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Messages - Mini_Doom

#1
Quote from: Khris on Fri 01/12/2017 11:22:26
One way to fix this is to
a) increase the character's BlockingHeight
b) move the character down in relation to their coordinates by setting their .z to an appropriate negative value

Thank you for your answer to my question I managed to solve it by Increasing the characters blocking height/width. Can't thank you enough;-D
#2
I have myself a little pickle here>:(. My main character is walking through one of my other characters despite the solid function set to True in each of their property windows... I have found a thread with the same topic and the answer was to use the Pixel Perfect Collision module but I think that is not compatible with the new versions of AGS Studio. My game is also has a top-down view like pokemon which I think may be the source of the problem. Thank you in advance if you help me out with this:grin:.
#3
Quote from: Slasher on Sun 05/11/2017 05:42:17
Make your own buttons...
Thanks for the advice!!! I managed to find the answer by using the image property :cheesy:
#4
Quote from: Mandle on Sun 05/11/2017 05:29:26
Isn't there an option in the button's properties pane?

No there doesn't seem to be:(
#5
(Noob Question)I've been playing around with a GUI I just made, but then I thought "This button color for this GUI is quite bland." I've done all the research I can. But I can't seem to find an answer. Does anyone have a way to get around this problem? If so please tell me...
#6
AGS Games in Production / Re: The Witch House
Sat 04/11/2017 06:36:08
The graphics look great :shocked: can't wait
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