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Topics - Krutches

#1
I couldn't find an answer to this question, so I just thought I'd post it here.

I didn't realize one of my inventory items were part of the background until I made the room, so now instead of remaking the room to make the room an Object, I decided to make an Object the same colour of the background to appear over part of the background. The problem I have with this is

Code: ags

function hHotspot3_AnyClick()
{
     cCharacter.Say("My Antenna.");
     cCharacter.Say("That might come in handy.");
     cCharacter.Walk(224, 444, eBlock, eWalkableAreas);
     cCharacter.AddInventory(iAntenna);
     Cover.Visible = true;
}


Doesn't work for me. I've set the objects visibility to be false by default. I think the issue is that the character isn't directly interacting with the Object and wondered if there was a way to do it by proxy.

Thanks, Krutches
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