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Messages - techie775

#1
Sweet, thanks for pointing me in the right direction.
#2
Beginners' Technical Questions / Animations
Wed 17/12/2008 21:13:12
Okay I looked on the website and forum and I can't find anything about Animations they only mention the walking animation. I'm trying to find out how to animate a character when they are standing still in a room. I've tried doing this but it gives me " Failed to save room room1.crm; details below
room1.asc(7): Error (line 7): Parse error: unexpected 'cgammie'"

the code in the room is:
cgammie.LockView(4);
cgammie.Animate(0, 1, 0, eBlock, eBackwards);
cgammie.UnlockView();

I'm not even sure how to do the animations for things in the room. If anyone knows anything or a page to direct me to I'd appreciate it. Thanks.
#3
Ooh Sorry. I figured it right after I posted this. You have to set the base line to the top of the object. I guess it doesn't work if you do it too high... :P
#4
Well I couldn't find it on the forums or tutorials so I'll ask,
I have an object I just want my character to walk on. Right now if he's in front of it, he's fine but he's behind it the object overlaps him. I Wanted the opposite were you see his feet standing on it. I thought this was a baseline issue but I've set it to 0 and 300 and it accomplishes the same problem. The object's Y position is 180. Am I looking in the right area with the baseline?
#5
Well thanks for both your replies, I don't know alot about getGlobalINT yet I'm trying to keep it simple,  but I figured out how to turn a message topic off which accomplishes the same goal since I don't want Character A whining about needing a key after I've already given it to him.
#6
Hi. I was making a basic game where you have to give people objects and then they go on their way. Unfortunately what happens is I click the item on the character, ego walks up to the character, the character disappears, and then it goes to the dialog with no viable character present. I wanted the character to disappear after the dialog, not before.

Here's the code:
function cGraham_UseInv()
{
if (player.ActiveInventory == iSupplies)
  {
    player.Walk(160, 175,  eBlock);
  cEgo1.FaceCharacter(cGraham);
dDialog9.Start();
cEgo1.LoseInventory(iSupplies);
cEgo1.AddInventory(iSpray);
StopDialog();
FadeOut(30);
cGraham.ChangeView(14);
Wait(40);
FadeIn(10);
}
}

View 14 is a blank view that I read on the forum to get rid of the character I just wonder how to order it correctly... I added the StopDialog() line afterwards and it made no difference. Thanks again.
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