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Messages - Walmaker

#1
I've heard that FMOD is a good tool to implement music transitions into games but can it work with AGS?
#2
I've used a room editor for the scumm games and I found out that there are resizable walkboxes with four corners that can be changed. AGS, however, has a mask for walkable areas where you draw in the walkable areas. To be honest, I like the walkboxes better because with the four corners of each box being connected, it gives the engine a good idea of how a walkable area should be like at an angle, making the character's movement much smoother (even if it's movement is linked with the animation). Whereas the draw-in walkable areas in are too pixely to understand what part of the WA is a straight line or what part is at an angle, making the movement of the characters clunky when their movement is linked with their animation.
#3
Editor Development / Vector-based walkboxes
Mon 03/06/2024 12:53:07
I have a suggestion for the editor. How about a mode to use either the default draw-in walkable areas or the vector-based walk boxes like in the original LucasArts games. The reason I'm asking is because when a character's walk movement is linked with it's animation, their movement is really jagged and unnatural, I mean, it's good for a straight line but when the drawn-in walkable area is at and angle then it will make it look clunky.

I'm actually trying to mimic the style of the classic LucasArts games as close as I can and a mode like this would help.
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