the Con
by heltenjon

A masquerade could be both a behaviour that is intended to prevent the truth about something; or a party/dance where people wear masks or other disguises.

For example, but non-exclusive, your main character could "prevent the truth" about something not wanted from becoming known. Or your game could be settled in a misterious, or even joyful, ball in Venice carnival. Or both: the people at the party could be hiding something or pretending to be something they are not.







Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.[/size]


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
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« Last Edit: Yesterday at 00:38 by Stupot »

DBoyWheeler

  • Maverick Hunter D-Boy at your service!
    • I can help with proof reading
    • I can help with story design
    • I can help with voice acting
Re: MAGS July “Masquerade” (OPEN)
« Reply #1 on: 02 Jul 2022, 10:48 »
Wouldn't it be funny if someone made a Majora's Mask reference?

Anyway, best of luck to the contestants here.

Re: MAGS July “Masquerade” (OPEN)
« Reply #2 on: 06 Jul 2022, 01:38 »
Thanks DBoy. That would be a fun game.

Anyone taking up the challenge?

Re: MAGS July “Masquerade” (OPEN)
« Reply #3 on: 22 Jul 2022, 10:35 »
I would love to participate in July MAGS, it's strange how my game fits in the Masquerade theme without knowing about it when I started or finished making this game. How can I participate in July MAGS? I post the link to my game's page here.

https://www.adventuregamestudio.co.uk/site/games/game/2623-the-will/

It took me 20 full days to make my first game and just released it yesterday. Would be grateful if you play and share your opinions.

Your wicked sister wants to claim all of the inheritance with a fake will. In this point and click adventure game you are going to search your dad's house to find his original will to get your share.

I was 7 years old when I played Maniac Mansion for the first time and I loved it so much that I wished one day I make my own adventure game. Now 30 years later and thanks to AGS I've done it.

Re: MAGS July “Masquerade” (OPEN)
« Reply #4 on: 23 Jul 2022, 01:06 »
Nice lapsking! I'll give your game a try these days.

Re: MAGS July “Masquerade” (OPEN)
« Reply #5 on: 23 Jul 2022, 05:50 »
That’s great. Our first entry, albeit an accidental one  :cheesy:
It looks very interesting.

Re: MAGS July “Masquerade” (OPEN)
« Reply #6 on: 23 Jul 2022, 06:34 »
Yay, I'm in. Thanks. I hope you'll enjoy it. :-D

Re: MAGS July “Masquerade” (OPEN)
« Reply #7 on: 24 Jul 2022, 09:37 »
Lapsking, I'll definitely try your game. It looks pretty neat. I know there's only a week left, but as a newbie (sort of...) with otherwise no clue what to make with this software, I've been working on an idea myself. Something maybe a little bit crazy but it fits the theme. I can't promise I'll be able to finish it but maybe I could at least post screenshots when I get to work after the initial brainstorming.

Re: MAGS July “Masquerade” (OPEN)
« Reply #8 on: 24 Jul 2022, 14:50 »
Lapsking, I'll definitely try your game. It looks pretty neat. I know there's only a week left, but as a newbie (sort of...) with otherwise no clue what to make with this software, I've been working on an idea myself. Something maybe a little bit crazy but it fits the theme. I can't promise I'll be able to finish it but maybe I could at least post screenshots when I get to work after the initial brainstorming.
I would love to see more participants in this competition. I hope you can make it, even if just with screenshots.

Re: MAGS July “Masquerade” (OPEN)
« Reply #9 on: 24 Jul 2022, 16:24 »
Hi to all good people here :)

I am a beginner in AGS but I think I will try and make something for the jam, despite the limited time.

Good luck for everyone participating! :)

Re: MAGS July “Masquerade” (OPEN)
« Reply #10 on: 24 Jul 2022, 17:14 »
Welcome to our new friends. It’s never to late to enter MAGS. Some decent games have been made with only a few days left. We’re usually willing to extend the deadline by a couple of days. If you need a couple of extra days, just say the word.

Re: MAGS July “Masquerade” (OPEN)
« Reply #11 on: 24 Jul 2022, 21:08 »
I can't this month but I'll be back next month hopefully!

Re: MAGS July “Masquerade” (OPEN)
« Reply #12 on: 25 Jul 2022, 10:52 »
The timing is horrible, but I started making a small game yesterday. I have some family trips coming up, so I don't know if I will be able to finish. in time. Working title: Masquerade at the Con. The basic idea is that the player has to guess who some mystery people are, and then help the good guys and defeat the villains afterwards. Think The Masked Singer without the singing followed by some comic con live role playing.

I spent yesterday designing the puzzles, then grabbing the graphic assets I think I'll need, making a title screen and starting designing the game room. My plan is to get that up and running and code the last part with inventory puzzles first, then go back and do the dialogues needed for guessing identities properly. We'll see how that goes.  :-D

Re: MAGS July “Masquerade” (OPEN)
« Reply #13 on: 25 Jul 2022, 20:13 »
This is a tough one. I've had two ideas so far.

1. You play someone infiltrating a ball for clowns. The puzzles are all dialogue-driven. I'm not sure yet what the goal is.
2. Since someone mentioned Majora's Mask, I had the idea a sort of simulation game where you run a shop selling cursed masks to people.

The problem with both is that my art is a little rusty right now. I tend to rust up when I go at least a week without drawing. Otherwise I'd be working on those ideas immediately. I think the latter is probably my most fully-formed idea, but the former would stretch my drawing ability a bit further, and I could kind of use that right now.
« Last Edit: 25 Jul 2022, 20:48 by moraux »

Re: MAGS July “Masquerade” (OPEN)
« Reply #14 on: 26 Jul 2022, 12:18 »
This is a tough one. I've had two ideas so far.

1. You play someone infiltrating a ball for clowns. The puzzles are all dialogue-driven. I'm not sure yet what the goal is.
Perhaps finding or stopping Pennywise? Or the Joker?
Quote
2. Since someone mentioned Majora's Mask, I had the idea a sort of simulation game where you run a shop selling cursed masks to people.
Sounds suitably devilish. :-D Perhaps the customers need specific curses, and you need to mix ingredients correctly in order to put on the correct hex?

Re: MAGS July “Masquerade” (OPEN)
« Reply #15 on: 29 Jul 2022, 14:55 »
This is a great theme and I'm trying to put something together. It's unlikely I will end up with anything remotely playable by the end of the week, but we'll see.

Re: MAGS July “Masquerade” (OPEN)
« Reply #16 on: 30 Jul 2022, 03:47 »
I'm going on holiday with my wife and kids tomorrow, which means no or very little alone time. I'm pretty sure that means I won't make the deadline, which is not surprising given that I started a few days ago. I've made more than half of the game, so I will finish it and release it eventually. I hope you other guys manage to put your games together!  (nod)

Re: MAGS July “Masquerade” (OPEN)
« Reply #17 on: 30 Jul 2022, 09:13 »
Regrettably, I have done basically nothing over the past week, and I won't be able to make the deadline. I was preoccupied with something else. My ideas weren't that developed anyway. I'm interested to see what the next MAGS is, though.

Re: MAGS July “Masquerade” (OPEN)
« Reply #18 on: 31 Jul 2022, 22:30 »
Mine won't be playable before the deadline either.

Made some really good progress, but not quite there yet.

Re: MAGS July “Masquerade” (OPEN)
« Reply #19 on: 02 Aug 2022, 01:14 »
Do we have a theme for August?

Re: MAGS July “Masquerade” (OPEN)
« Reply #20 on: 02 Aug 2022, 02:06 »
Do we have a theme for August?
Not yet sorry. I’m still waiting, if I don’t get hear anything soon I’ll set one myself.

As for July, let’s keep it open for a few more days to let everyone finish.

New deadline August 5th

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #21 on: 02 Aug 2022, 03:42 »
Oh. Nice! I might be able to get mine to a playable level. It will still most likely run on placeholder graphics but better this than no release.

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #22 on: 02 Aug 2022, 05:31 »
Glad to see so much activity this last days! For a moment I was afraid I had submitted a weird theme. I have played the game of lapsking and hopefully now I'll waiting for the Kastchey one  :-D

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #23 on: 04 Aug 2022, 02:08 »
Yep, doing what I can to finish! I've caught a nasty cold (not covid, luckily) which doesn't make things easier, but I'm still having a lot of fun writing this one.

Here's a teaser screenshot. All graphics except the 6 finished portraits are placeholders. I don't know if I will get enough time to replace them with real graphics since coding alone is taking a while, but we'll see.


Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #24 on: 04 Aug 2022, 21:00 »
I'm not sure I will make it even with the extended deadline. I've tried coding a bit in the hotel room after the others have gotten to sleep, so I've got the guesswork part of the game up and running (currently being tested by my kids), but there are still some things left in the second part. Of course, it looks absolutely amateurish compared to the other entries, so I doubt it has anything to say in the long run, but I'm having fun putting it together.  ;) Tomorrow I have a long drive across the country to get home, and I don't know if I'll get anything much done then.

Kastchey - looking good! I have no experience in the card game, but it looks like I'll get some soon.

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #25 on: 04 Aug 2022, 22:26 »
Thanks, heltenjon! :) Fingers crossed for your entry, even if it's unlikely that you will finish.

On my part, the coding is almost done (1,300 lines and counting), hoping to finish that part tonight. If that happens, I may be able to add some real graphics instead of the placeholders tomorrow.

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #26 on: 05 Aug 2022, 20:36 »
So I didn't manage to do nearly as much as I wanted, there were more bugs to kill than I had anticipated and the fever isn't helping. But it'd be a shame not to give lapsking any competition at all, so I will release a version before midnight UK time. Worst case, it will be early alpha quality ;=]

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #27 on: 05 Aug 2022, 23:56 »
Here it is! Please treat as an early alpha. I didn't manage to add all the features that would allow to play the game properly. It is possible to finish the game, though only one of the two endings can currently be triggered and if the key NPC dies before it does, there will be a dead end. Sorry :< There should be no more dead ends or endless loops, preventing the game from being finished.

AGS WEREWOLF
(working title)

Download here




A game inspired by the memorable forum Werewolf sessions and some games based on a similar concept, like Among Us or Slaughter Horse.

Story:
You awaken from your slumber, as you always do when your arch-nemesis awakens. You have been chasing it for eons of the multiverse's history and defeated it countless times, only to find it regenerated and replanted within yet another living, mortal being. You do not know if there is an end to the chase, but you do know that when you awaken, you must act.
This time however, you feel powerless. How long did you hibernate this time? Has the sleep, or perhaps the countless battles started taking their toll on you? Has the Seed located your resting place for the first time and subdued you when you were asleep? You want to know, but you have no time for questions. Using what is left of your powers, you need to influence and inspire the residents of the nearby settlement and use them to eliminate the threat. You sense a group of particularly strong-willed individuals, maybe a dozen, who need but a gentle nudge to push them to action. You don't know their exact identities, but you hope to discover more in the process. With a heavy heart, you concentrate and establish a telepathic connection with the first one, knowing you cannot save them all but hoping to help spare at least a few.

How to play:
In a group of 20 NPC of unknown role and alignment, 12 are your allies, 6 will work against you and 2 will neither help nor harm you.

The gameplay is divided into 4 phases: Evening (when you assign the tasks to the roles of your choice), Night (when the outcome of the assigned tasks is calculated), Morning (when the results are revealed and reports of your allies, if any, are delivered to you to help you figure out who is who) and Day (when you get to execute an NPC of your choice).

When assigning the tasks, you assign them to roles, not specific NPC (since you do not know who is who). The results will usually give you a hint regarding the identity of the NPC involved in the events of a given night.

Your ultimate goal is to get the main antagonist, the Seed of Darkess, executed or killed. The Seed is somewhere among the 20 and it defends itself well, so getting it killed will not be easy. Use your team's powers wisely.

Role descriptions:
Friendly:
Lifesaver: led by immense worry about others, this role will go check on someone when they have a bad feeling about them. If their target is attacked the same night, they will use the opportunity to save them from death.
Watcher: under the circumstances, this role feels anxious and suspicious about others. It will take just a subtle push to send them spying on another council member. They will spend a sleepless night watching their target’s place and taking note of anyone entering or leaving.
Truthseeker: this role has been pushed to the limits of desperate courage. They will break into their target’s house searching for any kind of evidence that would incriminate or exculpate them.
Desperado: this role is constantly on edge, expecting assailants in every corner. When agitated, they won’t turn an eye - armed with their best weapon, they will attack anyone who attempts to enter. They will kill every single role who visits them that night, including friendly or neutral characters.
Psychic: their sixth sense stirred by the presence of the Seed and the Eliminator, they get a premonition when they are the target of a hostile role. If activated, they will avoid death. If not activated, they will die but report the identity of the assailant.
Inquisitor: confident and determined to help the cause, they will interrogate the role they find particularly suspicious, holding them back for the given night. The inquisitor will report their assessment of the target's affiliation (council/cult/neutrals).
Whistleblower: this role is a born leader and has high persuasion skills. They will rally the crowd against their target, getting them lynched in the process.
Impostor: bold and confident in their skill in deception, this role will infiltrate the cult hideout and observe their target all night, discovering their role in the process. They will also spot up to 2 other evil roles. If they survive the night, they will report the exact role of the target and the alignment of 0-2 other evil players. They have a chance of getting killed while spying.
Hedonist: this role deals with the trauma by seeking comfort in the company, or arms, of others. When trembling under the burden of each night’s grim discovery, they will seek out others in hope of forgetting everything, effectively blocking their target's role for the given night.
Hostile:
Eliminator: this role has been driven completely mad by the traumatic events of late… or have they? A victim or a psychopathic opportunist, they are on a crusade against everyone and everything. They will kill a random role each night, no matter their allegiance.
Seed of Darkness: this role is the incarnation of the arch-nemesis of the player character. They require the blood of at least half of the NPC to awaken. Before the awakening, they will keep a low profile to avoid detection. After that they will convert every role that targets them, including the Eliminator. No one can resist the influence of the Seed.
Tender: this role’s sole purpose is to guard the Seed until it awakens. When that happens, the Tender is usually consumed by the Seed. Tender will kill anyone who approaches the Seed in its dormant phase.
Fanatic: this role is tasked with ensuring that enough sacrifices will be done and the Seed awakens as quickly as possible. But even with the Seed awoken, the Fanatic feels it is their sacred duty to kill anyone who does not succumb, so they will continue until either they or their opponents are dead.
Converter: this persuasive, cunning individual is devoted to the cult as much as the others, but prefers persuasion over violence. Each night, they will head out to try and talk their target into joining the cult.
Neutral:
Bystander: this role doesn’t have any character traits that would push them to action during the night, they just want everything to be over. If an innocent Bystander is executed by the player, a council member may leave or commit suicide.
Gnostic: they know it all, but they won’t admit it in fear of getting harmed or killed in the process. If Gnostic is executed by the player, they will reveal the priority order of the roles to the cult before they die (making Fanatic’s attacks more precise and better targeted). If they are executed by the cult, they will reveal the identities of all major cultist roles still alive, except the Seed.

Currently implemented:
* Roles assignment
* Phases switching (fully manual for now)
* Targeting
* Task outcome
* One of tTwo endings
* A few sample death descriptions
* Execution GUI

Not implemented yet:
* Executions Now fixed!
* Daily reports
* Notes
* Event journal
* Proper intro
* Title screen

Download here

I will edit this post shortly to explain the rules, as I didn't manage to add any explanations in-game. Done

Edit: Mandle brought to my attention that I had posted the project file instead of the compiled game. While most of the people here would handle that no problem, I didn't exactly mean to open source the game ;)

Here's the updated version changelog (v1.21):
* Compiled version instead of open source,
* Fixed the execution GUI to prevent a dead end and enable the proper game ending,
* Fixed a bug where the ending would not trigger,
* Disabled debug messages during Eliminator's action result calculation,
* Placeholder portraits are still placeholders, but are now labeled with NPC's real names to allow the player to distinguish them,
* Fixed a bug that would cause an endless loop if the friendly characters were outnumbered.
« Last Edit: 07 Aug 2022, 04:06 by Kastchey »

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #28 on: 06 Aug 2022, 10:18 »
Congrats Kastchey. The story looks good, but alas too good. It's so similar to my late psychosis that I don't dare to play it now afraid of flashbacks. Will try it later when I feel safe.

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #29 on: 06 Aug 2022, 10:33 »
Oh wow. Sorry to hear about this :( I hope your recovery is going well.

Definitely don't do anything that could cause an anxiety fit. The game is not very playable at this stage anyway, it's not worth it ;)

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on one or more games that won an AGS Award!
    •  
    • Mandle worked on one or more games that was nominated for an AGS Award!
Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #30 on: 06 Aug 2022, 12:37 »
The game is not very playable at this stage anyway, it's not worth it ;)

Please read my PM ASAP... cheers

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #31 on: 06 Aug 2022, 16:06 »
I'm basically finished with my game...removing bugs at the moment. Will post it later today.

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #32 on: 06 Aug 2022, 16:27 »
Awesome news, heltenjon! Looking forward to it.

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #33 on: 06 Aug 2022, 21:02 »
My game is at https://heltenjon.itch.io/masquerade-at-the-con

I'll edit this post with database entry and screenshots in a bit.  ;)

Edit:

Database entry: https://www.adventuregamestudio.co.uk/site/games/game/2624-masquerade-at-the-con

      

The game is made by using free assets, including some inventory items from the AGS trove. Thanks, guys!  ;-D

In the first part, the screen is full of mystery people, and you can talk to them or examine them in order to guess who they are. After you reveal their identities, you need to help the good guys and defeat the baddies in traditional first person point and click style. Have fun!
« Last Edit: 06 Aug 2022, 22:16 by heltenjon »

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #34 on: 06 Aug 2022, 21:18 »
Awesome! Congratulations :)

And I took the chance to fix the worst game-breaking issues to make the game somewhat playable. It's fully winnable now. There's no actual game over implemented, but you will know when it happens - simply put, everyone will be dead.

If anyone has a version earlier than 1.2 1.21 downloaded, please re-download.

Edit: Another gamebreaking bug found and eliminated. Hopefully the last major one.
« Last Edit: 07 Aug 2022, 04:07 by Kastchey »

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #35 on: 07 Aug 2022, 12:02 »
I played AGS Werewolf just now and lost. I need to read up more on the roles. I also realized it's probably a good move to take notes - I didn't always remember who I was investigating and couldn't take advantage of the knowledge (not) gained by having my investigator attacked.
.
I like the concept a lot and will have some more goes. Being a board game enthusiast definitely helps.  ;-D

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #36 on: 07 Aug 2022, 12:16 »
Haha thanks, glad you like it even though it's barely even finished :D

Yes, it definitely helps to take notes. My aim was to create two kinds of in-game notes, one in the form of an auto-created journal that would record the morning messages so you can go back to them at any time, and the other as a freeform text field next to every NPC, so you can take notes of your own conclusions and assumptions. But of course, because of the time constraints I had to scale down to the bare essentials.

I do plan to slowly continue working on this after MAGS though, so any thoughts and suggestions are highly appreciated!

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #37 on: 07 Aug 2022, 12:51 »
I'm wondering how some of the roles work.

Is activating the Desperado and the Psychic a one-time move? Do they stay activated afterwards?

Does an attack/spying/persuasion attempt always succeed (if not countered)?

What is the priority of the roles? Will the Desperado kill the Hedonist or be blocked by it? And if blocked, will that mean someone else may kill the Desperado?

Does the Watcher only work when assigned to watch a council member?

Does the Whistleblower count as an attack? Meaning, will the Tender kill the Whistleblower if the Seed is targeted, and will the Seed or the Desperado kill the Whistleblower if attacked?

EDIT:

Also, are the Observer and the Investigator doubles of other roles, like the Watcher and the Inquisitor?
« Last Edit: 07 Aug 2022, 13:34 by heltenjon »

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #38 on: 07 Aug 2022, 13:32 »
I played your game heltonjon. It's fun but I only could guess few of them since lots of those characters are not known on the other side of planet though I'm sure there are people even on this side who can do better than me.

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #39 on: 07 Aug 2022, 13:40 »
I played your game heltonjon. It's fun but I only could guess few of them since lots of those characters are not known on the other side of planet though I'm sure there are people even on this side who can do better than me.

Thanks for playing.  :) You can of course solve it by simply trying all the options, or ask for help in the hints section (or PM me). I was curious about whether the guesswork would be easy or hard. My daughter/playtester guessed them all, but she knows me very well and of course has the same cultural background.

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #40 on: 07 Aug 2022, 13:45 »
It took me quite a few goes to win the AGS Werewolf game, and I think I will keep playing it for some time. The replay value is high. In addition to my role questions above, I was also a bit baffled when the Eliminator turned out to be independent in one of the games. How does that work? Can someone be turned away from the Cult? Does that NPC still eliminate?  ???

Anyway, I'm having a ball with this.  :-D

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #41 on: 07 Aug 2022, 14:51 »
Is activating the Desperado and the Psychic a one-time move? Do they stay activated afterwards?
Each requires a separate activation every round you want to use them.
Does an attack/spying/persuasion attempt always succeed (if not countered)?
No, it usually depends on the target's role. I don't have a concise and game-ready set of rules written yet, but I have collected my code comments (I had to describe everything else I'd lose my way in the forest of nested ifs), which may help a bit (see the spoiler tags below) :)
What is the priority of the roles? Will the Desperado kill the Hedonist or be blocked by it? And if blocked, will that mean someone else may kill the Desperado?
There is a specific order of actions. Desperado, if activated, will always kill anyone who approaches making them unblockable and unkillable, but at the same time they can obliterate half of your team unless you know who the Desperado is and avoid targeting them.
(I should probably limit Desperado activations somehow, maybe once every other round, since this role may be a little too powerful)
Does the Watcher only work when assigned to watch a council member?
The Watcher is meant to report on anyone they are assigned to. So if they are assigned to watch the Eliminator and if the Eliminator goes out to hunt, they should report them leaving their place the given night. BUT, it's entirely possible that this function is still not working properly so you might want to treat the watcher/observer as cannon fodder in the MAGS version ;)
Does the Whistleblower count as an attack? Meaning, will the Tender kill the Whistleblower if the Seed is targeted, and will the Seed or the Desperado kill the Whistleblower if attacked?
No. The only role that can counter the Whistleblower is the Seed itself - when targeted, it will sense the gathering rally and confuse the Whistleblower to protect itself. However, the Whistleblower is almost last in the action order (rallying people takes a while, after all), so if they are targeted by a blocking or a killing role, the rally will fail.

Quote
Also, are the Observer and the Investigator doubles of other roles, like the Watcher and the Inquisitor?
Sorry I missed the edit the first time round. Yes, they are doubles. Observer & Watcher are the same thing, Truthseeker & Investigator are the same, Hedonist & Partygoer are the same.
The only reason why I renamed them is that the module I'm using seems unable to digest if the buttons have the identical text label, so it wouldn't show double two Watcher buttons. And Watcher 1 / Watcher 2 looked a bit awkward. I could spell one with a trailing space I guess, but it could make things confusing to the player if they assign both Watchers to a target any given round. Something to be resolved post-MAGS :)

Quote
In addition to my role questions above, I was also a bit baffled when the Eliminator turned out to be independent in one of the games. How does that work? Can someone be turned away from the Cult? Does that NPC still eliminate?
:)
The Eliminator is their own person, they do not work for the cult. They have their own reason to join the carnage. They can sometimes be converted in which case they stop being independent and start avoiding cultists, but by default they will target anyone and may very well end up helping you sometimes, albeit accidentally, by killing one of your enemies.

Anyway, I'm really happy that you're having a blast! I was half expecting the alpha quality to deter any interest in the game, glad that's not the case =]


Spoiler: ShowHide

Code: Adventure Game Studio
  1. //Inquisitor
  2. vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches. if not, they will die.
  3. vs Eliminator or Fanatic: the Inquisitor has a 20% chance to survive the encounter with a murderer.
  4.                           if they do not survive, they will stall the murderer.
  5.                           if they do survive, the murderer will brush past them but the Inquisitor will get an impression of their character (alignment reveal).
  6. vs Seed: Approaching the Seed will trigger Tenders to attack, if they are alive.
  7.                 if the Tenders are dead, the Seed will confuse the Inquisitor. Confusion will cause the next round action to fail.
  8. vs Awoken Seed: The Awoken Seed will convert anyone.
  9. vs anyone else: Inquisitor will block ANY other role and reveal their alignment.
  10.  
  11. ///Eliminator
  12. vs Fanatic: It's an even battle. Each has a 50% chance of getting out of this encounter alive. It is possible for both to die.
  13. vs Desperado: if activated, Desperado has a 100% chance to kill any intruder, friend or foe.
  14. vs Psychic: Psychic has a 70% chance to sense the incoming danger and flee before they're assaulted.
  15.                 But if killed, they reveal the identity of their killer.
  16. vs. Seed: If any of the Tenders is alive and the Seed is dormant, they will protect it with their life. Both the Tender and the Eliminator will die.
  17. vs Awoken Seed: it will convert the Eliminator. No one is immune to the corruption of the Seed!
  18. vs anyone else: the target dies.
  19.  
  20. //the Seed (dormant)
  21. vs Eliminator: //When the Seed attempts to confuse the Eliminator, they have a 50% chance of converting them. Only the mature Seed will get a target assigned.
  22. vs anyone else: The Seed will mess with its target's head, blocking their action.
  23.  
  24. //the Seed (awoken)
  25. anyone: 100% chance to convert them to serve. if the target had any prior action executed, the action results will still calculate.
  26.  
  27. //Fanatic
  28. vs Eliminator: It's an even battle. Each has a 50% chance of getting out of this encounter alive. It is possible for both to die.
  29. vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches. if not, they will die.
  30. vs Psychic: Psychic has a 70% chance to sense the incoming danger and flee before they're assaulted.
  31.                 But if killed, they reveal the identity of their killer.
  32. vs any other neutral or council ally: they die.
  33.  
  34. //Converter
  35. vs Eliminator: Eliminator will ignore the Converter's puny attempts to recruit them. at the end, they will kill the Converter.
  36. vs any other neutral or council ally: Converter has a 100% chance to change their target's affiliation, as long as they are convertable (non-convertable roles: Desperado, Psychic, Whistleblower, Gnostic)
  37.  
  38. //Watchers (Watcher & Observer)
  39. vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches.
  40. vs dormant Seed: The Seed will know that someone is out there, so they will send a Tender to eliminate the potential threat, if any is alive (100% chance to kill the Watcher). if there are no Tenders alive, the Seed will confuse the Watcher (stalled for the next round)
  41. vs awoken Seed: The Awoken Seed will convert anyone.
  42. vs anyone else who has a target assigned: If the Watcher's target has a target, they will see them leaving their place.
  43. vs anyone else who is targeted by someone: If the Watcher's target is targeted by someone, they will see them enter their target's place.
  44.  
  45. //Truthseekers (Truthseeker & Investigator)
  46. vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches.
  47. vs Eliminator or Fanatic: Truthseeker has a 75% chance to sneak into their target's place, rummage through their belongings and leave unharmed (Truthseeker survives and reports the affiliation of the target - council/cult/neutral), and 25% chance of getting caught red handed (Truthseeker dies).
  48. vs dormant Seed: Approaching the Seed will trigger Tenders to attack, if they are alive. If both are dead, the Seed will confuse the Truthseeker.
  49. vs awoken Seed: the Seed will convert anyone.
  50. vs anyone else: The Truthseeker will rummage through other roles' things without interruption and report their affiliation.
  51.  
  52. //Hedonists (Hedonist & Partygoer)
  53. vs Desperado: 100% chance to die if Desperado is activated
  54. vs Fanatic or Eliminator: 100% chance to die
  55. vs Seed: 100% chance to die if Tender(s) alive, if not 100% chance for confusion
  56. vs awoken Seed: 100% chance to become converted
  57. vs anyone else: 100% chance to block the target's action next round.
  58.  
  59. //Impostor
  60. vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches.
  61. vs unconverted Eliminator: Impostor will die.
  62. vs dormant Seed: Approaching the Seed will trigger Tenders to attack, if they are alive. If they are dead, the Seed will confuse the Impostor.
  63. vs awoken Seed: The Awoken Seed will convert anyone.
  64. vs any other cultist: 70% chance to reveal the affiliation of the target, 15% chance to reveal the role, 15% chance to get spotted and killed.
  65.  
  66. //Whistleblower
  67. vs Seed: The Seed can feel the Whistleblower's intentions and will prevent them from acting. The Seed needs to act quickly and has no time to mess with the Whistleblower's mind, so it will only stall them for the given round.
  68. vs anyone else: The Whistleblower will get any other character killed.
  69.  
  70. //Lifesaver
  71. vs any dead target: Lifesaver will save a mortally wounded target from death regardless their affiliation or role. Yes, they can save the dying Eliminator or Fanatic!
  72. vs Desperado: if Desperado is alive and on alert, they will kill anyone who approaches.
  73. vs Eliminator or Fanatic: Eliminator or Fanatic, if unharmed, will kill anyone who approaches.
  74. vs dormant Seed: Approaching the Seed will trigger Tenders to attack, if they are alive. if not, the Seed will confuse the Lifesaver.
  75. vs awoken Seed: The Awoken Seed will convert anyone.
« Last Edit: Yesterday at 00:30 by Kastchey »

Re: MAGS July “Masquerade” (Deadline extended - Aug 5th)
« Reply #42 on: Yesterday at 00:36 »
Thanks for the entries guys. Let's get the voting show on the road.

I count 3 entries.

The Will
by lapsking
AGS Werwolf
by Kastchey
Masqerade at the Con
by heltenjon

Re: MAGS July “Masquerade” (VOTING)
« Reply #43 on: Yesterday at 03:46 »
I have played both entries, below are my thoughts:

The Will
by lapsking
Spoiler: ShowHide
I really enjoyed playing through this one, it had a 100% classic adventure game feel. There was a little bit of a pixel hunt here or there and a couple puzzles that seemed illogical (my favorite: why do I need to do all water collecting effort if I have what looks like a fountain in the courtyard?), but overall the difficultly balance felt just right. And it's always nice to play a game with actual push/pull puzzles!
The title change in the end made me giggle :D
Overall, a really impressive piece of work, especially if it was your first game and done in just 20 days.

Masqerade at the Con
by heltenjon
Spoiler: ShowHide

First of all, big congrats on releasing an entry. It took you what, 2 days to put this together? 3 days? Really, really impressive even if the game is relatively simple.
As for the gameplay, I had fun playing this one! There might have been one or two puzzles I had trouble with because I wasn't familiar with the lore, but since there was no penalty for blind shots, it wasn't hard to progress despite that.

(PS. I thought someone said last time there would be no more Batman games  :-D)

Re: MAGS July “Masquerade” (VOTING)
« Reply #44 on: Yesterday at 06:35 »
Oh no, how could I miss the fountain. ??? I'm going to empty it in next version, thanks Katschey. If you found any other silly things please pm me. :)

Re: MAGS July “Masquerade” (VOTING)
« Reply #45 on: Yesterday at 16:47 »
First of all, big congrats on releasing an entry. It took you what, 2 days to put this together? 3 days? Really, really impressive even if the game is relatively simple.
I think it's 13 days from start to finish, so it's not all that impressive. I won't give a false impression that I'm a fast or good coder by any means.  (laugh) Even though I couldn't find time to work on it much while on vacation with my family. You'd also be a tad less impressed if you had witnessed me spending an hour wondering why my descriptions didn't show, until I realized they were in the same colour as the background... (roll)