Elless L3 (new trailer)

Started by Timosity, Thu 02/10/2003 21:29:29

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Timosity

Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals

Update 26/1/04

I haven't updated this for a while & considering the new rules in this forum, I haven't shown any screenshots, although the game is probably over 80% complete.

Total sprites:Ã, Ã, Ã, 3608
Total views:Ã, Ã, Ã, 215
Total GUIs:Ã, Ã, Ã, 36
Inventory items:Ã, Ã, Ã, 39
Characters:Ã, Ã, Ã, 56
Rooms (crm files)     101
Music & Sound         100%

It is a conversion of the original from text parser to point & click using the original graphics, All animations are rebuilt frame by frame, and the scripting is 100% original. The story is the same, but you can't die and there are no walking deads.

Instead of screenshots (which are the same as the original), I've made a video trailer:
1 min 47 secs
DivX 5.1.1 codec required to view it: http://www.divx.com/divx/
(be careful though, you don't want the GAINbundle version it contains spyware, you can still download the codecs free with no spyware, you want DivX, not DivX pro [unless you are prepared to buy it])

There's a 320 by 240 version of the trailer (1.5MB)
And a 640 by 480 version (2.2MB)

I can't hotlink so you can get it here:

http://members.lycos.co.uk/timosity/trailer.html

(note: there's adult themes and situations in the trailer, so sorry kids, you're gonna have to wait till your parents go to bed)

~Tim

Lucky

Ooh, sounds cool! :D

I would be really willing to test it. Though I guess that my newbie status will lower my chance of getting chosen quite a lot (Though I won't complain).

BTW, why are so many people making remakes these days? o.O

Privateer Puddin'

do we need to have played the original?

i did many years ago and its the only one i really struggle to remember

but i'll give it a go if its okay :)

Timosity

Thanks Lucky and Custard, I've PMed you both

Quote from: Lucky on Thu 02/10/2003 21:44:31
BTW, why are so many people making remakes these days? o.O

I'm not too sure, but I guess the old games are the only reason we are here, and the only reason AGS exists (well, in its current form), I have made original games, and plan to make more. For me this is practice, trying to learn scripting in more detail.


Quote from: Privateer Puddin' on Thu 02/10/2003 22:15:34
do we need to have played the original?

No, I don't think you need to have played the original, it might help in testing as you might come across things that never occurred to me.

remixor

#4
I'd certainly be interested.  I do'nt know if you need more than the two you've gotten, but if you do, shoot me a pm or an email at cremo(a)uclink.berkeley.edu


Hope Vel doesn't notice this thread!
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

Vel

* Vel noticed this thread, for he is omnipresent!

Seriously though, I am not against making a point and slick version of old games with the same gfx. I am against making a game worse than the original.

Pet Terry

Ooh memememe, I'll test it for you! LSL3 is great game. PM me, please :P
<SSH> heavy pettering
Screen 7

Timosity

I've PMed Remixor, Vel and Petteri

I'll pretty much let anyone that's willing beta test, until I get enough people.

It's pretty much a full game as it is, compared to most AGS games, and I've still got a long way to go (all of Patti's Quest) which isn't quite as long as Larry's, and more linear.

Playing at the default speed on an AMD athlon 1500+, knowing exactly everything to do, I timed it and it took me 1hour 12mins (which isn't really that long considering how much time it has taken to make)

juncmodule

If you are still looking for beta testers...

I owe you one.

later,
-junc

Timosity

I've found 1 small thing, the walkbehind on the screen with the cliff, before the bamboo forest is not the proper one, I'll fix it for the final release.

I PMed you Junc

SSH

I'll bet'a re for you

geeddit... I'll be there for you, I'll beta for you

Oh, never mind...
12

Vel

Spoiler
Found several bugs: 1. when you sit on the sofa in the lawyer's office, the walk icon aint disabled.You can walk with changed view, which sux.
2.The walkbehinds there arent drawn well.
3.I got stuck in the changing room.
[close]

Timosity

#12
I PMed you SSH,

Quote from: Vel on Tue 07/10/2003 17:27:52
Found several bugs: 1. when you sit on the sofa in the lawyer's office, the walk icon aint disabled.You can walk with changed view, which sux.

I can't replicate that, can you tell me what you did cause when you sit, walk is disabled, I just checked and it is disabled. I'm curious in how that could be possible.

Edit: well spotted vel, I figured out that it can happen after you look at Suzi, just try and tell me what you were doing at the time next time.

Quote
2.The walkbehinds there arent drawn well.

which walkbehinds? They are all masks directly out of the original game, maybe some baselines need correcting, can you be more specific.

Quote
3.I got stuck in the changing room.

This is out of my hands, the walkable areas are quite complex because of the shape of the area, this is an AGS limitation, you just have to click shorter paths to get to where you want to go.


Vel

1. When she invited me to sit the first time and I had to leave. Instead of using the hand icon on the sofa, I used the walk icon, which sucks.
2.The table baselines.
3. DO SOMETHING!!!

Timosity

#14
Quote from: Vel on Tue 07/10/2003 19:53:55
1. When she invited me to sit the first time and I had to leave. Instead of using the hand icon on the sofa, I used the walk icon, which sucks.

I know the reason now, it will be fixed for the proper version, Vel, try things a few times  in different ways so you know the point where this occurred, which was after you looked at Suzi, that's what beta testing is about.

I appreciate your help, thanks

fixed

Quote
2.The table baselines.

Thanks

fixed
Quote
3. DO SOMETHING!!!

As I said, this is an AGS problem, I'll try to help with this but I'm not sure if it's possible.

Edit: I've made it better slightly, you can get to the locker with 2 clicks if you are smart, and you can get to the shower and gym in 1 click from the locker, it's hardly a game ruining thing, believe me it was very tricky to get the walkable areas to actually work with the walkbehinds
It was the hardest room in the game in that respect, and it's actually more accurate than the original version as there are a couple of spots in it, that you can see Larry's feet through to the other side of a locker.



Note:

other known issues in this version

*walkbehind in room with cliff just outside bamboo forest not the correct version (fixed)

*falling off cliff in same room, contains experimental falling version

*can't write over saved games unless slots are full (don't really know if this is a problem as most AGS games work this way)

*skipping intro cutscene sometimes skips back to start (fixed)

BTW: I haven't uploaded the fixed version

SSH

#15
The exits to walk off of a screen are not always good: the clifftop  right at the start is terrible, especially in windowed mode: only 1 pixel wide! In places you can get stuck behind a walkbehind (in the casino at the show enterance haeding back to mirror balcony, for example): not good :(

There's something wierd happens to Larry's sprite as he enters Fat City, too
12

Pet Terry

Quote from: Tìmosíty on Tue 07/10/2003 20:04:30
*can't write over saved games unless slots are full (don't really know if this is a problem as most AGS games work this way)

Well I think this is pretty annoying, because I save many times. You may want to look RON template, it has a save game gui that works so that you can overwrite saved games.
<SSH> heavy pettering
Screen 7

Timosity

#17
Quote from: SSH on Fri 10/10/2003 18:54:55
The exits to walk off of a screen are not always good: the clifftop  right at the start is terrible, especially in windowed mode: only 1 pixel wide!

Interesting, I've never even thought of playing it in windowed mode, and that is probably 1 reason I never play AGS games in that mode now I think about it (plus I hate it cause it's too small usually)

but it is a good point, I can just widen the side lines of the screen. This was a good find as it was something that probably would never of occurred to me although I could just not have the setup in the zip so most people don't play in windowed mode, but I'll probably just widen the side lines (well the gap between the line and side of screen)

Just so you know which method I change rooms in most screens, it's just walking off the edge of screen past the side line I set, when there are 2 rooms off the same edge I just have it so when larry is above or below certain y coordinates going to the different rooms.

Quote from: SSH on Fri 10/10/2003 18:54:55
In places you can get stuck behind a walkbehind (in the casino at the show enterance haeding back to mirror balcony, for example): not good :(

Do you mean behind the column on the left side? I couldn't replicate that, I think it must be the same reason as the above,
or do you mean he's off the walkable area after entering the screen after being in the one of the show cutscenes?


Quote from: SSH on Fri 10/10/2003 18:54:55
There's something wierd happens to Larry's sprite as he enters Fat City, too

I have no idea about this one, can you describe what happens, I've tried it 100's of times and never seen anything wierd, as far as I can see, he walks in and is facing straight ahead.

Anyone else noticed anything wierd?



Quote from: Petteri on Sat 11/10/2003 10:05:10
Well I think this is pretty annoying, because I save many times. You may want to look RON template, it has a save game gui that works so that you can overwrite saved games.

Thanks for that Petteri, I'll check out the template and figure it out

Edit: Figured it out, it was just a couple of lines of code, quite simple in the end. So I've got it so you can overwrite a game. But you can still call 2 save games the same name, which is the same as the ron template. I had a look at the Tierra KQ2VGA save game and they have it so it replaces if you call it the same name, plus they have a delete feature, which I'm sure is not hard to do , but at this stage, I'm sure just replacing is much better than the original way I had it.

Thanks for taking the time to test, SSH & Petteri, I really appreciate it.

Timosity

#18
ok, I've uploaded beta version 0.2

updates since 0.1

*can walk when sitting on sofa in DCH office - fixed
*walk behinds in DHC office and cliff - fixed
*walking in locker room - slightly better than previously
*falling off cliff - fixed
*skipping intro - fixed
*write over saved games - fixed
*hard to find correct locker - I've added look messages to help


Known issues
*you have to click close to screen edge to get to some rooms, which makes it hard in windowed mode. - not fixed as yet



you can download from the same link I gave you before, if you still have it

and SSH, I'm not clear on some of you're findings, check the above post. and if anyone else could check those issues it would be nice.
(and Scotland beat Japan tonight in the Rugby, actually I think they smashed them, congrats)

Thanks for the help so far Petteri, Vel, SSH & juncmodule

Vel

No problem, timosity, but I wont play again because I do not have enough time.

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