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Messages - Novice

#1
 :o...... Gentalmen, once more I stand in AWE of the genius I encounter within these grand forums!

I checked the Characters screen and sure enough, the "ghost images" were assigned as characters, sure enough the room they were listed as being in was the very room where the problem was, and on top of that they all shared the same coordinates.

Problem solved!!!

Thanks to individuals like Gilbert, Gilbot & SimB, my dream of making a game may yet become reality! Again many thanks to you all.

Hmmm Gilbert & Gilbot.. Hey I know! Maybe you guys can call yourselves "The GIL squad", that would be totally cool ;D, how about it? :D
#2
I think I found a bug :o. In the program I have there are 8 objects, but for some odd reason 3 of the objects produce duplicate images in the center off the screen.

When I go to the Object placement screen it says there are only 8 objects in the room, I turned off all 8 but the images are still there when the program is run.

Tried downloading a new background but it didn't help. Someone once told me that mixing menu options with scripting might be tricky (variables) and most of my program is scripting.

These are the commands used in handling the objects.

ObjectOn, ObjectOff, MoveObjectDirect, SetObjectPostion.
While (to set and move objects), Wait, If/Else.

The extra images appear in the center of the screen grouped together as though they were all placed on the same coordinates, one on top of the other.

Only the last 3 images are duplicated. Is there anything that can be done? ???

Thanks.
#3
Howdy SimB :), yes, I should've said 'Objects' instead of images to avoid confusion, sorry bout that.

I've turned the objects off by clicking the little box in the Object placement screen but it didn't solve the problem, then I used the ObjectOff function and still the problem is there.

There are a total of 7 objects on the screen, 3 of them move across the screen using MoveObject functions, for some reason the 3 objects have duplicate objects clustered in the middle of the screen.

It get's stranger ???, when I go to the Object placement screen the 3 objects are nowhere near the center of the screen. I'll keep working on it, thanks for you suggestion SimB.
#4
 :o I placed my images on the screen and started them moving but there's something wrong (yeah again). Some of the images are all clumped together in the center of the screen ???.

I tried to solve it by turning off all the objects and then placing their starting position and movement before turning them back on, still they have these 'ghost images' that are all bunched up in the middle of the screen.

Does anyone know how I can prevent this from happening?

Once again, thanks :).
#5
Smooth coding indeed ;D, I'll try using the characters first but I have to admit scripting is more fun :D!

Hey Gilbot, are there any games that you created here for download? I'd really like to try them ;D, if I can finish this game I hope I can put it here too :).

#6
Gilbot, you've done it again buddy ;D!
That WAS the problem, and now, once moe, the game is oooooooon schedual!

Thanks alot and bless you! :D

Oh!!! Gilbot do you know if it's possible to use Objects with regions?
I have different objects moving around the background and I need them to disappear when they reach a certain point then reappear on the screen at a different location.

Should I use Characters instead of Objects or should I use scripting to watch their coordinates? Regions seem like they would be easier but I can't find commands that deal with objects moving onto regions/hotspots.
#7
I've typed in the following command:

SetObjectPosition (1,222,333);

and I got this error message:

"SetObjectGraphic:Invalid object specified"

Here's the strange thing about it, the object DOES exist in the sprite manager and even if I erase the command the error will still appear and list it's location as line 499 when my program isn't that long.

Is this a bug? I did use the 'SetObjectGraphic' command but erased it when the errors started, it seems the command somehow ruined me program. The error continued even after the 'SetObjectGraphic's were deleted.

Any ideas on what could've gone wrong?

Thanks.
#8
;DÃ,  Hi peoples!

I was wondering what are the various types of games possible with AGS. Are there many different types? And are there any examples of the various types available here for download?

Thanks for your time :).

#9
 Oops! :o

Well I want to thank you both for taking the time to reply, I used the search engine and typed 'cursor', it gave me 64 pages and most were about changing the icon.

If only I would have went to that "Read this" thread I would have saved some space. Sorry about that :-[, but I'm wiser now and will be more careful ;).

Good luck on your own projects. :D
#10
In games like Maniac Mansion all you have to do to know if an item is clickable is move the cursor over it, if a name appears that means you can somehow manipulate it.

I would like to use this method myself but I couldn't find any information in the manual.

I tried using 'Display' but that would stop the game briefly and show that little 'watch/timer' icon, not smooth at all :-\.

I would just like to show the object's name next to the cursor with no pause so players can scan a room quickly.

Any ideas on how this can be done?

Thank you for your time ;D.
#11
Gilbot, you're a GENIUS!! ;D

The game is back on schedual and my vocabulary is back to
normal as well. THANK YA!!

How long have you been using this system and about how long did it take to master it?

Guess I better print out the whole documentation huh.
#12
Hi everyone! Here's the situation, how do I manipulate variables from any script?

I know about Globals but I must be doing something wrong ???.

This is what I'm trying to do.

1. Talking to one Character increases a Global variable by 1

2. Goto a differant room and if said Global variable increased
Ã,  Ã,  then another Character who was invisible appears in the
Ã,  Ã,  new room.

I've been using the 'GetGlobalInt(x)' but it ain't workin.
I used the SetGlobal but it's no good either.

eg. { Game Set Variable Value = variable Global 1 new value 2

Ã,  Ã,  Ã,  Ã,  Ã, Then another character in another room uses

Ã,  Ã,  Ã,  Ã,  Ã,  Display("The variable changed to %d", GetGlobalInt(1));
Ã,  Ã,  Ã,  Ã, }

No matter what I set the variable value to the knuckle head character
always says "The variable changed to 0". In other words the value of
2 I put in didn't register :o.

I can't figure it out and have started cussin :-[.
Please help.

Thank you. :)
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