Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - yht33

#1
Hi everyone,

I'm currently working on a bunch of different characters for use in AGS (or any other tool that uses sprites really) and releasing them for your use.

I thought I'd gauge your interest in the whole thing before I go to the effort of making a lot of walk cycles etc.

I will be making full walk cycles for 4 angles, hopefully with about 10 characters per pack.

Obviously there is a lot of pirate stories in adventure gaming, so I thought I'd start with a pirate pack.



This is the sort of style I've been doing so far, I'll make all the characters in each pack in a similar style so they can be used in the same game together. Also all the images will be made for use in a 320x240 game, at 16bit color.

Let me know if this kind of thing is wanted/needed, and I'll try to get the first pack done as fast as I can.

Thanks

Tim
#2
Hi,

I'm new here, and new to ags. I've had a good search for the answer to my question and haven't been able to find an answer, so apologies if this has been asked before.

Basically, I'm trying to import sprites with alpha blending, my game is set to 32bit color depth, but when I import a png, bmp or tga version of the sprite (which was created in flash, although I've since opened it in photoshop to double check that the alpha channel is ok) it gives me no options to use the alpha for transparency. I simply get the standard, pallette index 0, top-left pixel etc, no alpha channel option. So obviously the image looks less than desirable.

To me it seems like the game isn't actually in 32bit mode. I've checked in the GAME, Change color depth, and it says it is set to 32bit mode.

Any help would be greatly appreciated. I'm a huge adventure game fan, and also an animator, so ags is exactly the kind of thing I've been looking for. And if I can get this alpha blending problem solved, I'll be a happy man.

I've linked to an image of the import screen, plus a png and bmp version of the sprite for reference.

Thanks so much for the help

Tim

http://www.mukpuddy.com/mukbucket/agsimport.jpg
http://www.mukpuddy.com/mukbucket/squirrel_idol_side0001.bmp
http://www.mukpuddy.com/mukbucket/squirrel_idol_side0001.png
SMF spam blocked by CleanTalk