Making an SQ3 style GUI

Started by Ytterbium, Sat 01/11/2003 03:49:59

Previous topic - Next topic

Ytterbium

I've just downloaded AGS so I can make a game called Cyber Quest, a game that pays homage to the Sierra quest games while incorporating some of the gameplay elements I like from LucasArts games and Beneath a Steel Sky. Since the game is called Cyber Quest, it's got a lot to do with computers, so I thought I'd use a Space Quest 3 style interface (Point and click movement, text parser interaction) to make it a little computery-ish. And also because I like to be nostalgic, even though I wasn't born back when graphical games had text parsers.
I have one question. How do I program the text parser? The manual and tutorial seem to mention nothing about the text parser, and I don't know the first thing about it. I'm pretty familiar with the basic AGS features...except for the GUI and the text parser. Can anyone help me?

Currently in production: Septigon

SMF spam blocked by CleanTalk