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Topics - tweety

#1
Hi there, work with "Keepers of Knowledge" is going on well, but there is one thing:
I have a pretty large character (actually it's a normal-sized character sitting in a train) who has to talk (that's why I made it a character, not an object). after the dialog, the train departs.

but now the character moves his lips only sometimes, not during the whole sentence - although I set him up just like all the others. the lip movements are different every time I test the game... sometimes he doesn't move his lips at all, sometimes twice or even more times.

Is it possible that the sprites are too large, so that the engine can't show them in time? Or what could be the reason?
#2
I am trying to program this little scene: my player character stands under a bird's nest (object) with a bird in it (character) and pokes that nest with a stick. Everytime the stick hits the nest, the nest and the bird should jump a little bit.
I tried to do that by creating animations for the two characters and the nest and started those three animations at the same time. but somehow it isn't in sync, although I calculated the time for all three animations so that they should be in sync. So my question: If in my script I start three animations at the same time, will they play at the same time, or one after another?
Or is there another (and better) way to do this?
thanks in advance
#3
UPDATE: June 14th

After some trouble with the scripting  :'(, I am proud to announce my first game (well, not the first one, but the first one to be finished  ;) )

SCREENSHOTS



STORY OUTLINE
Deep under the surface of the earth, a people lives in a city called Profundia. They have no idea that there is something like the surface, though... They just think the earth around them is endless...
But then Adon, a young apprentice in the guild of the Keepers of Knowledge (a kind of priests) discovers the truth... His master and the other guildmembers are taken to prison because they gave books to the people which is a serious crime down there... And Adon is on his own. But he manages (with your help) to find a secret way out of the city and back into the sunlight... But that is not the end - he still has to fight the evil Tyros, the ruler of Profundia, and set his people free and lead them to the surface.

PRODUCTION STATUS
Demo of Part One is available at
>>> http://www.nutzlos-aber-vorhanden.de/ags/KeepersOfKnowledge.zip
(about 2.2 MB)

Major work done - the game may still be buggy in one or two places, but I hope you can play it without trouble.
One of that bugs has already been discussed in the technical board, so the game might crash when you interact with some areas. This is caused by a bug in the editor, so that won't happen anymore as soon as the next version of the editor arrives...
Right now I recommend that you save frequently.
Some of the images are and will be still in a kind of draft status, because I had too many story ideas to integrate... in the final version, those will be replaced by the final images.
The translation work is done, too... Don't expect perfect English, but I think you will understand what is said, and for a demo that's the important thing...
So if you prefer the english version, just change that with the setup tool...

Enjoy the game and please share your impressions with me :)
#4
Hello, this is my first post in this board.  :o

I'm trying to make my first bigger game, but after some tests i experienced a problem:

every now and then, when the player leaves a room for another, i get an error with something like "two room changes" in it.

I made up regions around the exit area of each room. when the player enters them, I change the room within the "Player enters region" ...ehm... thing :) in the interactions of that region...

i cannot reproduce the error, it just happens in one room and at the next attempt in another. sometimes i can enter and leave a room three times, and it crashes on the fourth time...  ???

i already made sure that the player (when taken to a new room) "lands" outside the region that would send him right back to the room where he has come from...

has anyone some ideas how to fix this?
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