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Messages - AmicusDaDeer

#1
I feel like a dummy now... Sorry for trouble and thanks for help!
#2
No, it's named "test", nothing special. All files' names are also only in latin characters.
#3
It's set to Default DirectSound device. None options work, sadly. EDIT: On other computers it's the same - music doesn't work no matter what.
#4
Still doesn't work either way, even after reinstalling AGS. No music in any templates works, I tried with various files (including Demo Quest's MIDIs) and there's no sound at all. In Demo Quest music works just fine...
#5
Yes, it does, in editor it works just fine.
#6
Okay, thanks, but that doesn't solve the problem. Music is still not working. I also tried MP3 files and still there's no sound at all.
#7
Yes, I did that. While writing the code, the text editor automatically "linked" it to the name of the file I imported.

I should add that I was working on default template, not empty template, for testing purposes.
#8
v3.4.0, downloaded pretty recently.
#9
Hi,

I made a simple game, test-game in sort of ways, and I'm having trouble with playing any audio. Music doesn't work, no matter if I use OGG or MIDI files, even though "audio.vox" file compiles perfectly. I couldn't find anything about such problem in manuals, Wiki or forum, and analysing the code in "Demo Quest 3" haven't helped me much.

I'm using simple code in Room script:

Code: ags
function room_FirstLoad()
{
  aMusic1.Play(eAudioPriorityHigh, eRepeat);
}


Am I missing something? Should I check some options I don't know about?
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