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Messages - Mosk

#1
Hey thanks a lot mates!  :)
I'll have in mind all your suggestions!
so, let's start working ;)
#2
Quote from: KhrisMUC on Mon 11/12/2006 20:46:43
In the room's player enters screen (before fadein):

Code: ags
Ã,  if (Game.TranslationFilename=="english") {
Ã,  Ã,  // change buttons/sprites here
Ã,  }


Hey dude! thanks a lot! I'll do this, I think this is going to work! ;D

Quote
I'm not sure if this fully answers your question or if you need to know how to change the sprites, too?

I'm gonna post again if I still have some problems :P
Thank you very much!


#3
okay, this is what I want to know...
I created a game in spanish, and made the english translations, BUT I want to know if there's a code or something like that to solve my problem; for example, spanish is the game's default language, so all the game is in spanish. but if the player wants to play it in english, he'll get the dialogs and speech translations, but not the whole game. so here's what I want to know; how can I change for example, the sprites that appear in the intro room of the game (abrir-->restore as a sprite) when the player changes in the setup the language to english.
I don't know if I was clear enough; if nobody understand my issue, I'll try to explain it again in a better way. :)

here's a crappy draft I made to explain what I want to know :P

#4
Quote from: Buckethead on Fri 15/09/2006 18:18:45
There it took me 2 min to make this. I hope you realize you should make your own stuff and not ask people to make it for you. Even if you suck, practice, practice, practice and practice AGAIN!! The only way to learn something...

Whoa man. I'm not lazy, I just wanted to see your ideas. Thanks Anyways.  :-*
#5
Quote from: R4L on Fri 15/09/2006 00:58:26
I don't mean to be an ass, but it looks as if you haven't even tried.

Maybe show a rough draft so we can tell you what to improve on?
Man, I've made some frames, but they are really horrible..  Believe me ;)
I was just wondering if the people who can make nice animations could help me....
#6
Okay.. Some guys helped me to make a nice talking animation.. I did some frames, but all of my animations sucked.. so, I was wondering if someone could help me to make a nice talking animation of this guy:

8)
I know it's a bit crappy, and that is a big sprite, but never mind, I just want to get a realistic animation while he talks... so if YOU are an outstanding artist, just help me, 'cause I'm stuck in this..
Thanks in advance! :=
#7
Hey thanks Candle, I'm glad you liked it ;D!!
Keep on posting! :)
#8
Thanks Pumaman, I tried to do that, but nothing happened, thanks anyway! :)
#9
Hey, I downloaded some games made with older versions of AGS (V2.30, V 2.31, etc), and they don't function. when I want to run the .exe file, a message appears saying "There was a problem initializing graphics mode 320 x 200", "Problem: 'Cannot set video mode'". So Then I run the setup, but it don't function either.
Suggestions? ???
#10
Cool, thanks Barbarian, I've added the game  8), You can see a screenshot and some additional information in the "Joke Game" category.
That's all, if you have any comment, just ask me. ;D
#11
Thanks Totoro, But now, when I click "Add Game", happens: "Sorry, due to abuse you must now be logged into the forums in order to post a game".
So? :'(
Hehe, Could Somebody help me??
#12
Completed Game Announcements / Satch's Quest
Wed 26/01/2005 04:25:03
well guys, I've finished my outstanding gameÃ,  ;D.... It's quite simple and I don't think is great, but think about this, I've made it with my old 486, with AGS 2.31 and finished it with the latest AGS...
You have to Help our "hero"; Satch, to get back his guitar, some evil spirits took it from his hands, hehehe... This simple game took me a lot of time because of a lot of things...
Go to Http://divididos.net/satch... there you can get this game, it is made in spanish, but I translated it to English, so if there are some mistakes, bear in mind that I'm from Argentina :P
Hey, I've gotÃ,  a question... Now how do I add my game in this site?
#13
First of all you create each frame and loops of the character in different drawings...
then you import them in your sprite manager in *.bmp with it's proper movements... after that, you create a new character, and you put all the man drawings in the character's view...
well hope it helps you a little bit! ;D
#14
Hey!, I tried to correct my scripting, but I still have problems with it... when I write all the cool_thing command, I want to give multiple actions to a hotspot, but what happens is that only the first message appears when I click on it.
Again, this is what I wrote....
// script for hotspot4: Look at hotspot
int cool_thing;
if (cool_thing == 0) {
Ã,  Display("The TV is off.");
}
if (cool_thing == 1) {
Ã,  Display("You can see your reflection.");
}
if (cool_thing == 2) {
Ã,  Display("Your reflection is sexy!");
}
if (cool_thing == 3) {
Ã,  Display("You can't see anything else.");
}
if (cool_thing < 3) {
Ã,  cool_thing += 1;
}

I think that the wrong part is the last one:Ã, 
if (cool_thingÃ,  < 3) {
Ã,  cool_thing += 1;
}

Can somebody tell me what's wrong please??? ??? thanks!
#16
Hey thanks a lot for your help ::)... i'll try to do what you told me!!!! :)
#17
There are only five frames...
why don't you try to make an animation with their proper frames and loops? ;)
#18
Hey I'm having another problem, when I start the scripting...
when I try to give multiple actions to a hotspot, ags doesn't recognise the last step, for example:
// script for hotspot4: Look at hotspot
int cool_thing;
if (cool_thing == 0) {
  Display("The TV is off.");
}
if (cool_thing == 1) {
  Display("You can see your reflection.");
}
if (cool_thing == 2) {
  Display("Your reflection is sexy!");
}
if (cool_thing == 3) {
  Display("You can't see anything else.");
}
if (cool_thing < 3) {
  cool_thing +=;
}

I took this example from here, but the problem is that ags doesn't recognise the last parameter (cool_thing +0;) when I write that, Ags cant compile the room, so, i'd like to know how can I fix that! ;D
#19
Hey! I'm working with a new room, where my player isn't visible and the main thing in that room is the picture of man... so the main idea there is to talk to him, like in Larry Vales 2 or Slacker Quest...
I`d like to know how do you animate the background (let's say the man) when I start a dialogue... I want the man to move his lips while he talks! ;D
Thanks a lot!!!!
#20
ok, I'll try to download Directx ::)
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