Sam & Max: The Case Gilbert - Screenshots & Demo

Started by Mar85, Wed 24/09/2003 18:29:20

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Migs

The link works fine for me.  The English translation could use quite a bit of work, though.
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Sam.

great "demo". My only "thing" was that the animation was too slow. You need to "equalise" their animation speed and their movement speed. this will stop them "looking" like they are "moonwalking". Also, make sure that the "text" in the intro is "skippable" because it stays on the scree too "long". I "love"  speech marks
Bye bye thankyou I love you.

Secret Fawful


Secret Fawful

 ???i can't get the demo to come up all i get is the install popup and no matter what i do it won't bring up the demo         Help!!!!!!!!!!!!!!!!

Secret Fawful


kl4Uz

#65
wow! I think the Demo is great!

i just need to mention two points: Sam has teeth that are a way too yellow, imho and I would improve their movement animations. By now they somehow remind me of Michael Jacksons Moonwalk..

it's definitely going to kick ass! ;)

Secret Fawful


Secret Fawful


Blackthorne

Yeah, from what I understand, the game has been completed in Italian - it just needs to be translated, which has been started.  It'll get done; I know we're all impatient, cause Sam and Max just kicks so much ass....... but good things are worth waiting for, and don't worry - LucasArts won't cancel this one........

Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

Secret Fawful


viktor

for some reason the game won't work when I donload it.  :'(
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<a target='_blank' href='https://imgbb.com/'>resurrection pictures for facebook</a>

Rico

Mar85 can we get any info on the status of the project? Even in slightly broken English I found the jokes hilarious, identical to Hit The Road! According to your profile you were on the boards yesterday, so I hope you get this  8)

jannar85

Veteran, writer... with loads of unreleased games. Work in progress.

Rico

Yes, but he says in the initial topic 'My Site(not updated for long time)', also that the release date for the Italian version is 'December 2003' and finally talks about a lot of stuff that you 'don't see in the demo' but do in the finished game. Also, what Blackthorne said. And Joseph DiPerla said he had 'a good chunk of the game translated.'

OTOH, Joseph also spoke for Mar85 finishing 'as his life permits' implying that Mar had not finished the project yet.

So a confirmation from either of you guys would clear things up for me, thanks :)

Scummbuddy

- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Rico

Thanks! Pity it doesn't cover anything new... or even mention the English translation  :-[

Secret Fawful

i thought those pics were cool cause i could never get the links on this thread for the pics to load so the Inventory was the first time i saw them

Mr Flibble

Could somebody please tell me what was written about this game in "the inventory"?

I have a 33bps connection, so I don't like to download things I don't essentially need.
Ah! There is no emoticon for what I'm feeling!

Scummbuddy

From "The Inventory": Issue 16


Title Screen

Lucasarts might be dead, but Sam and Max are not!
The crazy duo is coming back to our computer
screens with the help of some Italian dedicated
fans who know better than the management of
Lucasarts what constitutes a great title. Sam and
Max: Case Gilbert is going to be an adventure loyal
to the original Sam and Max with a very similar
style in graphics.

The team behind the sequel has recently released a
demo in the AGS forums. The game starts with
our duo having just solved one more case. A butler
after murdering someone in a mansion makes a last
minute escape. At the same time he has placed a
bomb under the mansion to kill all its residents -
andÃ,  hisÃ,  formerÃ,  employees.Ã,  TheÃ,  famousÃ,  duoÃ,  does
not have time to wait for payment and decide to
head back to their office before the bomb
explodes. When they come back, the phone rings.
(By the way you really have to watch that, its
hilariousÃ,  youÃ,  willÃ,  understandÃ,  whenÃ,  youÃ,  seeÃ,  it).
On the phone it is theÃ,  commissionerÃ,  whoÃ,  hasÃ,  a
new case for the crazy duo, to find an abducted
man.Ã, 


Violence is still an integral part of a Sam and Max story

But this man is not just any man in the world, this
man is Rob Gilbert! Rob has been abducted by
GeorgeÃ,  DucasÃ,  whoÃ,  isÃ,  inÃ,  needÃ,  ofÃ,  hisÃ,  best
programmer.Ã,  AsÃ,  youÃ,  mightÃ,  haveÃ,  already understood
from the names used the, game is a
parody. Players will get to visit the Ducas Arts
Palace, to uncover the secrets contained in it, to
visit the office of Rob Gilbert and much more.


Chester looks very happy for some reason



They solved it again


From the demo of the game it is evident that the
interface used is the same with the original Sam
and Max: Hit the Road. For those of you who are
not familiar with the original Sam and Max here is
a description of the interface.

Your cursor can change into different shapes, each
oneÃ,  ofÃ,  themÃ,  representingÃ,  aÃ,  differentÃ,  command.
The commands you can give are: Walk, Look, Use
Talk, Get. On the bottom left corner of the screen
there is a picture of an open box. When you click
on it the inventory screen pops up. There you can
see all your items and you can also manipulate
them by selecting one of the commands on the top
of the screen.

The developers were hesitant to give an estimate
for the final release as the game is being made by
just two people. They are also thinking of splitting
the game in two parts and releasing the first one
earlier and the second one at a later stage.
Although as you will see in the demo, some
backgrounds of Case Gilbert are taken from the
original Sam and Max (like the office for example)
the developers promised to use a large number of
original backgrounds and characters. The
developers are going to use a 320x240 resolution in
order for the new graphics to blend in seamlessly
with the old graphics. The music is also going to be
a mixture of themes from Hit the Road as well as
originalÃ,  musicÃ,  createdÃ,  byÃ,  theÃ,  developersÃ,  forÃ,  the
purposes of Case Gilbert.


There they go, down the stairs


Their adventures are never pain-free

If you want to try Case Gilbert yourselves you can
download the English or the Italian demo from
http://digilander.libero.it/bisland/s&micg.html.
My only complaint on Case Gilbert (based on the
demo) is the translation in English which is poor to
sayÃ,  theÃ,  least.Ã,  SometimesÃ,  itÃ,  isÃ,  veryÃ,  difficultÃ,  to
understand what the characters are saying. I hope
that the developers will "hire" someone fluent in
English to help them with the translation. There
are also some bugs in the demo but we all expect
them to be wiped out before the final release. So
get your mice warmed up for a new adventure with
the most discussed adventure duo in the past year.
Sam and Max are coming back.Ã, 

- Dimitris Manos





- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Mr Flibble

Thanks man.

Also, WOW!
Something tells me that something will still go wrong though...
Maybe I'm just pessimistic.
Ah! There is no emoticon for what I'm feeling!

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