Author Topic: Sam & Max: The Case Gilbert - Screenshots & Demo  (Read 18704 times)

Mar85

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I'm Italian, sorry for the mistakes! ;)

LAST RELEASE DATE: Italian version December 2003, English Version 2004
_______________________________________ ___________________________
STORY
The phone ring. Is the commissioner, with a new mission: find a man was be abducted. But this man is not an ordinary man, and neither the agents, that are responsible for the case, aren't an ordinary agents. Why? Because they are Sam & Max! Now in search for Ron Gilbert.

INFO
I've decided to create the game like the original, with resolution at 320x200. In this way, I can use some Backgrounds of the original game and the sprites of Sam & Max. In fact, in the demo you can see the office and the out-office. But in the complete version, the rest of the background are made by me (how is possible to see in the screenshots), and also the characters.
The hardest part in the creation of this game in fact, is create backgrounds like the original: a long operation...

The story and dialogs instead, was be created by my friend Iena (Hyena in english) and it's original and funny (in the demo there's not much of this unfortunately).
_______________________________________ ___________________________

NEWS (09/24/2003)
This is my first game created with AGS. Now is available the Demo (Italian and English-Beta Language) and some screenshots.


KNOW BUGS AND OTHER
1)Inventory: observe an object in the inventory cause a slowdown.
2)Much of the "Unhandled Event" and In-Jokes doesn't exist. Will be present in the complete version.


_______________________________________ ___________________________
SCREENSHOTS (updated to 09/24/2003)
The Intro - The Secretary: Chester(Do you recognise she?) - Our old friend Flint!

DEMO (updated to 09/24/2003)
Italian Demo V1.0 - English Demo V1.0 (Maybe with language Mistakes! Sorry!)


E-MAIL
If you have some suggestion or other (not for insult thanks :))
Programmer "Mar85": squall_yk85@hotmail.com
Story & Dialogs "Iena": danilopu@libero.it

MORE INFORMATION
The Italian Community of Monkey Island
My Site(not updated for long time)

Minimi

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #1 on: 24 Sep 2003, 18:34 »
This sounds very promising! Too bad that the demo is  Italian, I only understand, english,dutch and german.

Can you see any possibility in translating the demo into english?

Your screenshots look promising, and so does the plot.

Mar85

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #2 on: 24 Sep 2003, 19:49 »
Thanks Minimi! However in my last post there's a link to demo english version. The only one problem? Maybe contain language mistakes  ::)

the link is http://digilander.libero.it/monkeycommunity/S&M-TCG-Demo_ENG_V1.0.exe

SSH

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #3 on: 24 Sep 2003, 19:56 »
I can help ocrrecting the English if you like. FOr a start, it would be "The Gilbert Case", not "The Case Gilbert"!

I couldn't do much excpet walk around the office, get the gun  and open the window... have I missed something?

Privateer Puddin'

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #4 on: 24 Sep 2003, 19:57 »
ooh good stuff -  if you want, give us the english translation file and we can correct some mistakes

Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #5 on: 24 Sep 2003, 20:12 »
It's rare to see a Sam & Max fan game, and it's about time, too!  I love Sam & Max, and this looks pretty good.  Don't give up!!!!!
This signature intentionally left blank.

Mats Berglinn

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #6 on: 24 Sep 2003, 20:34 »
Very cool! I'm gonna test veeeeeeeeeery soon! Keep up the good work!

Dave Gilbert

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #7 on: 24 Sep 2003, 20:44 »
I like the title.  I can't imagine why.

Gilbert

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #8 on: 25 Sep 2003, 04:08 »
Me too, odd...

remixor

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #9 on: 25 Sep 2003, 09:13 »
Yeah, so do I...
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Mats Berglinn

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #10 on: 25 Sep 2003, 09:22 »
I have tested it. It was a funny intro and good catch and timing of music and sound effects, however you have made a couple of misses.

1: You haven't translated the save and load function from italian to english.

2: You forgot the quit button, I had to restart the PC in order to get out of the game.

Spoiler: ShowHide
 3: I understood what I was going to do when I got the gun because of the comissioner but since you go downstairs you get any furhter. I mean should you really get stuck in a demo just like that? I don't think so, it should at least end. Maybe like after you shot the bird Sam and Max would say something like "Well Max, let's get that mission paper!" "Then let's go!" "We can't!" "What the heck are you talking about, Sam?" "This is a demo-game." "Oh yeah.".


4: It would be more fun if you had more hotspots in the office.

Anyway, I thought that Sam do that karate-like-kick at Max when he tries go get the phone was funny. The music sound like it comes from a movie or a wrestling-match which adds even more fun to it. Oh how I laughed.

Good luck on finish the game, it seems like to be even better than orignal Sam & Max: Hit the Road.

remixor

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #11 on: 25 Sep 2003, 09:27 »
2: You forgot the quit button, I had to restart the PC in order to get out of the game.

You can hit alt-x
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Privateer Puddin'

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #12 on: 25 Sep 2003, 09:35 »
lol had to restart, coulda even alt tabbed out :P

Nacho

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #13 on: 25 Sep 2003, 10:58 »
Welcome to the forums! The game looks promising, downloading now... just be sure to spread the game before it can reach to the ears of Lucas' lawyers, they suck...
Are you guys ready? Let' s roll!

r3001

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #14 on: 26 Sep 2003, 21:37 »
hello all,
your game are great :)
have you ICQ?
i made the german fan game of sam & max, but later it will be translate to english

your R ;)

Totoro

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #15 on: 27 Sep 2003, 07:48 »
The Secretary: Chester(Do you recognise she?

Oh yeah, that's the guy Lucasfan who created "The new Adentures of Zak McKracken".  ;)

Joseph DiPerla

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #16 on: 27 Sep 2003, 15:41 »
Se ti serve aiuto per tradurre il gioco, ti posso aiutare io. In fatti io ho aiutato a tradurre un'atra videogioco "Le nuove avventure di Zak McKracken." Fammi sapere se sei interressato per avere aiuto.

Mi poui mandare una posta eletronica a: ajdiperla@netzero.net

pero nel soggeto metti : "Sam n Max--AGS"

Grazie. Spero di sentirti presto.

Giuseppe AKA "Joseph DiPerla"
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Mats Berglinn

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #17 on: 27 Sep 2003, 15:57 »
Joseph: English version, please.

Joseph DiPerla

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #18 on: 27 Sep 2003, 18:54 »
I apologize, but I was just asking the author if he needed help translating the game from Italian to English since I can speak both languages.

I also told him that I helped convert the new adventures of Zak McKracken into Italian.

I was writing it in Italian to demonstrate that I could speak and write it well.

JD
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Sledge Hammer

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #19 on: 28 Sep 2003, 22:25 »
Ciao Marco!

Your game is really great! I enjoyed it, it has much of the humor of the original game.
I mailed you some days ago, why didn`t you answer? I am in contact with Danilo, too. I offered him to do a german translation. If you send me the language file, I'll translate it in german.

Tschuess
Sledge

Mar85

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Thanks guys....
« Reply #20 on: 29 Sep 2003, 18:56 »
First of all, very thanks guys for the compliments and the suggestions, I have very apprecciate it!

However,  some things  ;)

Quote
FOr a start, it would be "The Gilbert Case", not "The Case Gilbert"!
Are you sure SSH? Check this http://kids.mysterynet.com/ it's an example...

Quote
you have made a couple of misses
It's true Mats, but I have create the demo in a little time, so I do some errors... and however I hit Alt+F4 for exit from the game.

r3000
Quote
have you ICQ?
No. :)

Totoro
Quote
Oh yeah, that's the guy Lucasfan who created "The new Adentures of Zak McKracken".  :)

Not properly  :)


Thanks for the translation proposal guys, however I think that I'll contact Joseph, if nobody have nothing againts my preference...

Sledge Hammer
Quote
why didn`t you answer?
Sorry people, but I not come on the web every day... However Sledge, I have reply to your mail...

Thanks again!

Mar85

SSH

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Re:Thanks guys....
« Reply #21 on: 29 Sep 2003, 19:20 »
F
Quote
FOr a start, it would be "The Gilbert Case", not "The Case Gilbert"!
Are you sure SSH? Check this http://kids.mysterynet.com/ it's an example...

And if you followed their example it would be "The Case of the Missing Adventure Game Programmer" or "The Case of the Gilbert Kidnapping" see here or here

or just "The Gilbert Case"

Hey, don't ask me why its that way round in the idiom! I don't make the rules. Anyway, English changes the rules every 5 minutes as I am sure you are realising. My wife is Spanish and has similar problems sometimes.

Mats Berglinn

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #22 on: 29 Sep 2003, 20:38 »
Quote
It's true Mats, but I have create the demo in a little time, so I do some errors... and however I hit Alt+F4 for exit from the game.

I see but I think you should make the quit command instead, I mean not everyone is familiar to Alt+F4, adventure gamers are not used to do this in adventure games and in the original Sam & Max there was a quit button.

I agree with SSH that it should be The Gilbert Case. It is more dective or police in that way, which is pretty obvious since Sam and Max are freelance police and detecive spree is a part of their job.

Joseph DiPerla

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #23 on: 29 Sep 2003, 20:58 »
Yep, I would be glad to help.

JD
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Mats Berglinn

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #24 on: 04 Oct 2003, 09:24 »
So how is the game process at present?

Joseph DiPerla

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #25 on: 06 Oct 2003, 01:24 »
Ti serve aiuto su questo progetto ancora? Familo sapere. Manda una posta elletronica a ajdiperla@netzero.net

Giuseppe
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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #26 on: 06 Oct 2003, 21:49 »
Eek oop gah eep! Oop goo gak.

Oh, I'm sorry! For all of you who aren't fluent in Monkey-Speak, I said that the game looks great and I can't wait for the full game.

EDIT: I speak baby-language fluently, too, so if you need the game translated...
« Last Edit: 06 Oct 2003, 21:51 by Geoffkhan »

Sledge Hammer

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #27 on: 07 Oct 2003, 12:54 »
Great Geoffkhan! Then we have Europe's No 1 language (German, 93 Million native speakers), no 2 (English, 61 Million) and no 4 (Italien, 58 Million). I think baby-language is also very common.
What about french (59 Million)?

SSH

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #28 on: 07 Oct 2003, 17:12 »
Your numbers aren't quite right:

German, the native tongue of more than 90 million Germans and Austrians. Second is French, the main language of more than 65 million people in France, Belgium, Luxembourg and Monaco.

English ranks third as an EU primary language, with approximately 63 million speakers in Britain and Ireland.

see: http://www.visiteurope.com/language.html and http://europa.eu.int/comm/education/policies/lang/languages/lang/barolang_en.pdf


Mats Berglinn

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #29 on: 07 Oct 2003, 17:21 »
By the way, there is a story error in the game. Max says something like "The comissioner thought that saving a tribe of hairy bigfoots was importaint too." but that's not quite right since the saving of the bigfoot tribe wasn't Sam & Max main mission, it was bringing back Bruno the bigfoot and Trixie the giraffnecked girl back to the carneval. Saving the bigfoot tribe was only a side thing they did without been ordered from the Comissioner.
« Last Edit: 07 Oct 2003, 20:07 by Mats Berglinn »

Sledge Hammer

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #30 on: 07 Oct 2003, 18:56 »
It is difficult to get reliable numbers for French because it is spoken in many countries.
German is also mother tongue for many Swiss.
Perhaps your numbers are correctly, perhaps mine.
Isn't so important either.

SSH

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #31 on: 07 Oct 2003, 19:22 »
It is difficult to get reliable numbers for French because it is spoken in many countries.
German is also mother tongue for many Swiss.
Perhaps your numbers are correctly, perhaps mine.
Isn't so important either.

Of course, you're right: it isn't very important. I didn't mean to be pedantic: I just got interested in how many there were and went off and found the numbers on the EU website!

jannar85

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #32 on: 11 Oct 2003, 16:39 »
This was a fun demo! :D

Btw... Since it's Sam & Max we're talking about here, do this:

1. Use the same font as in the original.
2. A response on every action
3. A bit more smooth animations

The humor is there!
Nicely done!


Hope to see this finished!
Good luck! :D
Veteran, writer... with loads of unreleased games. Work in progress.

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #33 on: 12 Oct 2003, 06:30 »
But then if you count the number of people who speak english in other parts of the world (since the EU does not make up the whole world!) you would probably notice that english would be the most used language. Since America uses it and Australia and canada and new zealand and several other places.

And it would be the Gilbert Case. not case gilbert.  

And you should be able to press ctr-q to bring up the quit screen in any ags game.
I am Jean-Pierre.

LucasFan

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #34 on: 12 Oct 2003, 08:48 »
Quote
But then if you count the number of people who speak english in other parts of the world (since the EU does not make up the whole world!) you would probably notice that english would be the most used language.

1.   Mandarin Chinese (836 million)
2.   Hindi (333 million)
3.   Spanish (332 million)
4.   English (322 million)
5.   Bengali (189 million)
6.   Arabic (186 million)
7.   Russian (170 million)
8.   Portuguese (170 million)
9.   Japanese (125 million)
10.   German (98 million)
11.   French (72 million)

 ;)

Btw.: The mother tongues spoken by most people in Europe is Russian...
--> English: rank 4 in Europe   :P  ;)

Sledge Hammer

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #35 on: 12 Oct 2003, 11:05 »
Nice discussion about languages. I think, we are all one big Ohana  ;D

But what about the game? Mar and Danilo, are there any news?

Meowster

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #36 on: 12 Oct 2003, 12:29 »
Oh my goodness, why did I not see this here before!??? Okay, firstly your humour is great and sticks with the old style! Second,  I loved the intro!!! Everything about it is great! If you want it translated properly/proofraed, I'd love to help! This is completely gonna kick ass!!!



jannar85

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #37 on: 16 Oct 2003, 16:00 »
Oh my goodness, why did I not see this here before!??? Okay, firstly your humour is great and sticks with the old style! Second,  I loved the intro!!! Everything about it is great! If you want it translated properly/proofraed, I'd love to help! This is completely gonna kick ass!!!
Look at the spelling!  ::) :P
If Yufs can learn to spell "read" correctly, Yufs can be hired ._.
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Mats Berglinn

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #38 on: 06 Dec 2003, 17:04 »
Have anything updated on this game? When will the game be released on a exact date (English version)? Will there be a new demo?

Joseph DiPerla

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #39 on: 06 Dec 2003, 18:18 »
Right now I am working on translating the game from Italian to English. Thats about as much of the progress as I know on this game.

looking at the dialog it looks pretty good.

JD
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Sledge Hammer

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #40 on: 26 Jan 2004, 22:37 »
Are there any news, new screenshots or a release date for the italian or english version?

I'm really looking forward to this game!

Mats Berglinn

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #41 on: 29 Jan 2004, 06:48 »
Me too. I want to play the game, so please hurry up! I simply can't wait! :)

Joseph DiPerla 81

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #42 on: 29 Jan 2004, 22:43 »
I am translating the game from Italian to English. I have a good chunk done, but I am still doing it in my spare time, which these days seem like I have less and less.

JD

Sledge Hammer

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #43 on: 30 Jan 2004, 13:08 »
The Italian version is already completed? You "only" have to translate it into English?
Why don't you publish the Italian version? My native tongue is not Italian but i am curious to see new parts of the game.

HillBilly

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #44 on: 01 Feb 2004, 18:52 »
Oops!
Il file a cui tentavi di accedere non esiste!
Il proprietario potrebbe averlo rimosso o spostato.


I don't think that was meant to happen.

Scummbuddy

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #45 on: 04 Mar 2004, 14:47 »
I hope this game is not cancelled too....  :-\

 ;)

Look at what Matt Wilson did with some time and effort on a Sam and Max inspired background.

http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=12168
« Last Edit: 04 Mar 2004, 14:48 by Scummbuddy »
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
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Sledge Hammer

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #46 on: 04 Mar 2004, 17:01 »
After cancellation of Sam & Max II, my hopes are pinned on "The Gilbert Case". Please, don't do it like LucasArts, continue your good work and let us know about the progress.

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #47 on: 04 Mar 2004, 22:36 »
I am almost done with the translation guys... I am sorry.. :(

Bare with me, (Gee I hope I spelled bare right...) give it a week or two.


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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #48 on: 06 Mar 2004, 10:53 »
It's "bear".
You might want to let someone else look over your translation before it gets released!

Steve

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #49 on: 06 Mar 2004, 13:47 »
I can help translating to portuguese (brazil) if u need/want it
Yeah, yeah, It happens. A lot.

Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #50 on: 06 Mar 2004, 17:27 »
Cant download the English demo, whattehell is going on in there. I wanna play!!  ;)
« Last Edit: 06 Mar 2004, 17:27 by Mad_Reizka »
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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #52 on: 09 Mar 2004, 10:51 »
Pretty cool but it should be called The Gilbert Case, the Case Gilbert doesn't make any sense.
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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #53 on: 09 Mar 2004, 19:10 »
This is amazing!!!Your game is a classic SCUMM adventure,with classic Lucas arts humor!Now you will punish the Lucas Arts after the cancelation of sm 2 with your sm2!









Maniac Mansion 3 project coming soon from me(summer) :)
« Last Edit: 09 Mar 2004, 19:14 by knar87 »

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #54 on: 15 Apr 2004, 21:02 »
When will this game actually be released? It has gone more than a month since you guys have told us about that the translation would be finished within one or two weeks.

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Re:Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #55 on: 15 Apr 2004, 22:05 »
Speaking for mar85, when he is done and when his life permits.

Speaking for myself and the English Trans... The same answer :)
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #56 on: 04 Jun 2004, 18:00 »
*bump*
no new information?

Mats Berglinn

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #57 on: 04 Jun 2004, 18:33 »
Yeah, it has gone to much time and Mar haven't appeared at all. Tell us that the game will be finished very, very, very, very, very soon, please!

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #58 on: 04 Jun 2004, 19:09 »
*Haddas is getting nervous. No mean to rush, but RELEASE THE GAME11!11 *pant* *pant*

Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #59 on: 04 Jun 2004, 19:34 »
Damn, the links doesn't work! I wanted to play that demo and see the screenies!!  :-\

Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #60 on: 04 Jun 2004, 19:51 »
The link works fine for me.  The English translation could use quite a bit of work, though.
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #61 on: 05 Jun 2004, 22:47 »
great "demo". My only "thing" was that the animation was too slow. You need to "equalise" their animation speed and their movement speed. this will stop them "looking" like they are "moonwalking". Also, make sure that the "text" in the intro is "skippable" because it stays on the scree too "long". I "love"  speech marks
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #62 on: 05 Jun 2004, 23:50 »
I hope this is finished soon. 8)

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #63 on: 07 Jun 2004, 23:26 »
 ???i can't get the demo to come up all i get is the install popup and no matter what i do it won't bring up the demo         Help!!!!!!!!!!!!!!!!

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #64 on: 08 Jun 2004, 01:50 »
i figured it out never mind

Devise the puzzles. Destroy the hero. Defeat the player.

Al_Ninio is an attention-seeking drama whore.

Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #65 on: 10 Jun 2004, 17:17 »
wow! I think the Demo is great!

i just need to mention two points: Sam has teeth that are a way too yellow, imho and I would improve their movement animations. By now they somehow remind me of Michael Jacksons Moonwalk..

it's definitely going to kick ass! ;)
« Last Edit: 11 Jun 2004, 11:58 by kl4Uz »

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #66 on: 10 Jun 2004, 23:24 »
any new info? release date?

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Al_Ninio is an attention-seeking drama whore.

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #67 on: 19 Jun 2004, 18:23 »
is he even going to finish the game????

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Al_Ninio is an attention-seeking drama whore.

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #68 on: 22 Jun 2004, 23:44 »
Yeah, from what I understand, the game has been completed in Italian - it just needs to be translated, which has been started.  It'll get done; I know we're all impatient, cause Sam and Max just kicks so much ass....... but good things are worth waiting for, and don't worry - LucasArts won't cancel this one........

Bt
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #69 on: 23 Jun 2004, 00:10 »
thats the best news i have heard all day ;D

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Al_Ninio is an attention-seeking drama whore.

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #70 on: 23 Jun 2004, 05:37 »
for some reason the game won't work when I donload it.  :'(

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #71 on: 24 Jun 2004, 17:01 »
Mar85 can we get any info on the status of the project? Even in slightly broken English I found the jokes hilarious, identical to Hit The Road! According to your profile you were on the boards yesterday, so I hope you get this  8)

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #72 on: 24 Jun 2004, 17:11 »
Well... Here's the site: http://digilander.libero.it/bisland/s&micg.html
and it says here, it's only 15% finished...

http://digilander.libero.it/bisland/index.html
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #73 on: 24 Jun 2004, 23:35 »
Yes, but he says in the initial topic 'My Site(not updated for long time)', also that the release date for the Italian version is 'December 2003' and finally talks about a lot of stuff that you 'don't see in the demo' but do in the finished game. Also, what Blackthorne said. And Joseph DiPerla said he had 'a good chunk of the game translated.'

OTOH, Joseph also spoke for Mar85 finishing 'as his life permits' implying that Mar had not finished the project yet.

So a confirmation from either of you guys would clear things up for me, thanks :)

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #74 on: 26 Jun 2004, 17:24 »
just read the most recent 'the Inventory"
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Rico

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #75 on: 26 Jun 2004, 22:45 »
Thanks! Pity it doesn't cover anything new... or even mention the English translation  :-[

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #76 on: 27 Jun 2004, 20:27 »
i thought those pics were cool cause i could never get the links on this thread for the pics to load so the Inventory was the first time i saw them

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #77 on: 27 Jun 2004, 21:20 »
Could somebody please tell me what was written about this game in "the inventory"?

I have a 33bps connection, so I don't like to download things I don't essentially need.
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #78 on: 28 Jun 2004, 17:09 »
From "The Inventory": Issue 16


Title Screen

Lucasarts might be dead, but Sam and Max are not!
The crazy duo is coming back to our computer
screens with the help of some Italian dedicated
fans who know better than the management of
Lucasarts what constitutes a great title. Sam and
Max: Case Gilbert is going to be an adventure loyal
to the original Sam and Max with a very similar
style in graphics.
 
The team behind the sequel has recently released a
demo in the AGS forums. The game starts with
our duo having just solved one more case. A butler
after murdering someone in a mansion makes a last
minute escape. At the same time he has placed a
bomb under the mansion to kill all its residents -
and  his  former  employees.  The  famous  duo  does
not have time to wait for payment and decide to
head back to their office before the bomb
explodes. When they come back, the phone rings.
(By the way you really have to watch that, its
hilarious  you  will  understand  when  you  see  it).
On the phone it is the  commissioner  who  has  a
new case for the crazy duo, to find an abducted
man. 


Violence is still an integral part of a Sam and Max story

But this man is not just any man in the world, this
man is Rob Gilbert! Rob has been abducted by
George  Ducas  who  is  in  need  of  his  best
programmer.  As  you  might  have  already understood
from the names used the, game is a
parody. Players will get to visit the Ducas Arts
Palace, to uncover the secrets contained in it, to
visit the office of Rob Gilbert and much more.
 

Chester looks very happy for some reason



They solved it again


From the demo of the game it is evident that the
interface used is the same with the original Sam
and Max: Hit the Road. For those of you who are
not familiar with the original Sam and Max here is
a description of the interface.
 
Your cursor can change into different shapes, each
one  of  them  representing  a  different  command.
The commands you can give are: Walk, Look, Use
Talk, Get. On the bottom left corner of the screen
there is a picture of an open box. When you click
on it the inventory screen pops up. There you can
see all your items and you can also manipulate
them by selecting one of the commands on the top
of the screen.
 
The developers were hesitant to give an estimate
for the final release as the game is being made by
just two people. They are also thinking of splitting
the game in two parts and releasing the first one
earlier and the second one at a later stage.
Although as you will see in the demo, some
backgrounds of Case Gilbert are taken from the
original Sam and Max (like the office for example)
the developers promised to use a large number of
original backgrounds and characters. The
developers are going to use a 320x240 resolution in
order for the new graphics to blend in seamlessly
with the old graphics. The music is also going to be
a mixture of themes from Hit the Road as well as
original  music  created  by  the  developers  for  the
purposes of Case Gilbert.


There they go, down the stairs


Their adventures are never pain-free

If you want to try Case Gilbert yourselves you can
download the English or the Italian demo from
http://digilander.libero.it/bisland/s&micg.html.
My only complaint on Case Gilbert (based on the
demo) is the translation in English which is poor to
say  the  least.  Sometimes  it  is  very  difficult  to
understand what the characters are saying. I hope
that the developers will "hire" someone fluent in
English to help them with the translation. There
are also some bugs in the demo but we all expect
them to be wiped out before the final release. So
get your mice warmed up for a new adventure with
the most discussed adventure duo in the past year.
Sam and Max are coming back. 
 
- Dimitris Manos





- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Mr Flibble

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #79 on: 28 Jun 2004, 20:34 »
Thanks man.

Also, WOW!
Something tells me that something will still go wrong though...
Maybe I'm just pessimistic.
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #80 on: 01 Jul 2004, 03:45 »
Hmm, there's a pretty clear distinction between the BGs nabbed from the first game and the new ones. Could do with some more detail!
Nice characters though.
Still waiting for Purity of the Surf II

Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #81 on: 01 Jul 2004, 19:52 »
Have you asked Steve Purcell for help or input?
« Last Edit: 01 Jul 2004, 19:55 by Migs »
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #82 on: 01 Jul 2004, 22:30 »
i wonder if there is a percent progress for this game ??? ??? ??? ??? ???

Devise the puzzles. Destroy the hero. Defeat the player.

Al_Ninio is an attention-seeking drama whore.

Sledge Hammer

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #83 on: 04 Sep 2004, 21:48 »
Will the game ever be completed? Or is it finally cancelled?

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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #84 on: 21 Dec 2004, 07:39 »
Okay, I know this is a case of Necromancy here, but perhaps we can garner some answers this way:

I was wondering if this game was completed, and/or translated.  I know Joeseph DiPerla was doing the English Translation.  Maybe he, or Mar (the creator) could shed some light.  I was really looking forward to this game.

BTW, is there a Sam and Max gui floating around at all?  Just curious.

ANYWAY, if Joeseph or Mar are still out there, an update on the game would be cool.  I don't think I'm the only one who loves Sam and Max stuff.

Bt
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Re: Sam & Max: The Case Gilbert - Screenshots & Demo
« Reply #85 on: 21 Dec 2004, 15:12 »
Blackthorne - did you send PMs to these guys?

I'm going to assume, given the inactivity of this thread, that this project is dead.

Mar (or whoever) if you're still working on it and want me to unlock this thread, so you can give an update, please let me know.