Adventure Game Studio

AGS Support => Modules, Plugins & Tools => Topic started by: helios123 on Sat 27/11/2010 19:04:23

Title: [TEMPLATE] Reality-on-the-Norm (RON) Template for AGS 3.2
Post by: helios123 on Sat 27/11/2010 19:04:23
Description:
 This is a template for making Reality-on-the-Norm (RON) games using AGS. It has been created using AGS 3.2.  This is a modification of the RON 3.1 template which is available on the RON website (see below).


AGS Version: Tested using AGS version 3.2. Not tested for older versions of AGS.


Differences with respect to RON 3.1 template:
 The following are some of the changes done in this template:


Important Notes:

Update: April 01, 2011: New version released. This has the following changes:

Update: July 22, 2011: New version released. This has the following changes:

Comments, suggestions and criticisms are welcome.

Download here (http://www.mediafire.com/file/07x0z90cm4w4106/ron-template-3_2.zip)
Title: Re: [TEMPLATE] Reality-on-the-Norm (RON) Template for AGS 3.2
Post by: lan on Tue 05/04/2011 14:58:04
RON is cool...and the template looks great.

But there seems to be a problem with a 640x480-resolution: when the player's character is moved via script (e.g. after stepping ont a hotspot) with following script-codeplayer.Move(20, 240, eBlock, eAnywhere); the character finally stops near the upper left corner of the room (i.e. at position (10,480)).

or is the RON-template intended only to work in 320x200 resolution?

Title: Re: [TEMPLATE] Reality-on-the-Norm (RON) Template for AGS 3.2
Post by: helios123 on Tue 19/04/2011 20:02:30
Quote from: lan on Tue 05/04/2011 14:58:04
RON is cool...and the template looks great.

But there seems to be a problem with a 640x480-resolution: when the player's character is moved via script (e.g. after stepping ont a hotspot) with following script-codeplayer.Move(20, 240, eBlock, eAnywhere); the character finally stops near the upper left corner of the room (i.e. at position (10,480)).

or is the RON-template intended only to work in 320x200 resolution?



I'll look into that and let you know.

Ok. I've found out the problem. The solution is as below:

Open the General Settings tab (where the Game name, resolution, etc. are displayed), and set Use low-resolution co-ordinates in script to False. Since, most RoN games are made with the default 320 x 240 resolution, this setting does not create any problems. It is only for higher resolutions that we have to set this to False. Also see Upgrading to AGS 3.1 in the AGS manual.
Title: Re: [TEMPLATE] Reality-on-the-Norm (RON) Template for AGS 3.2
Post by: lan on Thu 21/04/2011 07:13:10
Yes, that did it...thank you very much!!!!