MODULE & PLUGIN: Ags 3d v1.20

Started by Kweepa, Sun 11/09/2005 23:45:01

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Gareth r 07

i followed the tutorial.... then i got some error saying parse error. i selected the tick box in the plugin manager, and that got rid of that error. i can now save the game... but when i go to test it, i get that error that i stated above. i have tried a combination of versions of ags and ags3d, so its not a compatability issue. i am stumped. can you help?

Rui 'Trovatore' Pires

#141
I don't know whether it's an AGS2.8 issue or a plugin issue, so I chose to post it here:

---------------------------
Adventure Game Studio
---------------------------
There was an error loading plugin 'ags3d.dll'.



System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

   at AGS.Editor.NativePlugin.AGS_GetPluginName.Invoke()

   at AGS.Editor.NativePlugin..ctor(String fileName)

   at AGS.Editor.Components.PluginsComponent.LoadPluginIntoMemory(String fileName)
---------------------------
OK   
---------------------------

I get this error when opening AGS (the 2.8 beta 2 version). And naturally, as a result, the plugin isn't even on the available list.

So, think this is an AGS or plugin issue? Or is it just my PC? Using the 1.20 version, naturally.

EDIT - Quick test, it seems to run on 2.72.
EDIT2 - But I'd like it to run on 2.8...  ::)
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Rui 'Trovatore' Pires

#142
Steve seems to be away, or something...

I hope he comes back eventually, or else compatibility of this great piece of work is trully broken. Did anyone get it to work with AGS 2.8?

Edit:

Here's a mirror: http://www.2dadventure.com/ags/Ags3d120.zip

Anything else you need, just ask. I got tons of modules and plugins in my hard drive, packrat that I am.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

strazer

Well, since you're asking, Steve is absent and all his links are broken, so we also need the Panorama module v1.4 and the OtherRoom plugin.

Rui 'Trovatore' Pires

#144
Consider it done!

EDIT (in reply to the next one, no need to make a new post) - No worries!
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.


.M.M.

#146
Some plugins are on http://www.rudolphuebe.com/ags that link- pnorama too! :)

Edit by strazer: Don't double-post. Use the Modify button to edit your post to add info!

Monsieur OUXX

At the beginning of this thread, Steve said that he would maintain both the module+plugin combo AND the standalone module. But then, people only seem to talk about the module+plugin combo. is the standalone module still existing somewhere?
 

Kweepa

The standalone module is defunct. The last version that was just a module was 1.13, but I don't have a link to that handy. I'll see if I have it around somewhere if you need it.
Still waiting for Purity of the Surf II

Rui 'Trovatore' Pires

Yay, Steve's back!

...can you adress the little issue I had? ::)

Quotedon't know whether it's an AGS2.8 issue or a plugin issue, so I chose to post it here:

---------------------------
Adventure Game Studio
---------------------------
There was an error loading plugin 'ags3d.dll'.



System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

   at AGS.Editor.NativePlugin.AGS_GetPluginNa me.Invoke()

   at AGS.Editor.NativePlugin..ctor(String fileName)

   at AGS.Editor.Components.PluginsComponent. LoadPluginIntoMemory(String fileName)
---------------------------
OK   
---------------------------

I get this error when opening AGS (the 2.8 beta 2 version). And naturally, as a result, the plugin isn't even on the available list.

So, think this is an AGS or plugin issue? Or is it just my PC? Using the 1.20 version, naturally.

EDIT - Quick test, it seems to run on 2.72.
EDIT2 - But I'd like it to run on 2.8...
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Monsieur OUXX

Quote from: SteveMcCrea on Tue 13/11/2007 00:36:58
The standalone module is defunct. The last version that was just a module was 1.13, but I don't have a link to that handy. I'll see if I have it around somewhere if you need it.

Yeah, that would be cool...
Glad you're back, all your links are broken, only your avatar remained - it felt like ghosts appearing briefly on pictures in "blackwell"  ;)
 

Kweepa

Okay, here's the last module only version:
http://www.kweepa.com/step/ags/tech/Ags3d113.zip
THIS IS OLD AND UNSUPPORTED!

Rui, I got Ags3d working with Ags 3.0 release candidate. I still haven't got it working in debug though. Just from the compiled folder. I don't think I had to make any changes, but I can check later.
Still waiting for Purity of the Surf II

Monsieur OUXX

#152
Quote from: SteveMcCrea on Wed 14/11/2007 01:43:53
the last module only version IS OLD AND UNSUPPORTED!

...But was it terribly bugged, or just a bit?
 

Rui 'Trovatore' Pires

Hey, now it does work! Must have been an AGS beta-thingy all along! Thanks!
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

.M.M.

I have a problem- according to manual I used
Code: ags
   Ags3d.SetObjectPosition(oDoorhandle, -15, -15, 60); 
. AGS announced me
---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:

In: 'Room 1 script'



Error (line 53): Type mismatch: cannot convert 'int' to 'float'



Do you want to fix the script now? (Your room has not been saved).
---------------------------
Yes   No   
---------------------------

Ashen

According to the manual, the x, y and z values in that function should be floats, not ints (which is what the error message means, too). So, stick '.0' on the end of them (-15.0, -15.0, 60.0), and it should complie.
I know what you're thinking ... Don't think that.

.M.M.

Thanks!  ;D
If character walk on x or y >0 he appear on the screen...

Kweepa

Use a walk behind that covers the screen to prevent characters and objects appearing in 2D.
Still waiting for Purity of the Surf II

gojerry

I'd really like to make the crosshair go away.

Could you include that option in the next release?

.M.M.

Can You update demo download link, please?

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