Quote from: Crimson Wizard on Thu 18/04/2024 20:32:32Do you actually connect these functions to gui events, or just copy/paste them into the script?
The gui functions should be connected to events, similar to how shown on this screenshot:
https://adventuregamestudio.github.io/ags-manual/images/acintro3_03.png
nvm! i fixed it by basically re-routing the save slot from the save button found in gSaveGame
i did this for the save button script:
{
Display("Game Saved!");
SaveGameSlot(1, "SaveGame1");
}
and for the load function i did the following:
{
if(Game.GetSaveSlotDescription(1) !=Null)}
Display("Save file loaded");
RestoreGameSlot(1);
{
thanks for reaching out though i appreciate that