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Messages - CMattAyers

#1
I certainly don't have much programming knowledge, but I do plan on trying to collaborate with someone to make simple sprites for all the characters, as well as someone to compose music for the game. It would be nice to maybe collaborate with someone to assist in the actual scripting, but then I'm not really learning anything. The collaborating will lighten the load of the other parts of the game at least.

I documented the rules to this game pretty thoroughly so there's that done. Are there any limitations or major workarounds I will have to deal with in order to use AGS for this project rather than another software?
#2
Hi everyone, I just got this idea a few hours ago but I'm wanting to try it. About 10 years ago I created a board game that combines strategy with card battles. The game centers around giant monster battles in cities ala Godzilla and such, with semi-interactive environments (being able to destroy buildings, and some monsters can swim or fly, etc.). You move your pawn around the board and attack by rolling a die and using the corresponding special moves on the cards.

I know AGS is not the "best" tool for a game of this sort, but would it be possible to make it reasonably well using AGS?
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