Hello AGSers!
I wanted to test the waters a bit on this one to see if it's worth doing...
I want to put together a spiritual successor to the 1992 Microprose title Bloodnet: A Cyberpunk Gothic. I say "spiritual successor", because it will be such a massive overhaul of the game that it won't even be recognizable as a remake. Some areas I plan to improve:
1. The interface! This is the aspect of the game that has sabotaged it the most. A simpler, more intuitive interface is a must. I can't even scratch the surface as to how clumsy and ham-handed the interface is; you just have to experience it for yourself.
2. Shorter, less clumsy dialogue.
3. A deeper exploration element. This includes actually searching for items onscreen rather than simply rolling the dice on one of the characters finding it. There also needs to be a greater variety of locations to explore.
4. Item distribution between characters needs to be much, much more efficient and self-explanatory. The developers thought that having it so that you drag all items to one character would simplify it, but it comes off as a real pain.
5. The character portraits will actually look like their on-screen personas! In the original game, this is not the case. Many attribute it to the fact that the artists were outsourced and did not coordinate with one another.
6. A greater amount of each item. I have to admit that the variety of items in the game is impressive, the number of depleting items is quite scarce.
7. Clearer objectives and hints to progress the story. The game is especially cryptic in this area.
8. Improved graphics. This is a must with any title that, while innovative in its methods of graphic production at the time, has become vastly outdated. This is definitely the case.
9. Remove the possibility of breaking the game and halting progress by biting and killing key characters.
There is quite a bit more to cover, however, I am certain that you didn't come here to read a novel. I chose this one because, while it is immensely flawed and broken in numerous ways, it also has a unique atmosphere and great combination of elements. Just because the cake tasted bad, it doesn't mean that the ingredients are of poor quality; sometimes it means that a more considerate baker is required.
Feedback welcome!
I wanted to test the waters a bit on this one to see if it's worth doing...
I want to put together a spiritual successor to the 1992 Microprose title Bloodnet: A Cyberpunk Gothic. I say "spiritual successor", because it will be such a massive overhaul of the game that it won't even be recognizable as a remake. Some areas I plan to improve:
1. The interface! This is the aspect of the game that has sabotaged it the most. A simpler, more intuitive interface is a must. I can't even scratch the surface as to how clumsy and ham-handed the interface is; you just have to experience it for yourself.
2. Shorter, less clumsy dialogue.
3. A deeper exploration element. This includes actually searching for items onscreen rather than simply rolling the dice on one of the characters finding it. There also needs to be a greater variety of locations to explore.
4. Item distribution between characters needs to be much, much more efficient and self-explanatory. The developers thought that having it so that you drag all items to one character would simplify it, but it comes off as a real pain.
5. The character portraits will actually look like their on-screen personas! In the original game, this is not the case. Many attribute it to the fact that the artists were outsourced and did not coordinate with one another.
6. A greater amount of each item. I have to admit that the variety of items in the game is impressive, the number of depleting items is quite scarce.
7. Clearer objectives and hints to progress the story. The game is especially cryptic in this area.
8. Improved graphics. This is a must with any title that, while innovative in its methods of graphic production at the time, has become vastly outdated. This is definitely the case.
9. Remove the possibility of breaking the game and halting progress by biting and killing key characters.
There is quite a bit more to cover, however, I am certain that you didn't come here to read a novel. I chose this one because, while it is immensely flawed and broken in numerous ways, it also has a unique atmosphere and great combination of elements. Just because the cake tasted bad, it doesn't mean that the ingredients are of poor quality; sometimes it means that a more considerate baker is required.
Feedback welcome!