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Messages - Volte6

#1
Critics' Lounge / Re: Style critique
Fri 03/04/2009 19:38:01
Okay one last update for now... hopefully i'll have something new shortly. I tried to take everyone's feedback into consideration where I could...

#2
Critics' Lounge / Re: Style critique
Fri 03/04/2009 10:51:32
Great feedback thanks! I hope to post a new version soon, hopefully addressing some of your comments.
#3
Critics' Lounge / Re: Style critique
Fri 03/04/2009 01:56:03
Here's a newer version, a little more polished...

The tree actually has several states of growth, and there is even one with a birds nest on it... I'm just showing one of the stages here.

There will also be a low table in the room, but that isn't ready yet.



Thanks for everyone's advice and honest criticism... it's really helpful to hear honest opinions.


#4
Critics' Lounge / Re: Style critique
Fri 03/04/2009 01:28:50
It's about a simpleton scientists apprentice (Igor-type) named Rogi who gets tasked with his masters duties when his master becomes too incapacitated to do it himself.
#5
Critics' Lounge / Re: Style critique
Fri 03/04/2009 01:15:15
Now with more detail..... any other recommendations?

#6
Critics' Lounge / Re: Style critique
Fri 03/04/2009 00:43:04
This was done in flash... although photoshop is an option, flash is really flexible for this purpose and extremely quick.

What I'm sort of thinking is a really loose style such as what's seen in castle crashers:



Not quite there yet though... but I think it might be doable. Dunno. I just know that I can't focus too hard on making every room a photo-real masterpiece, as that would hinder development to a crawl.
#7
Critics' Lounge / Re: Style critique
Fri 03/04/2009 00:05:47
Another pass....



Please give any feedback. I'm really looking to see if this is a viable style, not just to get the job done, but can it be a somewhat pleasing appearance. It's hard to tell for me, i'm too close to it right now... but is the style too simplistic? For example, I find myself disliking things drawn in M.S. Paint stylistically, and want to know if this gives the same feeling to others.
#8
Critics' Lounge / Style critique
Thu 02/04/2009 23:00:33
We're trying to define a style that will enable us to knock out a lot of artwork quickly, and yet still be appealing to play in...

Here is an example of a room... please let me know any thoughts on it, and whether it would be appealing to play in.

Thanks!

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