It's updated again!
I've cleaned out the first post so it's a bit more up to date.
So far I've planned it out the following way:
Summer 2005: Non-interactive demo.
Fall 2005: End of production phase/beginning the beta phase.
Winter 2005: Release of Buccaneer 2.
With the help of Regnum Eternum, the introduction is beginning to look really nice. I'm keeping it under wraps for the time being, but it's going to be somewhat similar to GK1's intro. Which also explains why Vel is composing a digital soundtrack somewhat inspired by GK1.
Recent coverage in the E-Zine revealed a new location, the docks. I've been actively drawing several more and since I started work on the game in february again, the room number is now up to 18. So, there's some definite progress.
