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Topics - trothmaster

#1
Hi Everyone,

Bik is not an AGS game but I hope some of you might be interested!
Today Bik is available for Windows, Mac, and Linux!
We're also offering an apk of the android version.  The official mobile versions for iOS and Google Play Store will be released in the next month or so.

We had a few members of the AGS community beta test and they were AMAZING!

Some early reviews:
RPGFan.com - 80%
http://www.rpgfan.com/reviews/Bik/index.html

RETRO - 4 out of 5 stars
http://readretro.com/reviews/bik/

Hope you enjoy!

http://bikgame.com


#2
Hi Everyone,
We are currently seeking beta testers for our adventure game, Bik. The game is complete and has been in testing for a while now, so the focus for this beta is getting feedback for the difficulty and clarity of puzzles.

If this sounds interesting to you please sign up using this form:
https://docs.google.com/forms/d/194v7dzQ6OTqVHIHGIfVrSqiVl55TDJEzwfZNv9adutY/viewform

Thank you everyone! If you have any questions please leave a comment!

**Note... Bik began as an AGS game, but early on I moved it over to Unity3D.  This forum was still extremely useful in helping me craft the framework I built in Unity to make a 2d old school adventure game.

http://www.bikgame.com

About Bik:
Bik is a point-and-click adventure game that follows a young boy who is abducted by aliens while on a camping trip. After joining forces with two friendly alien mercenaries, Bik escapes from his abductors and tries to find his way home. Along the way, Bik and his newfound friends outsmart hijackers, (eat some brownies), accept a perilous mission to find a missing alien, (make some sandwiches), foil a dastardly plot by an evil corporate empire, (argue with disgruntled robots), and save a planet on the brink of destruction.

Trailer:
http://www.youtube.com/watch?v=ri2xozoJyBc

#3
Hi Everyone,
I'd like to show you my game i'm working on.  I originally started this in Adventure Game Studio.  AGS was so easy and great to use I was able to get the first level done in practically no time, however I eventually decided I wanted a more flexible engine to experiment with physics and 3d space scenes, so I moved on over to Unity3d.  Unity was much harder to get into.  In fact I had to build from scratch in C# a dialogue XML system, interaction system, Save System(that was the worst!), Menus, Walking AI(wow that was hard!), Mouse and touchscreen input system, inventory system...basically everything!  I'd love to talk about my experiences if anyone is interested.  Meanwhile here is the game.  Also i'm in the middle of a Kickstarter to try and get funding to pay for the artwork to finish the game.  I'd love to hear your thoughts.  Thanks so much everyone!

Mike
DEMO: http://bikgame.com/bikdemo
trailer: http://vimeo.com/54158522
website: http://www.bikgame.com
Kickstarter: http://www.kickstarter.com/projects/mikepinto/bik







#4
Hello all, I have researched this ALL day and come up with a solution, however I feel like it is VERY inefficient...could you guys possibly suggest a better way to implement this:  Thanks in advance, this is a great forum!

A foreground object moves slightly while the character also moves..

Code: ags


 //Foreground Trees
int xposgl = oTrees.X;
int yposgl = oTrees.Y;
int bikview = cBik.Loop;
while (cBik.Moving)
{
  if (bikview == 1){
    oTrees.Move(xposgl, yposgl, 15, eNoBlock, eAnywhere);
   Wait(15);
  xposgl--;
  }
  else if (bikview == 2) {
    oTrees.Move(xposgl, yposgl, 15, eNoBlock, eAnywhere);
  Wait(15);
  xposgl++;
  }


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