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Topics - Rhye

#1
Quick question, will my game (which is being made at 1366x768) run on different PC resolutions (like 1024x768 or 1920àâ€"1080) properly? I mean, with readable text? I'm mainly concerned about lower resolutions.

AGS 3.4.0.3 beta.
#2
I have a clock which consists of an animated object with 840 frames.

What I want to do: move from Room 1 to Room 2, keeping the same clock time (frame).

What I have tried:

Room 1: (at Room Leave)
Code: ags

 int c;
 for(c = 1; c < 840; c++){
    if(object[12].Frame==c){
    clockpos[c]=object[12].Frame;
    }
  }


Room 2: (at Room Load / After Fade In)
Code: ags

    int c;
    for(c = 1; c < 840; c++){
      if(clockpos[c]!=0){
      object[12].SetView(3, 0, clockpos[c]);
      object[12].Animate(0, 0, eRepeat, eNoBlock, eForwards);
      }
    }


What I get: the clock loop starts from the first frame after changing the room.
I appreciate any suggestions.
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